If I have the final address after finding it with an aob scan, can I find the selected number if I also know the offsets of the pointer?
Or somehow find that selected number.
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A way to self update a pointer?
Re: A way to self update a pointer?
The pointer will always point to the correct value providing you have both: the correct pointer and the correct offset(s).
Re: A way to self update a pointer?
After an update it will change
Re: A way to self update a pointer?
Hi,
Final address does not mean the real address, pointers are dynamic addresses, in some machines would work, on others won't work at all, pointers are unreliable, if those are just pointers, not static addresses (will never change).Adding a pointer to a script with it's offset(s), with code injection or through aob will do the trick.If the game will suffer any update you need to only change some bits in the address, from the script, since offsets won't change (rarely that happens).
Let's say in some script, the address for something you want is "aobscanmodule(detection,game.exe,F3 0F 11 4E 0C 0F 82)" and after the update the new address is "aobscanmodule(detection,game.exe,D5 05 11 4E 0C 0F 82)", meaning "F3 0F 11 4E 0C 0F 82" changed into "D5 05 11 4E 0C 0F 82".You can modify it into "?? 0? 11 4E 0C 0F 82".See, those 3 changed, or make them as "** 0* 11 4E 0C 0F 82".
Or, if you want the real deal, depending on what the game's engine, dump the files, extract the real address of that value you desire, add it into your script.That won't change even if the game has one or more updates, the value is in hex, it's a direct read.
Or learn to do it like this:
viewtopic.php?f=16&t=18929&p=235858#p235858
There's multiple ways, your pointer could work for you, for me it might not function at all.A script, if is done right, will work in all machines.A static address will always work, no matter what, in all machines.Or learn to do a break and trace!
I'm, not great in explaining, there's multiple tutorials on YT, i hope you'll find your answer soon.
Take care!
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