Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

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Recifense
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Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

Post by Recifense »

Hi guys,

Here is my table for "Total War - Warhammer 3" version 1.3.0 (14983). The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Total War - Warhammer 3
 Game Version  : 1.3.0 (14983)
 Game Sponsor  : TPW (Travis)
 Process Name  : Warhammer3.exe
 Relevant Info : 64bits/TBS/RTS
 Script Version: 3.5
 CE Version    : 7.4
 Release date  : 01-Jul-2022
 Author        : Recifense
 History:
 20-Feb-2022: Preliminary Release (alfa) (s1.0)
 23-Feb-2022: First Release (s2.0)
 25-Feb-2022: Release for version 1.0.1  (s2.1)
 12-Mar-2022: Fixes, improvement and new features (s2.2)
 15-Mar-2022: Release for version 1.0.2  (s2.3)
 19-Mar-2022: Fixes and improvement (s2.4)
 20-Mar-2022: Fixes and improvement and a pointer (s2.5)
 22-Mar-2022: New approaches (s3.0)
 05-Apr-2022: Release for version 1.1.0  (s3.1)
 17-Apr-2022: Fix for Unlimited Ammo  (s3.2)
 17-May-2022: Release for version 1.2.0  (s3.3)
 25-May-2022: Release for version 1.2.0 (14425)(s3.4)
 01-Jul-2022: Release for version 1.3.0 (14983)(s3.5)
 Features:
 - Minimum Treasure              [1]
 - Unlimited Action Points       [2]
 - Recover Troop Size/Hero HP    [3]
 - Research in 1 turn            [4]
 - Recruitment in 1 turn         [5]
 - Construction in 1 turn        [6]
 - Minimum Public Control        [7]
 - Minimum Pop Surplus           [8]
 - Level almost complete         [9] (sel char XP)
 - Hero can Act Again            [A]
 - God Mode for Auto-resolve battles [Be]
 - Troops Quick Level Up         [Ce] 
 - Minimum Special Resources     [D] 
RTS
 - God Mode  (RTS)               [E]
 - Full Ammo (RTS)               [F]
 - Minimum Leadership (GM) (RTS) [G]
 - Fast Recover of Winds of Magic (RTS) [H]
 - Ever fresh units  (RTS)       [I]        
 - Some Pointers                 [J] 
===========================================
[1] Minimum value is 74000;
[2] Your armies and heroes can move freely;
[3] Your troops will recover size and lords will recover health;
[4] Your research will complete in 1 turn;
[5] Your armies will be reinforced in 1 turn;
[6] The construction in your provinces will complete in 1 turn;
[7] Minimum Public Control for your provinces will be 70;
[8] Every time you access your province/Camp the POP Surplus will be 30 at least;
[9] Your Heroes/Lords/etc will level up quickly;
[A] You heroes/Lords/etc can act more then once during a turn;
[Be] You don't need to manually fight all battles;
[Ce] Troops will get to max level after the first battle;
[D] Some Special Resources can be checked to a minimum value: (*)
 - Devotion  (1000)
 - Skulls    (7000)
 - Devotees  (7000)
 - Meat/Food (1000)
[E] For your players' units
[F] For your players' troops
[G] For your players' troops (110)
[H] Recover quickly 
[I] For your players' units
[J] Used at the table; (**)
----------
(* ) You have to pass the cursor over the displayed value
(**) Check the list of pointers. It may help you with some values.
-------------------------------------------
[IMPORTANT]
Please check the pointers it may help you with some values. 
Another good pointer is [X]<== Last Special Resource Under Cursor. It will show the address of a special resource after you passed the cursor over the value: Food/Meet, Devotion, Devotees, etc
===========================================
[USAGE]
1) Run CE74 or greater;
2) Run Game;
3) Load the game process "Warhammer3.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- Not defined;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 11 64bits
===========================================
[INFO]
Many thanks go to Travis for providing the game!
===========================================
Have Fun!

Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command Assert and will not load if it is incompatible with the running game version.

It is for CE 7.4 or greater

Cheers to All!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Warhammer3_Total_War_v1-3-0-14983_Steam_Travis_CE74_S35_T35.CT
2022-Jul-05: Release for version 1.3.0 (steam)
(83.58 KiB) Downloaded 11316 times
Warhammer3_Total_War_v1-2-0-14215_Steam_Travis_CE74_S33_T32.CT
2022-May-22: Release for version 1.2.0 (steam)
(83.32 KiB) Downloaded 2967 times
Warhammer3_Total_War_v1-1-0-13515_Steam_Travis_CE74_S32_T31_R2.CT
2022-Apr-17: Fix for Unlimited Ammo (v1.1.0)
2022-Apr-16: Release for version 1.1.0 (steam)
(83.18 KiB) Downloaded 2431 times
Warhammer3_Total_War_v1-0-2-12990_Steam_Travis_CE74_S30_T30.CT
2022-Mar-27: Release for version 1.0.2 (steam)(new approaches)
(82.89 KiB) Downloaded 1751 times
Warhammer3_Total_War_v1-0-2-12990_Steam_Travis_CE74_S25_T25.CT
2022-Mar-20: Release for version 1.0.2 (steam)
(82.89 KiB) Downloaded 1258 times
Warhammer3_Total_War_v1-0-1-12645_Steam_Travis_CE74_S21_T20.CT
2022-Mar-01: Release for version 1.0.1 (steam)
(75.93 KiB) Downloaded 3304 times
Last edited by Recifense on Mon Jul 04, 2022 9:57 pm, edited 10 times in total.

Kaedus
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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by Kaedus »

God bless you and eternal health

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by naigaxeon »

nice.. thank's

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by madmd »

You're a gentleman and a scholar as always, Rec

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by WolfSlav »

Fantastic job, Recifense, you legend - thank you so much for such a long awaited table, you're awesome as always! 🙏🙏🙏

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by Becakturbo »

thank you so much.
as always, great work.

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by WolfSlav »

[A] You heroes/Lords/etc can act more then once during a turn; - this one doesn't seem to be working right, at least the heroes. Tested it multiple times with several factions, the agents lose their movement points upon action and can neither move nor act again.

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by ASTR1 »

The skill points dont work,idk why

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by danielyee »

hi all...a very appreciated to Recifense,,the legendary one of the greats...thanks sir...you rocks

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by williamhokianto »

Seems god mode opt did not work properly, troops unit count did not decrease but unit is still losing health and died.

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by kain200 »

WolfSlav wrote:
Thu Mar 03, 2022 3:40 am
[A] You heroes/Lords/etc can act more then once during a turn; - this one doesn't seem to be working right, at least the heroes. Tested it multiple times with several factions, the agents lose their movement points upon action and can neither move nor act again.
This post broke my heart as this is the main feature i've been waiting for. I just tested this with Zorya in the prologue and it works just fine. I also had the "unlimited movement" cheat active at the same time so perhaps they have to be used in concert? Or maybe its something weird where it won't work in main campaign? I'm unable to test that yet but that would suck.


Thanks so much recifense! I'm sure its on the way but I'd definitely like to see the other options from the wh2 table (further spell stuff, cooldowns, uses, etc) included at some point. You're the man!

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by kain200 »

Noticing that the "Lord Info" section doesn't seem to work for me. Just started a Katarin campaign and it just stays as ?? for every line (lord/current skill points/current xp) instead of finding katarin when I select her. The player info section works just fine for finding "the ice court" and current treasury etc.

If anyone has this section working, please let me know. I'd like to know if its something on my end that I can keep messing with till it works. Thanks

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by Blanketghost »

Cheers, mate.

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by Gborr »

No offense Recifense, but while your tables are usually the creme de la crop, this one is kind of underwhelming. You pretty much just replicated the basic cheats (not literally, but in function) that a couple of trainers already had at day one, god mode doesn't seem to work, and the Winds of Magic script suffers from the same issue as every other such script here, namely that it works for both the player and the AI, and since the AI has perfect micro, it becomes borderline detrimental, as the AI can and will spam an infinite number of spells. I just had a battle with three enemy spellcasters, and my army was under constant bombardment from start to finish. The only option I'm actually really happy about is the "Agents can act again" one, and it's a godsend for culling the late-game AI agent spam, but I kind of expected something... I don't even know. Cleaner, I suppose?

Edit: Using a TWW2 mod as a template, I put together a dirty mod that fixes the WoM issue by adding a new Conduit skill to all player characters. Since they are passive skills that only activate in battle, they don't seem to affect the AI. Based on this, would it be reasonable to presume that you might have better luck making a player only cheat if instead of affecting the current winds value, you hacked the replenishment? Just asking, as I haven't done any serious CE wizardry, and I have no idea how complicated TWW3's code is.
Last edited by Gborr on Fri Mar 04, 2022 12:24 am, edited 1 time in total.

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Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Post by alienrex »

Recifense wrote:
Tue Mar 01, 2022 9:50 pm
Hi guys,

Here is my table for "Total War - Warhammer 3" version 1.0.1 (12645). The table contains a script with the following features:
hey gr8 work on the table!

i was wondering if u can add infinite supply for siege battle, realm and final battle

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