Elumy wrote: ↑Wed Feb 23, 2022 4:53 pm
Can you explain more in detail,for the less tech-savvy people?
Let me try.
First, get RPFM from here:
[Link]
Unpack it and run RPFM.exe. It will probably update and download some definitions first.
Once it's done, go into PackFile/Open PackFile, and find your TWW3 install folder.
There, look for the big data.pack file, and open it.
In the left window, you'll see the file's contents.Click on the arrow next to "data.pack" to open it up, and look for a folder named "db".
Click on the arrow next to it, and scroll down until you find the folder "campaign_difficulty_handicap_effects_tables". Open it up, and inside there should be a single data file. Click on it, and you'll see the contents in the main window.
Now, right click in there, and pick "Add Row". which adds an extra row where you can put the new data. Let's break down the columns of the following string:
0 true wh_main_effect_character_stat_ward_save faction_to_force_own 90
- 0: This is the campaign difficulty level. 1 is easy, 0 is normal, -1 is hard, -2 is very hard, -3 is legendary
- true: This is a checkbox. If checked, it means it only affects the player. If unchecked, it only affects the AI.
- wh_main_effect_character_stat_ward_save: This is the type of effect you want to apply, and it goes into the "Effect" column.
- faction_to_force_own: This tells the game what the effect is applied to, and goes into the "Effect Scope" column. In this case, it means it's applied to all your units.
- 90: This is the effect value. In this case, it's the amount of Ward Save all your units get. If you want to be less cheaty and only want a small leg up on the enemies, you can tone it down to any value under 90, which is the hard cap, so 100 won't make your units invincible.
Ideally, you want to add a copy of the string for every difficulty level by copy-pasting them with 1, 0, -1, -2, and -3 at the front. Once you're done, save it in the PacKFile menu. In case the manager gives you an error message, go into Preferences, Settings, and check the "Allow Editing of CA PackFiles" option. If you want to, you can also play around with the other options, such as adding extra recruitment slots, changing the Control penalties, or removing the AI's attrition resistances. Once you've done all that, the effects should apply, even on loading a game already in progress.