[COMPLETED][Request] Monark
-
- Novice Cheater
- Posts: 19
- Joined: Tue Jun 22, 2021 6:34 pm
- Reputation: 10
[COMPLETED][Request] Monark
Game Name: Monark
Game Engine: Custom
Game Version: 1.0
Options Required: inf health, inf exp, inf money, one hit kill
Steam Website:
Game Engine: Custom
Game Version: 1.0
Options Required: inf health, inf exp, inf money, one hit kill
Steam Website:
Re: [Request] Monark
I'm also interested, so here's a bump.
- Noire Blackheart
- Expert Cheater
- Posts: 386
- Joined: Mon Mar 27, 2017 2:36 pm
- Reputation: 54
Re: [Request] Monark
Drummer did one, its on cheatevolution, not sure if its a free or pro one though, ill update post when I find out.
Re: [Request] Monark
I've checked it, the trainer that Drummer did is for PRO user onlyNoire Blackheart wrote: ↑Wed Feb 23, 2022 4:57 amDrummer did one, its on cheatevolution, not sure if its a free or pro one though, ill update post when I find out.
Re: [Request] Monark
the annoying thing is it was free i used but they changed it between when i used it and an hour or two ago.
- Noire Blackheart
- Expert Cheater
- Posts: 386
- Joined: Mon Mar 27, 2017 2:36 pm
- Reputation: 54
Re: [Request] Monark
Well if it helps the skill points are a static 4byte, but adding skills also increases your level, im not skilled at making tables at all, just checking for generic 4 byte.
-
- What is cheating?
- Posts: 2
- Joined: Thu Feb 24, 2022 2:29 am
- Reputation: 1
Re: [Request] Monark
+1 also, what's up with there being a paid only version? reminds me of a couple other sites i refuse to use:/
Re: [Request] Monark
Not entirely sure what I'm doing, but I think I found usable pointers for battle to change MC's HP/Mad/Awake and the address for Spirit... Not sure if it'll work on anyone else's game since I'm new at this, but I figured I'd share.
EDIT: I tested the pointers with multiple "otherworlds" or whatever the game calls the dungeons, and they apparently only work with some. I don't really understand why. Hopefully someone releases a proper table.
EDIT: I tested the pointers with multiple "otherworlds" or whatever the game calls the dungeons, and they apparently only work with some. I don't really understand why. Hopefully someone releases a proper table.
- Attachments
-
- MONARK.CT
- (3.15 KiB) Downloaded 1077 times
Re: [Request] Monark
1.01
Still work on 1.01 actually, but here some update..
- Attachments
-
- MONARK.CT
- v1.01
- (86.17 KiB) Downloaded 1010 times
-
- MONARK.ct
- v1.00
- (56.7 KiB) Downloaded 1617 times
Last edited by aanpsx on Thu Jun 02, 2022 4:57 am, edited 2 times in total.
- Noire Blackheart
- Expert Cheater
- Posts: 386
- Joined: Mon Mar 27, 2017 2:36 pm
- Reputation: 54
Re: [COMPLETED][Request] Monark
Oh nice,i was looking for a editor for the egos, thanks.
Re: [COMPLETED][Request] Monark
Did anyone try the stat editor from aanpsx's cheat table ? I tried to change stats like AGI, LUK, MOV... but after leveled up these stats back to normal
Re: [COMPLETED][Request] Monark
Here is a script to disable the MAD from increasing for all party members
Code: Select all
{ Game : MONARK.exe
Version:
Date : 2022-02-25
Author : JRemi
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,MONARK.exe,89 51 10 85 D2) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
nop 3
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 51 10 85 D2
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: MONARK.exe.text+13C110
MONARK.exe.text+13C0EF: CC - int 3
MONARK.exe.text+13C0F0: 89 51 30 - mov [rcx+30],edx
MONARK.exe.text+13C0F3: 83 FA 01 - cmp edx,01
MONARK.exe.text+13C0F6: 7D 08 - jnl MONARK.exe.text+13C100
MONARK.exe.text+13C0F8: C7 41 30 01 00 00 00 - mov [rcx+30],00000001
MONARK.exe.text+13C0FF: C3 - ret
MONARK.exe.text+13C100: 81 FA 0F 27 00 00 - cmp edx,0000270F
MONARK.exe.text+13C106: 7E 07 - jle MONARK.exe.text+13C10F
MONARK.exe.text+13C108: C7 41 30 0F 27 00 00 - mov [rcx+30],0000270F
MONARK.exe.text+13C10F: C3 - ret
// ---------- INJECTING HERE ----------
MONARK.exe.text+13C110: 89 51 10 - mov [rcx+10],edx
// ---------- DONE INJECTING ----------
MONARK.exe.text+13C113: 85 D2 - test edx,edx
MONARK.exe.text+13C115: 79 08 - jns MONARK.exe.text+13C11F
MONARK.exe.text+13C117: C7 41 10 00 00 00 00 - mov [rcx+10],00000000
MONARK.exe.text+13C11E: C3 - ret
MONARK.exe.text+13C11F: 83 FA 64 - cmp edx,64
MONARK.exe.text+13C122: 7E 07 - jle MONARK.exe.text+13C12B
MONARK.exe.text+13C124: C7 41 10 64 00 00 00 - mov [rcx+10],00000064
MONARK.exe.text+13C12B: C3 - ret
MONARK.exe.text+13C12C: CC - int 3
MONARK.exe.text+13C12D: CC - int 3
}
-
- Noobzor
- Posts: 7
- Joined: Mon Sep 27, 2021 2:41 am
- Reputation: 1
Re: [COMPLETED][Request] Monark
would it be possible to make a script to unlock the achievements, or at least the fiend customization bits? I'm losing my mind over the one that need you to kill someone with hazard
Re: [COMPLETED][Request] Monark
Script works great. Thanks for sharing.jeremyrem wrote: ↑Sat Feb 26, 2022 3:58 amHere is a script to disable the MAD from increasing for all party members
Code: Select all
{ Game : MONARK.exe Version: Date : 2022-02-25 Author : JRemi This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,MONARK.exe,89 51 10 85 D2) // should be unique alloc(newmem,$1000,INJECT) label(code) label(return) newmem: code: nop 3 jmp return INJECT: jmp newmem return: registersymbol(INJECT) [DISABLE] INJECT: db 89 51 10 85 D2 unregistersymbol(INJECT) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: MONARK.exe.text+13C110 MONARK.exe.text+13C0EF: CC - int 3 MONARK.exe.text+13C0F0: 89 51 30 - mov [rcx+30],edx MONARK.exe.text+13C0F3: 83 FA 01 - cmp edx,01 MONARK.exe.text+13C0F6: 7D 08 - jnl MONARK.exe.text+13C100 MONARK.exe.text+13C0F8: C7 41 30 01 00 00 00 - mov [rcx+30],00000001 MONARK.exe.text+13C0FF: C3 - ret MONARK.exe.text+13C100: 81 FA 0F 27 00 00 - cmp edx,0000270F MONARK.exe.text+13C106: 7E 07 - jle MONARK.exe.text+13C10F MONARK.exe.text+13C108: C7 41 30 0F 27 00 00 - mov [rcx+30],0000270F MONARK.exe.text+13C10F: C3 - ret // ---------- INJECTING HERE ---------- MONARK.exe.text+13C110: 89 51 10 - mov [rcx+10],edx // ---------- DONE INJECTING ---------- MONARK.exe.text+13C113: 85 D2 - test edx,edx MONARK.exe.text+13C115: 79 08 - jns MONARK.exe.text+13C11F MONARK.exe.text+13C117: C7 41 10 00 00 00 00 - mov [rcx+10],00000000 MONARK.exe.text+13C11E: C3 - ret MONARK.exe.text+13C11F: 83 FA 64 - cmp edx,64 MONARK.exe.text+13C122: 7E 07 - jle MONARK.exe.text+13C12B MONARK.exe.text+13C124: C7 41 10 64 00 00 00 - mov [rcx+10],00000064 MONARK.exe.text+13C12B: C3 - ret MONARK.exe.text+13C12C: CC - int 3 MONARK.exe.text+13C12D: CC - int 3 }
Who is online
Users browsing this forum: Bing [Bot], darkneo_2k7, Majestic-12 [Bot]