Game Name: The Wandering Village
Game Engine: Unity
Game Version: current - v0.1.11
Options Required: Materials (wood, food, water, etc.)
Steam Website:
Other Info: None.
[Request] The Wandering Village - DEMO
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- Noobzor
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- Expert Cheater
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Re: [Request] The Wandering Village - DEMO
+1 yes this game is kinda hard even for a demo
if possible :
- Fast research
if possible :
- Fast research
Re: [Request] The Wandering Village - DEMO
Materials seem like a hard thing to manipulate.
I've tried simply changing the Values displayed either in the Resource Bar, in the resource pile itself and in the Material Storage, but these only seem to be display values that represent a count of the materials "physically available".
Manupilating these numbers anywhere doesn't seem to matter. As soon as theres no more wooden logs present, the workers stop working, even if the resource bar says I still have 500 Wood available.
I've tried simply changing the Values displayed either in the Resource Bar, in the resource pile itself and in the Material Storage, but these only seem to be display values that represent a count of the materials "physically available".
Manupilating these numbers anywhere doesn't seem to matter. As soon as theres no more wooden logs present, the workers stop working, even if the resource bar says I still have 500 Wood available.
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- Expert Cheater
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Re: [Request] The Wandering Village - DEMO
for materials, I manage to find a way with the cheat engine but it only works with the basic materials like stones and woods
- build material storage
- wait for your workers to put the basic materials inside it
- then search the corresponding material inside the storage 4 bytes until it only shows 2-3 data
- then change the material amount
disclaimer: the upper left material will be shown minus numbers and ofc food doesn't work because it seems there's a checking between the food available, the food "material" available, and the true physical food itself
hope this helps at least until the table is available later on and ofc the game mechanic itself just like timberborn
- build material storage
- wait for your workers to put the basic materials inside it
- then search the corresponding material inside the storage 4 bytes until it only shows 2-3 data
- then change the material amount
disclaimer: the upper left material will be shown minus numbers and ofc food doesn't work because it seems there's a checking between the food available, the food "material" available, and the true physical food itself
hope this helps at least until the table is available later on and ofc the game mechanic itself just like timberborn
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- Noobzor
- Posts: 6
- Joined: Sat May 22, 2021 7:16 am
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Re: [Request] The Wandering Village - DEMO
The thing that burn me out in this game is poison, I got poison area just after the second branch which was devastating. So if possible what I want is to maximize sleeping so the turtle will just stop while I build. Also for wood and iron if you have quarry and sawmill you can edit the big boulder and the big wood value to 9999999... it's 4 bytes should be easy.
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- Expert Cheater
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Re: [Request] The Wandering Village - DEMO
Well Unity
public static, no instance needed, just execute it with boolean TRUE ... profit
public static, no instance needed, just execute it with boolean TRUE ... profit
Re: [Request] The Wandering Village - DEMO
and which is the key to open devmode console? i got a german keyboard layout
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- Expert Cheater
- Posts: 85
- Joined: Fri Feb 19, 2021 7:40 am
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Re: [Request] The Wandering Village - DEMO
im using dnspy to manipulate the assembly-csharp, but as i see its already enabled so i just need to call the dev funtions ingame?
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