[COMPLETED][Request] Monark

Ask about cheats/tables for single player games here
monster79928
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[COMPLETED][Request] Monark

Post by monster79928 »

Game Name: Monark
Game Engine: Custom
Game Version: 1.0
Options Required: inf health, inf exp, inf money, one hit kill
Steam Website:

Dynelf
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Re: [Request] Monark

Post by Dynelf »

I'm also interested, so here's a bump.

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Noire Blackheart
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Re: [Request] Monark

Post by Noire Blackheart »

Drummer did one, its on cheatevolution, not sure if its a free or pro one though, ill update post when I find out.

ndbl1992
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Re: [Request] Monark

Post by ndbl1992 »

Noire Blackheart wrote:
Wed Feb 23, 2022 4:57 am
Drummer did one, its on cheatevolution, not sure if its a free or pro one though, ill update post when I find out.
I've checked it, the trainer that Drummer did is for PRO user only :(

rmeade
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Re: [Request] Monark

Post by rmeade »

the annoying thing is it was free i used but they changed it between when i used it and an hour or two ago.

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Noire Blackheart
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Re: [Request] Monark

Post by Noire Blackheart »

Well if it helps the skill points are a static 4byte, but adding skills also increases your level, im not skilled at making tables at all, just checking for generic 4 byte.

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Re: [Request] Monark

Post by Succubae »

+1

LeafintheGlade
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Re: [Request] Monark

Post by LeafintheGlade »

+1 also, what's up with there being a paid only version? reminds me of a couple other sites i refuse to use:/

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Re: [Request] Monark

Post by Dynelf »

Not entirely sure what I'm doing, but I think I found usable pointers for battle to change MC's HP/Mad/Awake and the address for Spirit... Not sure if it'll work on anyone else's game since I'm new at this, but I figured I'd share.

EDIT: I tested the pointers with multiple "otherworlds" or whatever the game calls the dungeons, and they apparently only work with some. I don't really understand why. Hopefully someone releases a proper table.
Attachments
MONARK.CT
(3.15 KiB) Downloaded 1077 times

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aanpsx
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Re: [Request] Monark

Post by aanpsx »

1.01
Image
Rienfleche wrote:
Wed Jun 01, 2022 9:35 am
@annpsx please update the table bro :roll:
Still work on 1.01 actually, but here some update..
Attachments
MONARK.CT
v1.01
(86.17 KiB) Downloaded 1010 times
MONARK.ct
v1.00
(56.7 KiB) Downloaded 1617 times
Last edited by aanpsx on Thu Jun 02, 2022 4:57 am, edited 2 times in total.

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Noire Blackheart
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Re: [COMPLETED][Request] Monark

Post by Noire Blackheart »

Oh nice,i was looking for a editor for the egos, thanks.

ndbl1992
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Re: [COMPLETED][Request] Monark

Post by ndbl1992 »

Did anyone try the stat editor from aanpsx's cheat table ? I tried to change stats like AGI, LUK, MOV... but after leveled up these stats back to normal :(

jeremyrem
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Re: [COMPLETED][Request] Monark

Post by jeremyrem »

Here is a script to disable the MAD from increasing for all party members

Code: Select all

{ Game   : MONARK.exe
  Version: 
  Date   : 2022-02-25
  Author : JRemi

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MONARK.exe,89 51 10 85 D2) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop 3
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 51 10 85 D2

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MONARK.exe.text+13C110

MONARK.exe.text+13C0EF: CC                    - int 3 
MONARK.exe.text+13C0F0: 89 51 30              - mov [rcx+30],edx
MONARK.exe.text+13C0F3: 83 FA 01              - cmp edx,01
MONARK.exe.text+13C0F6: 7D 08                 - jnl MONARK.exe.text+13C100
MONARK.exe.text+13C0F8: C7 41 30 01 00 00 00  - mov [rcx+30],00000001
MONARK.exe.text+13C0FF: C3                    - ret 
MONARK.exe.text+13C100: 81 FA 0F 27 00 00     - cmp edx,0000270F
MONARK.exe.text+13C106: 7E 07                 - jle MONARK.exe.text+13C10F
MONARK.exe.text+13C108: C7 41 30 0F 27 00 00  - mov [rcx+30],0000270F
MONARK.exe.text+13C10F: C3                    - ret 
// ---------- INJECTING HERE ----------
MONARK.exe.text+13C110: 89 51 10              - mov [rcx+10],edx
// ---------- DONE INJECTING  ----------
MONARK.exe.text+13C113: 85 D2                 - test edx,edx
MONARK.exe.text+13C115: 79 08                 - jns MONARK.exe.text+13C11F
MONARK.exe.text+13C117: C7 41 10 00 00 00 00  - mov [rcx+10],00000000
MONARK.exe.text+13C11E: C3                    - ret 
MONARK.exe.text+13C11F: 83 FA 64              - cmp edx,64
MONARK.exe.text+13C122: 7E 07                 - jle MONARK.exe.text+13C12B
MONARK.exe.text+13C124: C7 41 10 64 00 00 00  - mov [rcx+10],00000064
MONARK.exe.text+13C12B: C3                    - ret 
MONARK.exe.text+13C12C: CC                    - int 3 
MONARK.exe.text+13C12D: CC                    - int 3 
}

Mcd$GMy!Py9iN8!ggfaY
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Re: [COMPLETED][Request] Monark

Post by Mcd$GMy!Py9iN8!ggfaY »

would it be possible to make a script to unlock the achievements, or at least the fiend customization bits? I'm losing my mind over the one that need you to kill someone with hazard

bruticus0
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Re: [COMPLETED][Request] Monark

Post by bruticus0 »

jeremyrem wrote:
Sat Feb 26, 2022 3:58 am
Here is a script to disable the MAD from increasing for all party members

Code: Select all

{ Game   : MONARK.exe
  Version: 
  Date   : 2022-02-25
  Author : JRemi

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,MONARK.exe,89 51 10 85 D2) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  nop 3
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 51 10 85 D2

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: MONARK.exe.text+13C110

MONARK.exe.text+13C0EF: CC                    - int 3 
MONARK.exe.text+13C0F0: 89 51 30              - mov [rcx+30],edx
MONARK.exe.text+13C0F3: 83 FA 01              - cmp edx,01
MONARK.exe.text+13C0F6: 7D 08                 - jnl MONARK.exe.text+13C100
MONARK.exe.text+13C0F8: C7 41 30 01 00 00 00  - mov [rcx+30],00000001
MONARK.exe.text+13C0FF: C3                    - ret 
MONARK.exe.text+13C100: 81 FA 0F 27 00 00     - cmp edx,0000270F
MONARK.exe.text+13C106: 7E 07                 - jle MONARK.exe.text+13C10F
MONARK.exe.text+13C108: C7 41 30 0F 27 00 00  - mov [rcx+30],0000270F
MONARK.exe.text+13C10F: C3                    - ret 
// ---------- INJECTING HERE ----------
MONARK.exe.text+13C110: 89 51 10              - mov [rcx+10],edx
// ---------- DONE INJECTING  ----------
MONARK.exe.text+13C113: 85 D2                 - test edx,edx
MONARK.exe.text+13C115: 79 08                 - jns MONARK.exe.text+13C11F
MONARK.exe.text+13C117: C7 41 10 00 00 00 00  - mov [rcx+10],00000000
MONARK.exe.text+13C11E: C3                    - ret 
MONARK.exe.text+13C11F: 83 FA 64              - cmp edx,64
MONARK.exe.text+13C122: 7E 07                 - jle MONARK.exe.text+13C12B
MONARK.exe.text+13C124: C7 41 10 64 00 00 00  - mov [rcx+10],00000064
MONARK.exe.text+13C12B: C3                    - ret 
MONARK.exe.text+13C12C: CC                    - int 3 
MONARK.exe.text+13C12D: CC                    - int 3 
}
Script works great. Thanks for sharing.

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