Resident Evil 4 HD project 1.0 AOB table

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reverser69
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Resident Evil 4 HD project 1.0 AOB table

Post by reverser69 »

Hi all

So, since this game brings back the good old days, I didn't think twice about playing it again. There are tons of trainers out there but none worked for me and then I decided to make one for myself and now I'm sharing it.

Make sure to read the notes in the table and always expect bug (backup saves).

options:
Add Item to Inventory (IDs in dropdown list)
Super-upgrade weapon by equipping it (read the comment in the script)
NoReload
Inf Grenade & RPG
Inf Ammo Stack
Unlock all weapons/upgrades
Add EVERY Item to BUY menu
make all items buyable (you can also buy one item multiple times)
Leon's size
Leon's animation speed
walk through obstacles
movement speed multiplier
Avoid damages (explosion, melee, grab)
semi-god mode
FOV

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
resident evil 4 hd project 1.0 table v1.2.CT
(69.84 KiB) Downloaded 10476 times
resident evil 4 hd project 1.0.CT
(91.42 KiB) Downloaded 2929 times
Last edited by reverser69 on Sun Jun 05, 2022 1:41 pm, edited 3 times in total.

reverser69
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by reverser69 »

update:
some fixes
100% hit ratio
death count

wingzero
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by wingzero »

I am playing the RE4 HD project(v1.1) and used this table. The "Add Item to inventory" dont work on separate ways . When I open the inventory to check the game always crash and exit.

reverser69
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by reverser69 »

wingzero wrote:
Thu Feb 24, 2022 2:35 am
I am playing the RE4 HD project(v1.1) and used this table. The "Add Item to inventory" don't work on separate ways . When I open the inventory to check the game always crash and exit.
well I expected it not to work cause I just tested it with main story, but crashing is a little weird. ill look into it when I have the mood.

chiyohax0r
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by chiyohax0r »

Unlock all weapons/upgrades doesn't work (?)

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FireHawkX
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by FireHawkX »

also using 1.1 of the re4hd

money works, but "Inf Ammo Stack" doesnt seem to be doing anything... ammo split at 50 for a 2nd stack... im guessing that shouldnt have happened? :)

EDIT : (stupid me) i was expecting the "inf ammo stack" to allow infinite ammo stacking... (stack going above their maximum)... but actually that cheat makes the ammo stack not go down when you reload...

still, very nice to have a working table for the hd version thanks a lot!!

reverser69
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by reverser69 »

hey guys
thanks for testing the table
currently waiting for the remake to come out and be FIXed xD.

ronald27112
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by ronald27112 »

chiyohax0r wrote:
Sat Apr 16, 2022 2:10 am
Unlock all weapons/upgrades doesn't work (?)
me too always crash when entering merchant screen

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C0nfig84
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by C0nfig84 »

HD project v1.1 is out now

Any chance of a table update?

Be much appreciated :)

chrisreddot3
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by chrisreddot3 »

update to last hdproject pls,ty

ditus
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by ditus »

i'm reiterate the plea, please if you can update the table, it's an amazing piece of work.

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gir489
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by gir489 »

His table does work against v1.1, it's just there's certain functions that are completely unstable. I have taken the liberty of stripping out the unstable functions and I also added my own Infinite Ammo function I made when this first got ported to PC.
Attachments
bio4.CT
(61.06 KiB) Downloaded 803 times

reverser69
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by reverser69 »

@C0nfig84
@chrisreddot3
@ditus
been very busy lately. ill be more than happy to contribute to the forum when i get some time.

@gir489
thanks for the help. i think your "infinite ammo" is patching the same code as my "Inf Ammo Stack"

blue satyr
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by blue satyr »

reverser69 wrote:
Sun Feb 20, 2022 2:22 pm
Super-upgrade weapon by equipping it (read the comment in the script)
Any way you could teach me how to alter the values of the upgrades on the weapons ?
It's the only thing that's been bugging me out, other than that the table works great

reverser69
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Re: Resident Evil 4 HD project 1.0 AOB table

Post by reverser69 »

blue satyr wrote:
Fri Mar 31, 2023 12:14 am
reverser69 wrote:
Sun Feb 20, 2022 2:22 pm
Super-upgrade weapon by equipping it (read the comment in the script)
Any way you could teach me how to alter the values of the upgrades on the weapons ?
It's the only thing that's been bugging me out, other than that the table works great
the bug is caused by the fact that game doesn't check if values are more than any max value.
for example if you crank up "reload time" upgrade too much, animations will be bugged in scoped weapons.
just gradually increase the values till the upgrade meter turns yellow. that's max value the game expects.

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