++METHOS wrote: ↑Thu Feb 10, 2022 11:36 pm
This window will not usually populate a list that is too large to manage. 99% of the time, there will be fewer than 20 entries that show up. That being said, you can highlight all of the entries that you want and add them to your code list. There, you can manage them as you like.
Thanks for your replie.
I guess there is some kind of missunderstanding here.
My situation is as follows :
I have found out a Value that is used as a divider for the timer in a game. Its used to "cloak" the real Values for Countdowns, Cooldowns and so on.
Something like 1sec = 60 : 10000000
Now i cant just change the divider because it has impact on the whole game. If i fire a weapon, it will pop up in the Entrielist of the Method "Find out what accesses this Address". The Problem is, there are a lot of Entries and the list bloats up while the game runs.
See :
Now my suggestion/idea/question was to get rid of the Entries in the List who are not of interest.
So i think it would be great, if it is possible, to "just" delete or exclude such Entries from the List,dont update them or set the Count to 0.