[REQUEST] Needy Girl Overdose/Needy Streamer Overload

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fennecfox116
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[REQUEST] Needy Girl Overdose/Needy Streamer Overload

Post by fennecfox116 »

Game Name: Needy Girl Overdose/Needy Streamer Overload
Game Engine: Unity
Game Version: v1.0??
Options Required: Stats (Followers, Stress, Affection, Mental Darkness), Counter for how often you do an activity (have sex, smoke grass, etc)
Steam Website:

Ride_A_Pig
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Re: [REQUEST] Needy Girl Overdose/Needy Streamer Overload

Post by Ride_A_Pig »

All those values you need are 4 byte and are very easy to get.
I have refunded this game, so I cannot help you.

vuluun
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Re: [REQUEST] Needy Girl Overdose/Needy Streamer Overload

Post by vuluun »

+1

raeyvolution
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Re: [REQUEST] Needy Girl Overdose/Needy Streamer Overload

Post by raeyvolution »

Sorry for upping the thread, but every 4 bytes values I found for each stats (Stress, Affection etc) seemingly won't save themselves. Say, Stress is 20, then I change it to 0. But when an event with +2 Stress came, it became 22 instead.
I tried searching the values using Unknown Initial Value + Decreased/Increased value, but can't find it...
Any help would be appreciated since I don't see any other threads on this... Thank you...

Aghatara
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Re: [REQUEST] Needy Girl Overdose/Needy Streamer Overload

Post by Aghatara »

+1 :D

cyan027
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Re: [REQUEST] Needy Girl Overdose/Needy Streamer Overload

Post by cyan027 »

Don't modify it with CE. If you do will lead to direct bad ending.

If you really wanna modify the data, go into \windos_data\ and looking for Data#_Day#.es3 (# is number)

open it with any text editor such like notepad.

scroll down you will see something like this:

"__type" : "System.Collections.Generic.List`1[[ngov3.Status, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
"value" : [
{
"statusType" : 0,
"currentValue" : {
"value" : 50
},
"todaysDelta" : {
"value" : 0
},
"delta" : {
"value" : 0
},
"maxValue" : {
"value" : 100
},
"minValue" : 0,
"dispAsPercent" : false

Where statusType 3 = stress, 5 = depress, DO NOT EDIT it or you also lead to direct bad ending.

statusType 4 = affection, you can edit this

6 and 7 is date and time. Don't touch this.

keep scrolling down, anything that maximum number is 60 or 90 you can edit, otherwise leave it alone.


*** to be frankly, this game is trapped everywhere if you reach limit, no matter good or bad limit, game will end badly***

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