I downloaded the BepInEx_x64_5.4.21.0 and followed the instructions. Still not working but on the other hand the same thing is working for Valheim though.
EDIT: NVM manged to make it work.
I downloaded the BepInEx_x64_5.4.21.0 and followed the instructions. Still not working but on the other hand the same thing is working for Valheim though.
Create a new profile and start a new game, that should make the mod work again after that Esc - save and exit and go back to the main menu and load your original profile and the mod should work on it again too
I downloaded the version from Dec 7 as of last year and followed the instructions. It worked fine for me until the recent update with the Rainpunk technology and rework of Blightrot (a few days ago). Now the production doesn't work but the production bonus still applies to cache rewards still.
For me it's the second option (speed boost) that works, but the bonus production multiplier (x20 or whatever you set per production cycle) doesn't. Meaning I can produce say, Jerky, 10x as fast, but not 10x as much (it still uses 10x the ingredients to produce 10x the stuff).runejade wrote: ↑Wed Jan 18, 2023 10:39 pma lot of multipliers don't work if very specific settings are active, for example, stacks of perks being on can hinder other mod sets, even if the stacks don't do anything. the trader arrival speed doesn't work, and blocks other mod settings. i say, turn off mod settings 1 at a time and see which one lets you use stuff again, i think wild card messes with something, but wild card works.
you made sure to have bepin 86 and not 64, that's also a thing.
my production still runs, not sure if its the first or second option that works, but i do know, untill its updated, some options stop other unrelated options from working.
its all these updates to the game. great, but it can make all the work put into these cheats look less then they actually are.
Cheat In the version Against the Storm 0.51.2r (64861) - 29.05.2023(GoG) it doesn't work anymore, can you update it?
Eremite.Model.State - Effect.State:
Code: Select all
// Token: 0x06000F69 RID: 3945
private int CountRewardsToCollect()
{
return this.CountRegularRewardsToCollect() + 60 + this.State.wildPicksLeft;
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// Token: 0x0600139D RID: 5021
public float GetForceArrivalPrice()
{
float num = this.Config.forceCost;
for (int i = 0; i < this.State.forceArrivalUsages; i++)
{
num *= this.Config.forceCostMultiplayer;
}
return 0f;
Code: Select all
public float GetEnginesBlightRate()
{
return Mathf.Max(0f, this.Effects.enginesBlightRate - 1f);
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