[COMPLETED][Request] Sifu
Re: [COMPLETED][Request] Sifu
For those with problems with the first table shared on the first page, if the game wasn't updated, you can use that table i've shared (Cheat Engine 7.4 needed), was done for CODEX version, who knows, it might still work.Download that with "Sifu # 3" and use "Health" only, the script.That's a direct HP scripty, nothing compared or whatnot.I don't have the game anymore, removed (i got bored after few fights )..anyway, all values can be found directly by doing a complete dump for all files and see their real addresses.
Also, Deaths Counter, XP, Score, Age..all are on FLOAT, are shared.
More info:
Example with Deaths:
Lets' say you have 2, search for that value on float, then die, now you have "3", search for the next value and so on...at some point you'll find the real value, change with "0" for all values, since it won't turn instantly, only after you'll die.And that's that...
Anyway you can cmp all having same value or add them as ptr's..your choice!Hope it helps
Also, Deaths Counter, XP, Score, Age..all are on FLOAT, are shared.
More info:
Example with Deaths:
Lets' say you have 2, search for that value on float, then die, now you have "3", search for the next value and so on...at some point you'll find the real value, change with "0" for all values, since it won't turn instantly, only after you'll die.And that's that...
Anyway you can cmp all having same value or add them as ptr's..your choice!Hope it helps
Re: [COMPLETED][Request] Sifu
How to use or where to put the downloaded .CT file ?
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Re: [COMPLETED][Request] Sifu
Hey i got the player pointer its very uselful!
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- Sifu-Win64-Shipping.CT
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Re: [COMPLETED][Request] Sifu
bruh do you even code ? Let me guess, you don't even know what player pointer is don't you ? Hey maybe next time try to use google search instead of asking on here. Your question can be easily answer in less than 30 secs if you know how to use a search engine. I will let you do it yourself.
Re: [COMPLETED][Request] Sifu
I could be mistaken, however, I noticed when I put my shrine points into the structure pool my parry timing was MUCH more generous than before. I am parrying like crazy now! So I wonder if it is possible to increase this timing window... Or at least increase the maximum structure you have instead of just locking it.
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Re: [COMPLETED][Request] Sifu
what is structure pool ?Lucrass wrote: ↑Thu Feb 10, 2022 3:23 amI could be mistaken, however, I noticed when I put my shrine points into the structure pool my parry timing was MUCH more generous than before. I am parrying like crazy now! So I wonder if it is possible to increase this timing window... Or at least increase the maximum structure you have instead of just locking it.
Re: [COMPLETED][Request] Sifu
When you access the shrines, on the far left you can increase your maximum structure. This means you can block more hits before your structure is broken. Though honestly, I am not sure it actually increases parry chance. I think it is just a result of constant practice over the last two days. xD... I haven't yet used any trainers and earned every skill twice over now. (reset my game because intercepting hook makes it almost impossible to use crooked foot. ._.). Also, the only option I think I'd like to see is an auto parry while holding down the block. Even so, I've gotten a ton better at parrying. Honestly, the method most seem to take is, first getting hit and dying a bunch, second, learning to dodge a ton, third learning to parry. Parrying is certainly more difficult, but it is also how you get through some of the tough enemies. If you can master parrying, you are unstoppable. Thing is, not everyone has the time to spend getting that good at it, and some honestly wouldn't want to practice that much for a game that is only single-player, and who could blame em? xD
Re: [Request] Sifu
how does it work? i can't understand, is it the stamina of the npc? (pc bots) do you have to activate it in some way? I don't see the difference with normal game "all the other scripts work perfect, thank you "
Re: [COMPLETED][Request] Sifu
HIII, the " Easy Break Enemy Defense" is very cool, i was thinking is possible make the enemies (npc) "stronger"?? i mean with this script you break they're defense immediatly, very easy, is possible make them a little better? a balancing not stronger like in the game but better than with this script activated.
ps: i don't code so idk if what is asking is possible or pure nosense
Re: [COMPLETED][Request] Sifu
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