duducasarotto wrote: ↑Sat Feb 19, 2022 5:41 pm
ok so is it possible to put in the table a way to activate the developer menu or a way to activate specific skills in the game like the nightrunner skills that turn aiden into a zombie and then later deactivate it with only a button, there are 6 nightrunner skills if you activate everyone of the 6 you get all aiden zombie powers, the fists, the power attack, the super jump
Posted this in another DL2 cheat table topic. But here I am, making sure no one misses this.
Fury Mode:
Gives Aiden Infected Powers
NEW: While you have Fury Fists Equipped, you can search dead bodies or pick up items. Also fixed crash when using a game version where Developer menu got removed.
Current Settings:
Code: Select all
mov [rax+00003FB8],01 //CanBlockBlast
mov [rax+00003FA8],01 //CanBlockRam
mov [rax+00003FC8],01 //CanBlockPowerAttack
mov [rax+00003FE8],01 //CanBlockWithFistsOtherWeapons
mov [rax+00008770],01 //ToxinsImmunity
mov [rax+000052C8],01 //PerfectBlockActionEnabled
mov [rax+00007B98],01 //ForceGivingHeavyDamage
mov [rax+00007BA8],(float)1.0 //NightRunnerRagdollProbability
mov [rax+00007C08],01 //ReduceReactionsSeverity
mov [rax+00003FF8],(float)1.0 //NightVisionEnabled
mov [rax+00002C08],01 //InfiniteStamina
mov [rax+00007B68],(float)4.0 //AdditionalMeleeAimTargetFinderRange
mov [rax+00007CA8],01 //BlockHitReactionKnockdown
mov [rax+000062F0],(float)1.5 //WallRunFrontHeight
mov [rax+00002700],(float)45.0 //HarmfulHeight
mov [rax+00002F28],(float)45.0 //LethalHeight
mov [rax+00000598],(float)45.0 //AmortizedHarmfulHeight
mov [rax+000005B0],(float)45.0 //AmortizedLethalHeight
mov [rax+00002908],(float)15.0//HoldJumpHeight
mov [rax+00002968],(float)0.33 //NormalHoldJumpTime
mov [rax+00002938],(float)0.33 //WallrunHoldJumpTime
mov [rax+00002920],(float)0.33 //MonkeyBarHoldJumpTime
mov [rax+00002950],(float)0.33 //RopeHoldJumpTime
mov [rax+00009330],01 //AutoActiveLandings
mov [rax+00009340],01 //BlockHeavyEdgeGrabs
mov [rax+00009350],01 //BlockFailedEdgeGrabs
mov [rax+000048E0],01 //NightRunnerFuryGroundPoundEnabled
mov [rax+000048D0],01 //NightRunnerFurySmashEnabled
mov [rax+000048C0],00 //NightRunnerDisableEquipmentUse
mov [rax+00004880],01 //NightRunnerItemForced
mov [rax+00007BF8],00 //EnableTackleOnUseItems
mov [rax+00004C48],(float)2.0 //RangeMeleeMul
mov [rax+00003A28],(float)10.0 //MoveSprintSpeed
mov [rax+00000658],01 //AntizinDrainBlocked
mov [rax+00007EC8],(float)0.5 //OutfitDamageResistanceFactor
mov [rax+00007E80],(float)0.5 //OutfitHumanDamageResistanceFactor
mov [rax+00007E98],(float)0.5 //OutfitInfectedDamageResistanceFactor
mov [rax+00007E08],(float)0.5 //OutfitFireDamageResistanceFactor
mov [rax+00007E20],(float)0.5 //OutfitPoisonDamageResistanceFactor
mov [rax+00007E38],(float)0.5 //OutfitElectricityDamageResistanceFactor
mov [rax+00008388],(float)2.0 //PerfectBlockHealingFactor
mov [rax+000025E0],(float)500.0 //GraplePullRange
mov [rax+00002568],(float)50.0 //GraplePullJumpHeightMax
Code: Select all
<!-- NightRunner Segment Skills -->
<!-- NightRunner Segment Skills -->
<skill id="NightRunnerSegment1Skill" cat="ItemUpgrade" visible="false">
<effect id="CanBlockBlast" change="1"/>
<effect id="CanBlockRam" change="1"/>
<effect id="CanBlockPowerAttack" change="1"/>
<effect id="CanBlockWithFistsOtherWeapons" change="1"/>
<effect id="ToxinsImmunity" change="1"/>
<effect id="PerfectBlockActionEnabled" change="1"/>
<effect id="ForceGivingHeavyDamage" change="1"/>
<effect id="NightRunnerRagdollProbability" change="1.0"/>
<effect id="NightRunnerItemForced" change="1"/>
<effect id="ReduceReactionsSeverity" change="1"/>
<effect id="NightVisionEnabled" change="0.1"/>
<effect id="InfiniteStamina" change="1"/>
<effect id="AdditionalMeleeAimTargetFinderRange" change="4.0"/>
<effect id="BlockHitReactionKnockdown" change="1"/>
<effect id="NightRunnerDisableSurvivalSense" change="1"/>
<effect id="NightRunnerDisableEquipmentUse" change="1"/>
</skill>
<skill id="NightRunnerSegment2Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerHealthRegen" change="#HealthRegenNightRunner"/>
<effect id="NightRunnerRagdollProbability" change="0.25"/>
<effect id="NightRunnerDamageResistance" change="#DamageResistanceNightRunner"/>
</skill>
<skill id="NightRunnerSegment3Skill" cat="ItemUpgrade" visible="false">
<effect id="HiglightNearEnemies" change="0"/>
<effect id="EnableTackleOnUseItems" change="1"/>
<effect id="WallRunFrontHeight" change="1.5"/>
<effect id="HarmfulHeight" change="45"/>
<effect id="LethalHeight" change="45"/>
<effect id="AmortizedHarmfulHeight" change="45"/>
<effect id="AmortizedLethalHeight" change="45"/>
<effect id="HoldJumpHeight" change="9"/>
<effect id="NormalHoldJumpTime" change="0.33"/>
<effect id="WallrunHoldJumpTime" change="0.33"/>
<effect id="MonkeyBarHoldJumpTime" change="0.33"/>
<effect id="RopeHoldJumpTime" change="0.33"/>
<effect id="MoveSprintSpeed" change="1.0"/>
<effect id="AutoActiveLandings" change="0"/>
<effect id="BlockHeavyEdgeGrabs" change="1"/>
<effect id="BlockFailedEdgeGrabs" change="1"/>
<effect id="NightRunnerFuryGroundPoundEnabled" change="1"/>
</skill>
<skill id="NightRunnerSegment4Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerRagdollProbability" change="0.3"/>
<!-- <effect id="NightRunnerSlomo" change="0.1"/> -->
</skill>
<skill id="NightRunnerSegment5Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerFurySmashEnabled" change="1"/>
<effect id="NightRunnerFuryGroundPoundEnabled" change="1"/>
<!-- <effect id="NightRunnerDurationIncreasePerKill" change="1.0"/> -->
<!-- <effect id="NightRunnerSlomo" change="0.15"/> -->
</skill>
<skill id="NightRunnerSegment6Skill" cat="ItemUpgrade" visible="false">
</skill>
<skill id="DisableNightRunner" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerSegment1StartVal" change="999"/>
</skill>
Enjoy!