monster castle // lemix game

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zhong
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Re: monster castle // lemix game

Post by zhong »

ce creator's birthday.
the only thing world wide useful.
so this is useless for you:)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

zhong
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Re: monster castle // lemix game

Post by zhong »

tip:

when enable
monster surplus 89 48 24 C6 85 EF FE FF FF 01 EB 07
hero cooldown D9 5F 18 8B 47 38 D9 E8 D9 (common hero easiest to get)

land hero once then click hero skill
and this hero move
repeat and all your surplus hero move

this ct you can treat no change
Attachments
mc.CT
(205.23 KiB) Downloaded 64 times

zhong
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Re: monster castle // lemix game

Post by zhong »

plan

hero cooldown also affect enemy hero
so dlc address have to double

enemy hero can't use skill
a new way to punish your opponent

know ce you can do yourself
when i test own hero surplus discover this by chance

zhong
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Re: monster castle // lemix game

Post by zhong »

bugs:

when every monster create 2, and 3 hero all recruit.
goto battle screen.
support button cover hero button.

when click,
both support button and hero button can't use.
whether screen small or larger,
button never shape change.

so the safe game control pannel still dos cmd:)

now i still use hla to program means correct:(

zhong
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Re: monster castle // lemix game

Post by zhong »

`
Attachments
adjust.color.ahk.7z
(310 Bytes) Downloaded 51 times
dragon.7z
(538 Bytes) Downloaded 50 times

zhong
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Re: monster castle // lemix game

Post by zhong »

daily mission cheat.
you must 1st trigger the daily mission screen.
then change any data in daily mission.
now log out.
log in.

zhong
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Re: monster castle // lemix game

Post by zhong »

sam's castle memory test,
first you must use my ct,
then find a mouse auto clicker.

day 1 test.
1 click = 2 bat, score 1st selection.
pumpkin, least memory use, but none use except me:)
shaman, most memory use, unless you are fair play, cheat's last consideration:(
orc, least memory use, beginner selection, whole 5 minutes mouse clicker works.

zhong
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Re: monster castle // lemix game

Post by zhong »

ct of cheat engine is the best,
trainer = nvdia.

zhong
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Re: monster castle // lemix game

Post by zhong »

1 time i only play 1 game,
ct = playboy:)

zhong
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Re: monster castle // lemix game

Post by zhong »

day 2 test.

gnoll, memory large use, arrow = nvidia! still do 2nd largest damage, mvp in fair play.
bear, memory use small, attack too slow, tank in fair play, dummy in cheat.
witch, memory use large, ball = nvidia, the only monster you & enemy both recruit, a poor studio, isn't it?
ghost, memory use small, mvp in cheat, only used by paid player in fair play, bat 1 click 2 do 90000, this 1 click 1 do 80000.

zhong
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Re: monster castle // lemix game

Post by zhong »

sam's castle competetion.

lucca_king change monster attack, whether in address/xmmx.
because when he did at least 10 digit score, i found sam's castle hit still above 50%.
so if you want to beat him,
follow his method.

zhong
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Re: monster castle // lemix game

Post by zhong »

why i know this.
because after i test all monster behavior on sam's castle.
mvp is ghost.
and ghost is the largest attack.
i crack lucca_king:)

zhong
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Re: monster castle // lemix game

Post by zhong »

on test.
skill ported from puzzle quest 3.
slower than before.
more steady than before.

dragon.ahk:
`: key left next to key 1 on main keyboard, begin script on your main castle, a key i only used in heroes of might and magic iii era.
pause: pause key on main keyboard, pause script.
f11: f11 key on main keyboard, reload this script, in fact, very useful when speed hook in puzzle quest 3.

adjust .color.ahk:
f12: f12 key on main keyboard, when your mouse stops, get your currency x y color.
Attachments
dragon.7z
(563 Bytes) Downloaded 49 times
adjust.color.ahk.7z
(310 Bytes) Downloaded 42 times

zhong
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Re: monster castle // lemix game

Post by zhong »

on test.
for ahk, steady screen is the no. 1 thing.
and france heraldry buttons are always constant position & color:)
just for ahk, every lazy player will drop japan unsteady button game:(
Attachments
dragon.7z
(590 Bytes) Downloaded 50 times
adjust.color.ahk.7z
(310 Bytes) Downloaded 44 times

zhong
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Posts: 100
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Re: monster castle // lemix game

Post by zhong »

ct affair,
when i game on ce's own x64 tutorial,
find a bug,

db 200 dup 00
never real work like in common assembler
i use hla

just change it into
nop 200

i think you won't meet memory access violation like me
but you'd better do this

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