WIndjammers 2

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eljose
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WIndjammers 2

Post by eljose »



- infinite credits

- always maxium power

- CPU always score 0

thanks

ReiMariZu
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Re: WIndjammers 2

Post by ReiMariZu »

I finded some value, but nothing that can work each time to make a proper table!
If possible I will like to have an "instant win" option, on top of what was asked! Thanks!
It just need a script that change the score of the player to 16, I think.

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VampTY
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Re: WIndjammers 2

Post by VampTY »

Hello,

I was bored as hell :lol: , so i've decided to play with this game, obviously on some cracked version, :) so, this might work or not for your version (mine was IGG version), make sure also that this instant win can cause crashes (sets are not won like that), you can either play with the default values or modify values (like i did in this crap video).In bonus section, you need to disable all, again it can cause crashes, since the speed up process wasn't meant to be won like this.

Paste this code into your Cheat Engine 7.4 :
Table CODE
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Score CPU"</Description>
<LastState/>
<Color>800000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(cpu_score,Windjammers2.exe,?? 0F B6 4D 1E)
alloc(newmem,$100,cpu_score)
label(code)
label(return)
registersymbol(cpu_score)
newmem:
mov [rbp+1E],0
code:
movzx r9d,byte ptr [rbp+1E]
jmp return
cpu_score:
jmp newmem
return:
[DISABLE]
dealloc(newmem)
unregistersymbol(cpu_score)
cpu_score:
db ?? 0F B6 4D 1E
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"Score Player"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(player_score,Windjammers2.exe,44 0F B6 4D 1D)
alloc(newmem,$100,player_score)
label(code)
label(return)
registersymbol(player_score)
newmem:
mov [rbp+1D],(int)99
code:
movzx r9d,byte ptr [rbp+1D]
jmp return
player_score:
jmp newmem
return:
[DISABLE]
dealloc(newmem)
unregistersymbol(player_score)
player_score:
db 44 0F B6 4D 1D
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"Timer"</Description>
<LastState/>
<Color>004000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(timer,Windjammers2.exe,44 0F B6 41 03)
alloc(newmem,$100,timer)
label(code)
label(return)
registersymbol(timer)
newmem:
mov [rcx+03],(int)10
code:
movzx r8d,byte ptr [rcx+03]
jmp return
timer:
jmp newmem
return:
[DISABLE]
dealloc(newmem)
unregistersymbol(timer)
timer:
db 44 0F B6 41 03
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Video will be removed soon! :ph34r:


INFO: If these won't work due to some update or whatnot or different cheat engine version, well, time is located in byte, score is on byte and if perhaps you'd might want to search for that power gauge, that is on 2 bytes , 256 is max, i didn't added since there was no point, or you can dissect and find them all! :D

Take care, have a lovely day/night! :P

GRIFFIN94
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Re: WIndjammers 2

Post by GRIFFIN94 »

hey... game is about to leave game pass and i was wondering if we could get a proper cheat table as i have no clue where im supposed to paste that code of yours on the engine.
much appreciated.

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LifeIsABeach2
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Re: WIndjammers 2

Post by LifeIsABeach2 »

+1 if anyone could make a Cheat Table out of that Table CODE above would be fantastic!

Sensei7
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Re: WIndjammers 2

Post by Sensei7 »

+2

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LifeIsABeach2
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Re: WIndjammers 2

Post by LifeIsABeach2 »

I don't know any scripting to understand the Table CODE shared by VampTY above, and have only the basic knowledge of scanning for RAM values in games. Although I was unable to create any of the gameplay related cheats that the requester was looking for (e.g. Infinite Credits, Always Maximum Power, and CPU Always Scores 0), I built this table of "counters" related to Steam achievements.

Steam Achievements Related Cheats:
• Total Points
• Earned Match Points
• Slides Counter
• Super Custom Move Counter
• Super Spin Move Counter
• Super Lob Move Counter
• Super Custom Move Reversals Counter
• Push Opponent into Own Goal Counter

Assuming you know how to track your achievements already, some manual inputs in the "Value" field of the table are still needed in order to get the achievements. You need to set the counter number to just 1 below the achievements' requirement, and earn them by completing only 1 count to trigger the achievements. Also, by modifying the value of Earned Match Points, you can earn a lot of credits at the end of each match as a work-around to having the Infinite Credits cheat.

If anyone who has more advanced knowledge in creating Cheat Tables, please continue to build onto this one with the gameplay related cheats that the requester wanted. It could help us all, thanks!
Attachments
Windjammers 2.CT
(1.79 KiB) Downloaded 64 times

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LifeIsABeach2
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Re: WIndjammers 2

Post by LifeIsABeach2 »

After learning from the YouTube video "Cheat Engine Pointer Scanning Tutorial | GH105", I was able to add the 1P Score, 2P Score, 1P Max Power Gauge, 2P Max Power Gauge, and Timer, pointers onto the updated Cheat Table below. Same warning as VampTY mentioned in his post above, the Score and the Timer pointers will need to be disabled/un-frozen if you're not currently in a match, or else the game would crash.

It only took me 42 minutes of watching GH101 - GH106 on YouTube, plus 30 minutes of practice in Cheat Engine to create these 5 pointers. So instead of waiting on someone to magically give you what you want, you can just make it happen by learning and doing it on your own - My advice for everyone here.
Attachments
Windjammers 2.CT
(4.48 KiB) Downloaded 55 times
Last edited by LifeIsABeach2 on Sun Nov 12, 2023 4:13 pm, edited 9 times in total.

Sensei7
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Re: WIndjammers 2

Post by Sensei7 »

Thanks

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LifeIsABeach2
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Re: WIndjammers 2

Post by LifeIsABeach2 »

The most recent Cheat Table above is now updated to work with the October 11th, 2023's Free DLC Update patch that added the extra characters. In addition, I also included the newly built "Max Power Gauge" cheats in the table as an extra bonus.

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