[REQUEST] Cooking simulator
[REQUEST] Cooking simulator
Does anybody have a Cooking simulator table? Just the ability to freeze the time would be great
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Re: [REQUEST] Cooking simulator
Any news in the table for Cooking Simulator?
The ones I found including even trainers doesn't work on the DLC Shelter...
The ones I found including even trainers doesn't work on the DLC Shelter...
Re: [REQUEST] Cooking simulator
I cant even find one that works on the main game, did you find one that works for the main game?azhumiklei wrote: ↑Fri Feb 11, 2022 4:06 amAny news in the table for Cooking Simulator?
The ones I found including even trainers doesn't work on the DLC Shelter...
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- What is cheating?
- Posts: 2
- Joined: Fri Feb 11, 2022 4:05 am
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Re: [REQUEST] Cooking simulator
Nothing, and it seems that the game doesn't get enough attention to get someone to do a table so we're in a stalemate...Connor519 wrote: ↑Fri Mar 04, 2022 11:41 pmI cant even find one that works on the main game, did you find one that works for the main game?azhumiklei wrote: ↑Fri Feb 11, 2022 4:06 amAny news in the table for Cooking Simulator?
The ones I found including even trainers doesn't work on the DLC Shelter...
Re: [REQUEST] Cooking simulator
I have something for dealing with time. This is my first CT and script. My approach may be considered roundabout, but it should be safe to tell the part of the game that lets the day progress at a certain rate to use a value that doesn't actually represent how much real time has passed. I tested in shelter and career mode, and it should work in others.
If you find issues with this approach, it would probably be cleaner and somewhat easy to use dnSpy to change the classes under Game.Configuration to set longer intervals (and matching settings) for the entire day and so on. However, each game mode is different and it can't be adjusted dynamically, especially when some game modes stage events for the whole day before it begins.
The dropdown for Time Factor has values like 2x to mean twice as much time (or half speed progression). The corresponding value will be 0.5. There's also Stopped for 0 progression of the day (until you end it by clocking out).
Technical details: It uses AOB scanning, some Mono inspection to get function metadata safely, and readMem because some things couldn't be hardcoded when scanning with wildcards. I got a lot of random examples from forums and stuff, but, again, I did test this enough to feel safe releasing it. I will keep testing to make sure I didn't miss something along the way as I tried to improve the script to survive game updates.
If you find issues with this approach, it would probably be cleaner and somewhat easy to use dnSpy to change the classes under Game.Configuration to set longer intervals (and matching settings) for the entire day and so on. However, each game mode is different and it can't be adjusted dynamically, especially when some game modes stage events for the whole day before it begins.
The dropdown for Time Factor has values like 2x to mean twice as much time (or half speed progression). The corresponding value will be 0.5. There's also Stopped for 0 progression of the day (until you end it by clocking out).
Technical details: It uses AOB scanning, some Mono inspection to get function metadata safely, and readMem because some things couldn't be hardcoded when scanning with wildcards. I got a lot of random examples from forums and stuff, but, again, I did test this enough to feel safe releasing it. I will keep testing to make sure I didn't miss something along the way as I tried to improve the script to survive game updates.
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- CookingSim.CT
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Last edited by MLocke on Tue Apr 19, 2022 6:43 pm, edited 1 time in total.
Re: [REQUEST] Cooking simulator
Hi,
Can be done, is a Unity, easy !
Can be done, is a Unity, easy !
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