[Reuqest] Final Fantasy VI PR

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monster79928
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[Reuqest] Final Fantasy VI PR

Post by monster79928 »

Game Name: Final Fantasy VI PR
Game Engine: Unity
Game Version: 1.0
Options Required: inf health, inf exp, inf money, one hit kill
Steam Website:

if possible please make it a table
Last edited by monster79928 on Wed Feb 23, 2022 7:10 pm, edited 1 time in total.

daninthemix
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Re: [Reuqest] Final Fantasy VI PR

Post by daninthemix »

The game has been out for over an hour now, it's ridiculous that a comprehensive trainer hasn't been made already.

dome
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Re: [Reuqest] Final Fantasy VI PR

Post by dome »


monster79928
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Re: [Reuqest] Final Fantasy VI PR

Post by monster79928 »

dome wrote:
Wed Feb 23, 2022 6:47 pm
viewtopic.php?f=5&t=19303
prefer a table

AznBoy222
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Re: [Reuqest] Final Fantasy VI PR

Post by AznBoy222 »

+1 for the table and would also like steal and learning magic modifier.

ndck@ModEngine
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Re: [Reuqest] Final Fantasy VI PR

Post by ndck@ModEngine »

Made a simple table. Hopefully it works. Using Non-steam version
Cheats
- Infinite Health
- Infinite Mana
- Instant Action
- Max Level Up
- Player Character Parameter (Editor)
- User Save Data (Editor)
- Owned Character Data (Editor)
Final Fantasy VI.CT
(1.82 KiB) Downloaded 3028 times

panraven
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Re: [Reuqest] Final Fantasy VI PR

Post by panraven »

Revive an old cheat, that status windows->Q to change Battle Commands.
This version is not that perfect, for instance, it seem monomane command from gogo is likely not applied.
copy & paste the content into memory record panel.
note: it seems not work for the beginning mado team, but work after Tina wake up, for instance, tested 'steal' and 'sketch'.
added: it is a mono game, pls enable mono feature before activate the cheat.
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"changeJobCommand"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobScanRegion(chg, Serial.FF6.Management.StatusDetailsData.IsCommandChange+0000,Serial.FF6.Management.StatusDetailsData.IsCommandChange+0100, 3B 4F 10 48 8B 5C 24 ?? 0F 94 C0 )
chg:
db 39 c9 90
[DISABLE]
aobScanRegion(chg, Serial.FF6.Management.StatusDetailsData.IsCommandChange+0000,Serial.FF6.Management.StatusDetailsData.IsCommandChange+0100, 39 c9 90 48 8B 5C 24 ?? 0F 94 C0 )
chg:
db 3B 4F 10

</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

AznBoy222
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Re: [Reuqest] Final Fantasy VI PR

Post by AznBoy222 »

Thanks for the table. Can we get a table with an AP multiplier?

fearnotcheating
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Re: [Reuqest] Final Fantasy VI PR

Post by fearnotcheating »

Bump, would love an AP multiplier as well. I tried to set how much AP you get after battle but doesn't seem to work.

xros
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Re: [Reuqest] Final Fantasy VI PR

Post by xros »

are there tables that work with steam version?

freeerasure
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Re: [Reuqest] Final Fantasy VI PR

Post by freeerasure »

xros wrote:
Sat Feb 26, 2022 3:20 pm
are there tables that work with steam version?
The "non-steam" version posted above works just fine with the Steam version, started using it last night.

khuong
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Re: [Reuqest] Final Fantasy VI PR

Post by khuong »

gau's rages cheat.. trying to replicate it.. doesn't seem to follow same values as.. snes/gba/ff6 (steam) not PR...

anyone take a look or got more info on how to search for it, tried unknown.change/unchange etc no real luck

Riku_Masamune
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Re: [Reuqest] Final Fantasy VI PR

Post by Riku_Masamune »

I'd love a forced enemy encounter table and a steal table to be added in the future.

Riku_Masamune
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Re: [Reuqest] Final Fantasy VI PR

Post by Riku_Masamune »

khuong wrote:
Tue Mar 01, 2022 5:15 am
gau's rages cheat.. trying to replicate it.. doesn't seem to follow same values as.. snes/gba/ff6 (steam) not PR...

anyone take a look or got more info on how to search for it, tried unknown.change/unchange etc no real luck
Tried the same thing with AP... 8 bytes, 4 bytes 2 bytes... even byte. Got ex; 10 AP first scan, next battle 3 AP, Next scan, 1 AP, then 2 AP... no results or consistent results. No battle results show the AP gotten.

Riku_Masamune
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Re: [Reuqest] Final Fantasy VI PR

Post by Riku_Masamune »

freeerasure wrote:
Sun Feb 27, 2022 6:29 pm
xros wrote:
Sat Feb 26, 2022 3:20 pm
are there tables that work with steam version?
The "non-steam" version posted above works just fine with the Steam version, started using it last night.
The Stats editor works if you do the battle versions... but if you get a game over or load another save, the stats are reverted to what they were.

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