Total retard here, but really thankful for the cheats to make this game even more awesome. That being said, my coding knowledge is 0 and I have no idea whatsoever how to use that ingredients table thing and where to input those numbers for each item. Does anybody on here have a patience of an angel to explain a total idiot how this works? Sorry to bother. Thanks for all the efforts cheers
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
One question though---Is there any way to skip all the "Synthesis Friendship Bonus" stuffs when using the Remove Element Limiter? It's really great and I love it very much but when using it every time I put the first item in it will barrage me with Congratulations! and the link bonus friendhip ability stuffs...
From my understanding, its because of the Remove Limit because it sets the links to X right?
Also one more thing---What does the Set Element Panel Bonuses do? I tried to do stuffs with it but the only option that ever pops up is "2: Default"...
Hi!
First of all, thank you very much for this awesome table!
So many options makes this game so much more fun.
I don't know if anyone noticed it, but the current version cheat table doesn't completely work anymore with the current game version 1.04
Item editor and character editor still works, but things like 'auto heal after battle' or 'no decrease item usage count' don't
One question though---Is there any way to skip all the "Synthesis Friendship Bonus" stuffs when using the Remove Element Limiter? It's really great and I love it very much but when using it every time I put the first item in it will barrage me with Congratulations! and the link bonus friendhip ability stuffs...
From my understanding, its because of the Remove Limit because it sets the links to X right?
Also one more thing---What does the Set Element Panel Bonuses do? I tried to do stuffs with it but the only option that ever pops up is "2: Default"...
2 is just the default but you can manually enter any number.
What it does is change the value of bonus panels, which are the panels that have an element. They grant you bonus elements when you place a matching material. The default is 2, but you can increase it to get more value out of them.
Hi!
First of all, thank you very much for this awesome table!
So many options makes this game so much more fun.
I don't know if anyone noticed it, but the current version cheat table doesn't completely work anymore with the current game version 1.04
Item editor and character editor still works, but things like 'auto heal after battle' or 'no decrease item usage count' don't
I have same problem on version 1.04,
When used 'battle:no decrease item usage count', into synthesis always crash game.
Using CE 7.4. I just want to not have to spend a week grinding Plachta's alchemy level to 99 but I keep getting "<<Error in line 3: alloc(newmem,$1000,write_alchemy_gain)):Failure determining what write_alchemy_gain means>>" and it won't work. None of the scripts work. What am I doing wrong?
Using CE 7.4. I just want to not have to spend a week grinding Plachta's alchemy level to 99 but I keep getting "<<Error in line 3: alloc(newmem,$1000,write_alchemy_gain)):Failure determining what write_alchemy_gain means>>" and it won't work. None of the scripts work. What am I doing wrong?
Hi, Updated this post. Try the Edit 7.
If that doesn't work...
Start CT and set "Auto-attach to process?" to "No"
Enabled: Debug Mode with CE 7.4/Lua 5.3
134 memory records have been published.
Assign: Starter.saveCount
Activate table settings............
Region MD5: 15939845da7adb45865f4d24d6ee7a9e
...........<< trace_skill_costs AOB not found >>
Assign: Register.scanCount
Assign: Register.SymbolList
Assign: Register.ResultList
Assign: Register.DescriptionList
Unavailable: Battle: Ignore Skill Costs
...........<< trace_damage AOB not found >>
...........<< read_chara_offset AOB not found >>
Unavailable: Battle: Damage Multiplier
...........<< write_invi_flag AOB not found >>
Unavailable: Photo Mode: No Characters Invisibility
...........<< write_alchemy_gain AOB not found >>
Unavailable: Synthesis: Alchemy EXP Multiplier
...........<< write_limiter AOB not found >>
Unavailable: Synthesis: Remove Element Limiters
...........<< read_game_set AOB not found >>
...........<< read_time AOB not found >>
...........<< read_basket_cap AOB not found >>
...........<< read_cole AOB not found >>
...........<< read_quest_rep AOB not found >>
...........<< read_photo_in AOB not found >>
...........<< read_photo_out AOB not found >>
...........<< read_photo_pitch AOB not found >>
Unavailable: Required.baseAddress
...........<< trace_recipe_req AOB not found >>
Unavailable: Recipes & Party Quests: Instant Requirements Complete
...........<< trace_exp_gain2 AOB not found >>
Unavailable: Battle: Cole Multiplier
...........<< read_item_data AOB not found >>
Unavailable: Required.itemData
...........<< func_decAP AOB not found >>
Unavailable: No Decrease AP
...........<< write_action_gauge1 AOB not found >>
...........<< write_action_gauge2 AOB not found >>
Unavailable: Battle: Instant Maximize TP
...........<< write_btl_usage AOB not found >>
Unavailable: Battle: No Decrease Item Usage Count
...........<< write_after_btl AOB not found >>
Unavailable: Field: All Recovery After Battle
...........<< write_fl_usage AOB not found >>
Unavailable: Field: No Decrease Item Usage Count
...........<< trace_camera_movement1 AOB not found >>
...........<< trace_camera_movement2 AOB not found >>
Unavailable: Photo Mode: Remove Camera Movement Cap
...........<< trace_dg AOB not found >>
Unavailable: Battle: Always Dual Triggers
...........<< read_playerMovement AOB not found >>
Unavailable: Required.playerMovement
...........<< Required AOB not found >>
...........<< read_x_coord AOB not found >>
...........<< read_y_coord AOB not found >>
Unavailable: Field: Move Speed Multiplier
...........<< trace_chara_data AOB not found >>
Unavailable: Character Data Editor
...........<< Required AOB not found >>
Unavailable: Item Data Editor
...........<< Required AOB not found >>
Unavailable: Change All Item Quality
...........<< trace_zoom AOB not found >>
...........<< read_flCamera AOB not found >>
...........<< read_FMplayer AOB not found >>
...........<< read_UtilPitch AOB not found >>
...........<< read_UtilYaw AOB not found >>
...........<< read_UtilZoom AOB not found >>
Unavailable: Required.FMWorld
...........<< func_synthCorrective AOB not found >>
Unavailable: Synthesis: No Item Loss
...........<< trace_attribute AOB not found >>
Unavailable: Synthesis: Set Element Panel Bonuses
...........<< trace_exp_gain1 AOB not found >>
Unavailable: Battle: EXP Multiplier
.........Atelier Sophie 2: The Alchemist of the Mysterious Dream Setup unfinished.
I would love to see an option to increase the amount of Major Gathering tries you can have, beyond what is normally possible in game. I realize you can change whatever you want on the items and ingredients themselves, but just for personal enjoyment, I'd love to be able to keep that RNG factor present while playing the mini-games, just be able to do more of them per attempt to make the items even better, instead of having to change them manually.
is it possible to get an .exe version of this to launch it with Steam Tinker on the Deck? currently, don't have access to my main computer for a few months
add: was able to finally get CE up and running using STL program, but i am getting "This table failed to load: This is not a valid cheat table (Could not open the algorithm provider) on 7.4