For anyone wondering how exactly the surrender opponent exploit works, I published the source code on github and wrote a small write up.
Github link: [Link]
If it is against the rules of this forum, delete my post and gimme that warning
Have a nice day!
So how do you actually use it?
i explore the link and found out the guide is being sold for 30$ lol
Wtf, can you send me the link per dm? Xd
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I can't seem to be able to enable Mono: "Failure injecting the MonoDatacollector library:Failed to inject the dll loader "
EDIT: I am using windows 11 arm
How do you even run the game on arm? Android app?
This is for the steam version x64 only.
I just downloaded it off of steam like any other game .-.
I checked to make sure I was running windows 11 ARM before writing the comment as well, I'm using parallels for the M1 macbook air idk if that has anything to do with it.
For anyone wondering how exactly the surrender opponent exploit works, I published the source code on github and wrote a small write up.
Github link: [Link]
If it is against the rules of this forum, delete my post and gimme that warning
Have a nice day!
Thank you very much! Is there something like this to increase cards number or crafting points or quests or they are server side?
Serversided ofc, but there might be some sort of exploit
but an exploit has already been created to increase resources or you are working on it
Well, that settles it. Time to pack it up, boys. It was good while it lasted.
yes I have seen it now I don't know if it is sent to all or only to some we hope for the best but it was inevitable it was better if they concentrated only to create the CP or cards
For anyone wondering how exactly the surrender opponent exploit works, I published the source code on github and wrote a small write up.
Github link: [Link]
If it is against the rules of this forum, delete my post and gimme that warning
For anyone wondering how exactly the surrender opponent exploit works, I published the source code on github and wrote a small write up.
Github link: [Link]
If it is against the rules of this forum, delete my post and gimme that warning
I've been poking around to see if I can make a simple Instant Win feature, the best I have for now is "always win". Even if you lose, the game still counts as win, you get the Exp, rewards for it and the stage is "clear!". It doesn't work, if you just surrender.
I reverse engineered the surrender function, it sends a "surrender" command. There are no "Send-Commands" for win or something, so I haven't found a way to make surrender into instant win.
If someone, want to look into it for yourself. Engine.SendSurrender is the function. It uses PvP.Send function to inform the server and the game that you surrendered.
EDIT: I forgot to mention that I didn't test "Always win" online. Feel free to do it, if you're not scared to get banned, but I doubt that it works anyway.
The game seems to be heavily server sided.
Sorry for the stupid question, but is this bannable even if it's vs AI?