I'm seeing some really advanced stuff here, meanwhile I'm here trying to figure out how to find the address/value for structure/stamina. Can anyone tell me what the value type is or any tips on how to find it would be greatly appreciated!
I hate to jump on here and beg but an update would be great now that the arena update has dropped. I would love to get some of the new outfits but some of the challenges are just too intense lol
Well, I've so far figured out that the score and xp are float values, and easy to do. But i can't figure out health or anything else. This CT won't work for me at all bc it's not using the same .exe the the scripts were made for, and im really new to even messing with CE myself. So far there isn't a ct out at all for my version
(Im on the Xbox/Microsoft version)
Here is an update of zypxel's table. It should all work except the XP editing part and I won't be trying to get that part to work so I deleted it. Tested with Steam version 1.20.5.876 but might work on other versions, but you are on your own for them. It does NOT use aobscan so it will most likely break again with any future updates.
Edit: Updated for 1.22 - Not tested other than Infinite HP that seemed to work. I really should play this again
I did something that resembles a "perfect parry script" though it's not perfect and it requires a controller!
Here's a demo:
In short, when the enemy starts a direct attack the script will take control of your constroller and will apply a counter measure, it might be hits or a parry.
Right now it's far from finished as I have to find the animation timings of the attacks, or the attack ids themselfs and I'm having a bit of a hard time finding them
Update1:
So I found one aob responible for the attack/combo ids Spoiler
Enemies seem to not "attack" but rather use a pre-made combo set, in fact in the referenced strings you can see that they (except bosses) have 5 distinct combos
Update 2:
I've made this quick script that will do the job, it's not finished nor perfect I just need some feedback about the quality of the parry!
The way I coded it requires you to have an xbox controller, if you have a ps4 or even switch controller you can always use DS4Controller and your controller will be mapped as an xinput device.
Also it won't parry the first attack (most of the time), whoever tests it I really wish you could give me some feedback like bugs and weird behaviour
Update 3:
Improved the dodges in v0.2 (still not perfect)
Here is an update of zypxel's table. It should all work except the XP editing part and I won't be trying to get that part to work so I deleted it. Tested with Steam version 1.20.5.876 but might work on other versions, but you are on your own for them. It does NOT use aobscan so it will most likely break again with any future updates.
You were right, unfortunately patch 1.22 broke the table.