We Are The Dwarves

Upload your cheat tables here (No requests)
Post Reply
User avatar
Posts: 3447
Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 916

We Are The Dwarves

Post by STN » Wed Apr 19, 2017 11:20 pm

Simple table for We Are The Dwarves, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version 64-bit. May work on other versions.

2. CharacterStats.
"HP Set to Max?" sets HP to max (effectively Godmode but does not prevent falling deaths).
"Armor Set to Max?" sets Armor to max.
"Damage Bonus Set to Max?" sets Damage Bonus to max.
"Speed and Attack Speed Set to Max?" sets Speed and Attack Speed to max.

3. SuitCell.
"HP Set to Max?" sets Cell HP to max.
"Armor Set to Massive?" sets Cell Armor to max.
"Abilities Cooldown Set to Massive?" sets Abilities Cooldown to massive.
"Accessories Set to Enabled?" sets Accessories to enabled.

Made by Shinkansen
Shinkansen We Are The Dwarves V1000.CT
(90.63 KiB) Downloaded 278 times

Post Reply

Who is online

Users browsing this forum: Anglican, Goghor, Google Adsense [Bot], Jay.Jay, maximus_erectus, nos4r2, PeterKunc, Ziebelkuchen