Sleeping Dogs Definitive Edition

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++METHOS
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Sleeping Dogs Definitive Edition

Post by ++METHOS »

I am rebuilding my old table and adding some new features. Feel free to test and report back.

Special thanks to the following for their help and contributions as it relates to this table:

Dark Byte
atom0s
panraven
ParkourPenguin
Floydandsome

Current list of features:
  • Infinite Health + One-Hit Kills + Kill Everyone
    • Infinite Health
    • Regenerate Health
    • One-Hit Kills
    • Kill Everyone
    • Health Value
  • Cash + Upgrades
    • Cash Value
    • Cop Upgrage Points
    • Triad Upgrage Points
    • Melee Training Points
    • Cop Level
    • Triad Level
    • Face Level
  • Free Storefront Items
  • Clean Player
  • Disable Mission Timer
  • No Heat + Qi Power + Full Qi
    • Qi Power
      • Assigned Input
    • Full Qi
    • No Heat
      • Heat Value
  • Infinite Ammo + No Enemy Ammo
    • Infinite Ammo
      • Ammo 1 Value
      • Ammo 2 Value
    • No Enemy Ammo
  • Infinite Ammo (Alternative)
  • Enemy Bullets Always Miss
  • Soft-Lock All Entities
  • Semi-Automatic Weapons
  • Weapon Modifiers
    • Clip Capacity Value
    • Clips Remaining Value
    • Rate of Fire
    • Reticle Size (While Aiming)
    • Reticle Size (While Not Aiming)
    • Target Lock Range
    • Projectile Velocity
    • Projectile Quantity
    • Projectile Damage
    • Automatic
  • Infinite Melee Weapon
  • Disable Melee Attack Highlighting
  • Auto-Block
  • Nullify Attacks
  • Disable Arrest Grab
  • Invincible Vehicles
  • Vehicle Torque
    • Low Torque
    • High Torque
  • One-Hit Melee Vehicles
  • Destroy All Vehicles
  • Disable Vehicle Engines + Engine Overdrive
    • Disable Engines
    • Engine Overdrive
  • Traffic Spawning
    • (1=on / 0=off)
  • Parked Vehicle Spawning
    • (1=on / 0=off)
  • Instant Explosions
  • Teleport + Levitate + Speed + Freeze
    • Teleport
      • Save Player Teleport Location 1
      • Load Player Teleport Location 1
      • Save Player Teleport Location 2
      • Load Player Teleport Location 2
      • Teleport To Map Marker
        • Teleport To Map Marker
        • Teleport To Map Marker
        • Teleport To Map Marker
      • Save Vehicle Teleport Location 1
      • Load Vehicle Teleport Location 1
      • Save Vehicle Teleport Location 2
      • Load Vehicle Teleport Location 2
      • Teleport To Reticle
    • Levitate
      • Levitation
      • Move Higher
      • Move Lower
      • Move North
      • Move South
      • Move East
      • Move West
      • Speed Multiplier
    • Player + Vehicle Speed
      • Super Speed
      • Speed Multiplier
    • Freeze Enemies
      • Freeze Enemies
    • Coordinates Data
      • Map Marker Coordinates (N/S)
      • Map Marker Coordinates (E/W)
      • Player X Axis (N/S)
      • Player Y Axis
      • Player Z Axis (E/W)
      • Reticle X Axis
      • Reticle Y Axis
      • Retical Z Axis
      • Vehicle X Axis (N/S)
      • Vehicle Y Axis
      • Vehicle X Axis (E/W)
  • Animation Speed
    • Player
    • Enemy
  • Collision Mode
    • Player (See Script for Values)
    • Enemy (See Script for Values)
  • Game Speed
    • Game Speed Value
  • Game Time
    • Game Time Value (0/Midnight - 43200/Noon)
  • Game Weather
    • Weather Value
  • Pedestrian Spawn Density
    • Pedestrian Density Value
  • Clothing Colors
    • Red
    • Green
    • Blue
  • Clothing Type Slots
    • Head
    • Torso
    • Pants
    • Shoes
    • Hats
    • Glasses
    • Chains
    • Watches
    • Bracelets
  • Clothing Style Slots
    • Head
    • Torso
    • Pants
    • Shoes
    • Hats
    • Glasses
    • Chains
    • Watches
    • Bracelets
  • ====================================================================================
  • Weapon Changer (Work In-Progress)
    • Weapon Type (See Script for Values)
    • Enable Secondary Ammo (1=on / 0=off)
  • ====================================================================================



Target used for building table:

Code: Select all

Search Google for this:
"/torrent/4888436/Sleeping-Dogs-Definitive-Edition-GOG/"

Or this:
"757C8CB9D22F741E8A78787A9245BDEF8C6503E0"
sdhdship.CT
(336.84 KiB) Downloaded 12707 times
.
Original features:



Thanks.
Update #7
Changes in this update:

1. Fixed Teleport to Reticle so that player does not fall through the map.
2. Fixed Vehicle Teleport to Map Marker so that vehicle does not collide with objects so much.
3. Fixed Vehicle Teleport to Map Marker so that newly-entered vehicles no longer teleport shortly after teleporting player.
4. Added Auto-Block feature.
5. Added Animation Speed with speed modifiers for player and enemies.
6. Added Disable Arrest Grab.
7. Added Weapon Changer (***work in-progress***).
8. Added Disable Mission Timer.
9. Added Free Storefront Items (e.g. clothes and vehicles).
10. Added Collision Mode for player and enemies.

Thanks.
Update #6
Changes in this update:

1. Added Kill Everyone feature.
2. Added Destroy All Vehicles feature.
3. Added One-Hit Melee Vehicles feature.
4. Fixed Teleport to Map Marker for player.
5. Fixed Teleport to Map Marker for vehicle.
6. Added Full Qi feature.
7. Added outfit color changer (only applies to some textures).
8. Added outfit type slots.
9. Added outfit style slots.
10. Added Disable Vehicle Engines feature.
11. Added Engine Overdrive feature.

Thanks.
Update #5
Changes in this update:

1. Added alternative Infinite Ammo cheat.
2. Added rate of fire to Weapon Modifiers.
3. Added Game Weather.
4. Added Pedestrian Spawn Density. (special groups will still spawn at 0 value)
5. Added Vehicle Torque.
6. Added feature to disable melee attack highlighting.
7. Added feature to disable traffic spawning.
8. Added feature to disable parked vehicle spawning. (special groups will still spawn at 0 value)
9. Added feature to enable soft-lock for all entities.
10. Added Health-Regeneration feature.

Thanks.
Update #4
Changes in this update:

1. Teleport-to-waypoint works for player-occupied vehicle now.
2. Save/load teleport slots added for player-occupied vehicle.
3. Levitate feature works for player-occupied vehicle now.
4. Speed feature works for player-occupied vehicle now.
5. Freeze enemies no longer affects player-occupied vehicle.
6. Changed teleport-to-waypoint for character to match old method.
7. Eliminated bouncing issue when using speed feature.
8. Changed keyboard inputs for levitate feature for higher/lower to be R/E, respectively.
9. Added customizable speed modifier to levitate feature.
10. Added infinite melee weapon durability.
11. Added 'Enemy Bullets Always Miss' feature.

Thanks.
Update #3
Changes in this update:

1. Fixed Infinite Ammo script to include both primary and secondary ammo slots.
2. Added 'Automatic' feature to Weapon script (set value to 1 for automatic firing).
3. Changed 'Levitate' to 'Skywalk' feature and removed falling animation while suspended in air.
4. Changed controller buttons for 'Move Higher' and 'Move Lower' to RB and LB, respectively, to allow for shooting weapon while suspended in air.
5. Added customizable speed modifier to 'Player Speed' feature.
6. Changed 'Vehicle Health' to 'Invicible Vehicle' and expanded on feature to include cosmetic damage types as well as invincible tires. (Applies to ALL vehicles.)
7. Improved lua script to remove an error that would sometimes cause CE to freak out.
8. Improved filter for Infinite Ammo.

Thanks.
Update #2
Changes in this update:

1. Added Infinite Vehicle Health feature.
2. Added Clean Player feature.
3. Added notes to table extras.

Thanks.
Update #1
Changes in this update:

1. Added smooth movement for levitation.

Hotkeys for levitation are as follows (levitation will need to be activated first):

Fly Up: up arrow (keyboard) | Right trigger
Fly Down: down arrow (keyboard) | Left trigger
Fly North: W key (keyboard) | Up (left analog)
Fly South: S key (keyboard) | Down (left analog)
Fly East: D key (keyboard) | Right (left analog)
Fly West: A key (keyboard) | Left (left analog)

Thanks.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Rhark
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Re: Sleeping Dogs Definitive Edition

Post by Rhark »

Very nice, sleeping dogs is one of my favourite games. Will play around with this whenever I get the chance to replay it.

Floydandsome
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Re: Sleeping Dogs Definitive Edition

Post by Floydandsome »

Just tried out the trainer
Works perfectly, if only the super speed function can speed up the overall animation speed rather than just sliding around would be nicer.

However I wonder how can I set the hotkey for the levitation for a smoother flying experience? Since right now I set a hotkey let say move North by pressing Num1 and set the value to 1, it doesn't fly really smoothly rather it's like teleporting incrementally.

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Re: Sleeping Dogs Definitive Edition

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Rhark wrote:
Wed Jan 19, 2022 6:09 am
Very nice, sleeping dogs is one of my favourite games. Will play around with this whenever I get the chance to replay it.
-Thank you. I hope that it works for you.

Floydandsome wrote:
Wed Jan 19, 2022 8:32 am
Just tried out the trainer
Works perfectly
-Thank you for letting me know. You are running the same game copy as target, presumably?
Floydandsome wrote:
Wed Jan 19, 2022 8:32 am
if only the super speed function can speed up the overall animation speed rather than just sliding around would be nicer.
-Unfortunately, most games are written this way. Finding the animation speeds might be possible, but not worth the effort, in my opinion.
Floydandsome wrote:
Wed Jan 19, 2022 8:32 am
However I wonder how can I set the hotkey for the levitation for a smoother flying experience? Since right now I set a hotkey let say move North by pressing Num1 and set the value to 1, it doesn't fly really smoothly rather it's like teleporting incrementally.
-A request was made to allow this to work with keyboard, so I simplified things as much as possible to accommodate everyone. In order for smoother flight to be possible, I would need to check for all possible input types. An easy way around this, would be to allow for hotkeys to have a toggle for 'when pressed only'. I have submitted a request for this feature, so hopefully DB considers it.

An alternative approach would be to allow for a constant movement until a different direction is used. So, if you want to move north, you press the button and you start flying north, then you would keep flying north until a different direction is used. It is not ideal, so I did not write it that way. I can change it if people want, though. I can also change the flight speeds.

The last option, would be to provide separate input checks for keyboard and controller players. Not super ideal, though, since it might require people to test it for me, to see if the different controller types would be recognized in the same way.

Thank you for the feedback. I am open to suggestions.

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headwhosmegs
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Re: Sleeping Dogs Definitive Edition

Post by headwhosmegs »

Works wonderfully! Thanks. This is one of those games that contends with the Yakuza series for great narrative/story.

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

headwhosmegs wrote:
Wed Jan 19, 2022 3:18 pm
Works wonderfully! Thanks.
-Thank you for letting me know. Are you running the same copy as the target?

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Re: Sleeping Dogs Definitive Edition

Post by LeFiXER »

++METHOS wrote:
Wed Jan 19, 2022 5:33 pm
-Thank you for letting me know. Are you running the same copy as the target?
Mine is the official GOG version which works very well. Thank you for your time and effort ++METHOS. It is greatly appreciated.

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

LeFiXER wrote:
Wed Jan 19, 2022 5:35 pm
Mine is the official GOG version which works very well. Thank you for your time and effort ++METHOS. It is greatly appreciated.
-Thank you. I appreciate it.

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headwhosmegs
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Re: Sleeping Dogs Definitive Edition

Post by headwhosmegs »

++METHOS wrote:
Wed Jan 19, 2022 5:33 pm
headwhosmegs wrote:
Wed Jan 19, 2022 3:18 pm
Works wonderfully! Thanks.
-Thank you for letting me know. Are you running the same copy as the target?
I am running the Steam version and everything appears to be working just great. The only thing I don't recommend doing is toggling any of the levitating with a controller, lol. You have to hold down a couple of buttons to get it to work and then you character goes full on Superman into the sky, it was hilarious though :)
Last edited by headwhosmegs on Wed Jan 19, 2022 7:21 pm, edited 2 times in total.

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

headwhosmegs wrote:
Wed Jan 19, 2022 7:19 pm
I am running the Steam version and everything appears to be working just great.
-Great. Thank you for letting me know.
headwhosmegs wrote:
Wed Jan 19, 2022 7:19 pm
The only thing I don't recommend doing is toggling any of the levitating with a controller, lol. You have to hold down a couple of buttons to get it to work and then you character goes full on Superman into the sky, it was hilarious though :)
-That should not be happening. I am curious about the steps that you took for that to happen.

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Re: Sleeping Dogs Definitive Edition

Post by headwhosmegs »

headwhosmegs wrote:
Wed Jan 19, 2022 7:19 pm
The only thing I don't recommend doing is toggling any of the levitating with a controller, lol. You have to hold down a couple of buttons to get it to work and then you character goes full on Superman into the sky, it was hilarious though :)
-That should not be happening. I am curious about the steps that you took for that to happen.
I can play around with the levitation via controller, which I don't know was intentional or not, but it is a little difficult to control it. With only "Levitation" toggled on, holding LB (left bumper) and pressing Y or B makes my character jump around within a few feet of where I'm standing and eventually propels me through the map endlessly or in different directions if I toggle "Move Higher" etc..

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

Make sure to remove all of the other hotkeys that I left in place (sorry). If I recall, I had LB set up for teleport functions, so it may be that those are interfering.

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headwhosmegs
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Re: Sleeping Dogs Definitive Edition

Post by headwhosmegs »

++METHOS wrote:
Wed Jan 19, 2022 7:49 pm
Make sure to remove all of the other hotkeys that I left in place (sorry). If I recall, I had LB set up for teleport functions, so it may be that those are interfering.
That would explain it! I was able to slightly levitate but I was teleporting through buildings and the map randomly, lol. I mean, it's a lot of fun experimenting where I can send myself, so it's not necessarily a bad thing, but yeah I'll have to disable the hotkeys for teleporting at the very least so I don't suddenly disappear to all over the city. :lol:

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Re: Sleeping Dogs Definitive Edition

Post by ++METHOS »

headwhosmegs wrote:
Wed Jan 19, 2022 7:58 pm
That would explain it!
-Hopefully, that resolves the issue for you. Also, you should not need to remove the hotkeys for teleport, you may just need to change them so that nothing interferes.

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Re: Sleeping Dogs Definitive Edition

Post by Floydandsome »

++METHOS wrote:
Wed Jan 19, 2022 2:33 pm
Rhark wrote:
Wed Jan 19, 2022 6:09 am
Very nice, sleeping dogs is one of my favourite games. Will play around with this whenever I get the chance to replay it.
-Thank you. I hope that it works for you.

Floydandsome wrote:
Wed Jan 19, 2022 8:32 am
Just tried out the trainer
Works perfectly
-Thank you for letting me know. You are running the same game copy as target, presumably?
Floydandsome wrote:
Wed Jan 19, 2022 8:32 am
if only the super speed function can speed up the overall animation speed rather than just sliding around would be nicer.
-Unfortunately, most games are written this way. Finding the animation speeds might be possible, but not worth the effort, in my opinion.
Floydandsome wrote:
Wed Jan 19, 2022 8:32 am
However I wonder how can I set the hotkey for the levitation for a smoother flying experience? Since right now I set a hotkey let say move North by pressing Num1 and set the value to 1, it doesn't fly really smoothly rather it's like teleporting incrementally.
-A request was made to allow this to work with keyboard, so I simplified things as much as possible to accommodate everyone. In order for smoother flight to be possible, I would need to check for all possible input types. An easy way around this, would be to allow for hotkeys to have a toggle for 'when pressed only'. I have submitted a request for this feature, so hopefully DB considers it.

An alternative approach would be to allow for a constant movement until a different direction is used. So, if you want to move north, you press the button and you start flying north, then you would keep flying north until a different direction is used. It is not ideal, so I did not write it that way. I can change it if people want, though. I can also change the flight speeds.

The last option, would be to provide separate input checks for keyboard and controller players. Not super ideal, though, since it might require people to test it for me, to see if the different controller types would be recognized in the same way.

Thank you for the feedback. I am open to suggestions.
Thanks you for the response. It is great to see you still working on this project like the few of us in the world :D You are the true MVP
Yes, I am using the 1.0 version so I assume it is the same target you are referring to.


The reason I want to request a sped up anim cheat table is because recently I have made a skin mod for the game which turn Wei into Reverse Flash:
[Link]

It would be nice to combine with your cheat table to make him go super fast like the power of the flash, moving normal in bullet time, etc. Maybe if there's another way to do that? If not moving a super fast but slowing the time without slowing Wei's animation?

I see, seems like the first option would be ideal since I want to use the leivtation cheat to reach somewhere difficult like the top of the building or somewhere tricky like the top of the bridge in Aberdeen( i've tried to walk up there but it's difficult, might be easier to achieve it by levitation cheat)

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