gideon25 wrote: ↑Mon Feb 28, 2022 10:57 am
TemptingIcarus wrote: ↑Mon Feb 28, 2022 10:49 am
We won't get an inventory editor any time soon due to people not knowing the ID's of the items. However some tablemaker's are so up their own ass about helping the community that when we make a "suggestion" it's seen as a "list of demands" and they get mad. As if we're supposed to kiss the ground they walk on, if you have an ego because you're making cheats for a game, I feel like your priorities are fucked up. We're all here to enjoy the game together.
So, eh, what options are we talking about anyway? Like you said, we don't know the ids for the inventory, plus some games don't put the data in for items until you have them and some items add/remove data from the game so if you plug in some other id and its missing the data it needs, it will crash, etc.. Anyway I am going to collate/combine the options on here so far and look for some stuff over the next couple of days. So what options are people talking about that have not been made yet?
Some Suggestions
Status Multiplier x 1/5/10/20 - Multiplies Status Buildup vs Enemies | Not to be mistaken for applying a status.
Apply Status To Weapon - i.e - Sleep/Madness/Frostbite/Poison/kind/Curse. etc etc. - Set the amount 1-100 | 100 is the meter being full and the status being proc'd.
Apply Element To Weapon - Fire/Lightning/Holy/Magic
Item Spawning (Swap) - Swap Items out for certain other items. Would require item IDs.
Map Completed - Able to see the entire map.
Infinite Jumping/Horse Double Jump - Would allow easier exploration.
Unlock All Recipes
This was seen as a "list of demands" by one of the previous tablemakers. Nobody is putting a gun to your head and telling you to do these. This person knows who they are, so pull your head out of your ass when people are making small suggestions and you take it as a personal attack.
If you want to make a private table, I'll throw you some money to keep it up to date. None of these are required but appreciated if you pursue the endeavor.