[Request] Zenith: The Last City
[Request] Zenith: The Last City
Game Name:Zenith: The Last City
Game Engine:Unity
Game Version:Current as of Jan, 27
Options Required:Godmode DPS Cooldowns Money
Steam Website:
Other Info: *This is a VR game.* Its considered a MMORPG 10% off right for $26.99 first week release. Every game on VR seems super easy to mod, my CPU just cant take it. I read if you uninstall the game you lose data so there must be something to modifty for bonus
If anybody specifically talented in CE and has a VR that plans on picking this up PLEASE help us get some CT options going,
Thank you =)
Game Engine:Unity
Game Version:Current as of Jan, 27
Options Required:Godmode DPS Cooldowns Money
Steam Website:
Other Info: *This is a VR game.* Its considered a MMORPG 10% off right for $26.99 first week release. Every game on VR seems super easy to mod, my CPU just cant take it. I read if you uninstall the game you lose data so there must be something to modifty for bonus
If anybody specifically talented in CE and has a VR that plans on picking this up PLEASE help us get some CT options going,
Thank you =)
Re: [Request] Zenith: The Last City
I'm not that good with cheat engine, but I found that you can scan your ammo values for the mage blasters and set it to active and make the ammo infinite.
Rapid fire was auto really easy to find,
I just shot and scanned 1 and then 0 when I wasn't shooting.
Idk how to find any addresses cuz i'm a noob ><
Rapid fire was auto really easy to find,
I just shot and scanned 1 and then 0 when I wasn't shooting.
Idk how to find any addresses cuz i'm a noob ><
Re: [Request] Zenith: The Last City
When i get on in gonna try to replicate what you just said do you know what value type the magic blasters use? My cpu cant handle a scan for "1" for all types without disconnecting from server, 4 byte 8 byte ect.Nekoba wrote: ↑Sat Jan 29, 2022 9:13 pmI'm not that good with cheat engine, but I found that you can scan your ammo values for the mage blasters and set it to active and make the ammo infinite.
Rapid fire was auto really easy to find,
I just shot and scanned 1 and then 0 when I wasn't shooting.
Idk how to find any addresses cuz i'm a noob ><
Re: [Request] Zenith: The Last City
4 bytes exact, any of the blasters work; tank laser are more tricky tho.
Re: [Request] Zenith: The Last City
Did a tad bit more digging and found out you can have infinite mana and hp regeneration.
I scanned the max mana (exact value, 4 bytes), and used an ability then scanned the value afterwards, and then scanned the max again when it fully regenerates.
afterwards, I put those values down and set that as active.
Health works the same way ^
UNFORTUNATELY I don't know how to find addresses and write scripts ;(
I scanned the max mana (exact value, 4 bytes), and used an ability then scanned the value afterwards, and then scanned the max again when it fully regenerates.
afterwards, I put those values down and set that as active.
Health works the same way ^
UNFORTUNATELY I don't know how to find addresses and write scripts ;(
Re: [Request] Zenith: The Last City
Is max ammo on blasters 5? Cant seem to find the right way to lock that
Last edited by Fluffy373 on Sun Jan 30, 2022 10:29 am, edited 1 time in total.
Re: [Request] Zenith: The Last City
Fluffy373 wrote: ↑Sun Jan 30, 2022 8:35 amCouldn't get ammo to work my cpu freezes when i try to run unknown initial value. i did find some addresses for mana seems to be server sided tho...Nekoba wrote: ↑Sun Jan 30, 2022 5:34 amDid a tad bit more digging and found out you can have infinite mana and hp regeneration.
I scanned the max mana (exact value, 4 bytes), and used an ability then scanned the value afterwards, and then scanned the max again when it fully regenerates.
afterwards, I put those values down and set that as active.
Health works the same way ^
UNFORTUNATELY I don't know how to find addresses and write scripts ;(
if i lock the values the game shows my mana not going down but the game still registers it not allowing me cast over my limit :/
Maybe im doing it all wrong idk x.x
Re: [Request] Zenith: The Last City
are you guys able to edit materials? would be super useful so that you can buy good gear
Re: [Request] Zenith: The Last City
I tried to edit materials, but I think this is server sided; cuz the values change but once you turn in a quest or upgrade; it goes back to what it was before.
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- Noobzor
- Posts: 6
- Joined: Mon Jan 31, 2022 3:24 am
- Reputation: 3
Re: [Request] Zenith: The Last City
I have created a infinite stam and infinite blaster ammo table.
This is my first time making a table, im new. so let me know if it does not work.
This is my first time making a table, im new. so let me know if it does not work.
- Attachments
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- zenith +2.CT
- (4.36 KiB) Downloaded 647 times
Last edited by JerumboTheThird on Mon Jan 31, 2022 8:29 am, edited 1 time in total.
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- Noobzor
- Posts: 6
- Joined: Mon Jan 31, 2022 3:24 am
- Reputation: 3
Re: [Request] Zenith: The Last City
Mana and health are server side. i cant really find any other values client side.
Re: [Request] Zenith: The Last City
Hi,JerumboTheThird wrote: ↑Mon Jan 31, 2022 8:11 amI have created a infinite stam and infinite blaster ammo table.
This is my first time making a table, im new. so let me know if it does not work.
Could you please make the Ammo cheat works with Tank Mage?
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- Noobzor
- Posts: 6
- Joined: Mon Jan 31, 2022 3:24 am
- Reputation: 3
Re: [Request] Zenith: The Last City
ZalaterX wrote: ↑Mon Jan 31, 2022 10:16 amHi,JerumboTheThird wrote: ↑Mon Jan 31, 2022 8:11 amI have created a infinite stam and infinite blaster ammo table.
This is my first time making a table, im new. so let me know if it does not work.
Could you please make the Ammo cheat works with Tank Mage?
Re: [Request] Zenith: The Last City
Have you gotten any luck with the damage addresses? I tried finding it with float value type but I couldn't seem to find anything.
Re: [Request] Zenith: The Last City
This script enables instant blaster charge (tested on support mage). I have Oculus version, but it should work on Steam too. It's a bit OP so don't go wild with it.
Code: Select all
[ENABLE]
aobscanmodule(left_charge,GameAssembly.dll,89 B3 D0 00 00 00 48 8B 7C)
alloc(newmem,$1000,left_charge)
label(code)
label(return)
newmem:
code:
jmp return
left_charge:
jmp newmem
nop
return:
registersymbol(left_charge)
[DISABLE]
left_charge:
db 89 B3 D0 00 00 00
unregistersymbol(left_charge)
dealloc(newmem)