Do you mean the number and frequency of "offered cards to choose from" events? At maximum improvement, cards are offered once at the end of each level.
Yes, i can only improve those and that would be pointless because at max upgrades you get 1 card per 1 level anyways. And i dont know if it will break the ui if i alter the max number of offers that you get.
As an option, if possible - to make it so that the cards are offered 2 or 3 times (at the end of levels).
I tried that suggestion, but i am not familiar at editing arrays yet, i'm too lazy to watch any tutorials of dnspy, so my method is basically trial and error
As an option, You can also look for a way to increase the number of chests (chests, you open them - 3 cards to choose from) after the bosses (by the way, I do not know what the number of chests now depends on).
I tried my best, but the only thing i managed to do was to increases the offered choises to 5
Here is an edit for the 1.0.12 version of the game, instructions for use are the same as before .
- all tower upgrade statsX2, this includes the rate of fire as well, but it does not show in the ui. Also i didn't double the base damage rate, because that would be absolutely insane with the firerate boost
- treasure cheast pick offers 2 extra choises
- initial mana and goldX2, card upgrades nets you x5 of the stated upgrade value, but it doesn't show on the card ui.
- initial gold gain from monster kill +10
- i could not get the mana gen cheats to work anymore, because the patch changed the way they work, but your manarate should be higher anyways, because the new patch changes the formula to be managenXmaxmana%*
- tried to alter the gold rate from buildingx2, not certain if that work or not.
I didn't test this further than the first boss, so report if it screws anything up