This is the exact behavior I am having on GamePass. I'll have to dig deeper another day.AORibar wrote: ↑Fri Jan 21, 2022 2:02 amSomething about the One Hit Kill in the steam table is crashing the game. Not sure if it is a certain enemy type or not, as it worked for about a minute after enabling it the first time before crashing. Since then, if I reload my save and turn it on, it seems to be crashing when I attack the first enemy I come to.
[Request] Nobody Saves the World (Window Store /GamePass)
Re: [Request] Nobody Saves the World (Window Store /GamePass)
Re: [Request] Nobody Saves the World (Window Store /GamePass)
Health is now acquired through a pointer instead of a script requiring the player to take damage.
Re: [Request] Nobody Saves the World (Window Store /GamePass)
Attack values can be changed and do affect your actual battle damage. I am setting mine to 9999999. The values do not show in your stats screen though.
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Re: [Request] Nobody Saves the World (Window Store /GamePass)
Thanks, it was the closest I could come to a one-hit-kill without trying to accelerate my learning of asm. I know some of the basics, but not enough apparently.GipsyDanger wrote: ↑Sat Jan 22, 2022 3:20 pmUsing your table here and it works 100%.
amazing work MaadGamer
Re: [Request] Nobody Saves the World (Window Store /GamePass)
Added pointer I used for Thief's Challenge Timer. I found and used this on the second trio of timed challenges. I'm not sure if this works with anything else, and I am unable to test if it still works for the same since I've already completed the quest. I simply locked the value after starting each round of the event and it froze the timer countdown.
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Re: [Request] Nobody Saves the World (Window Store /GamePass)
this freeze time didn't work for meMaadGamer wrote: ↑Sun Jan 23, 2022 9:08 amAdded pointer I used for Thief's Challenge Timer. I found and used this on the second trio of timed challenges. I'm not sure if this works with anything else, and I am unable to test if it still works for the same since I've already completed the quest. I simply locked the value after starting each round of the event and it froze the timer countdown.
the valloue always stays ??
something specific to do?
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Re: [Request] Nobody Saves the World (Window Store /GamePass)
Maadgamer and all else who contributed to this...thank you!
Re: [Request] Nobody Saves the World (Window Store /GamePass)
Sorry, I feared this might not be a useful pointer; however, it only took me a minute to find the value when I was searching.GipsyDanger wrote: ↑Sun Jan 23, 2022 4:15 pmthis freeze time didn't work for meMaadGamer wrote: ↑Sun Jan 23, 2022 9:08 amAdded pointer I used for Thief's Challenge Timer. I found and used this on the second trio of timed challenges. I'm not sure if this works with anything else, and I am unable to test if it still works for the same since I've already completed the quest. I simply locked the value after starting each round of the event and it froze the timer countdown.
the valloue always stays ??
something specific to do?
I did the following:
-Ran the game in windowed mode (not required)
-I paused the game the moment the counter started (after selecting start on the quest)
-I changed to cheat engine
-I made sure I was searching all possible locations (maybe not needed)
-Value type is FLOAT
-Scan type is EXACT value
-for the FIRST scan, Value is the timer number displayed on your game screen
-return to the game
-toggle pause and allow number to change
-toggle pause and return to cheat engine
-change scan type to CHANGED value, conduct the next search (this scan process is important for float values where the value does not change much)
-change scan type to UNCHANGED value, conduct the next search (obviously removes bogus values that are still changing even though our timer is paused... I actually perform this search about a dozen times before I resume)
-return to the game
-toggle pause and allow number to change
-toggle pause and return to cheat engine
-change the scan type to EXACT value
-input the remaining timer value from the game screen
-perform next search... at this point, you should be down to a very small number of values and the timer should be very obvious. Rinse and repeat if you are not.
Remember to remove UNCHANGED values when you are getting lots of changing results when the result shouldn't be changing. The time will have a lot of decimal places to the right of the number, so you can ignore anything that doesn't. It will be OBVIOUS when you watch the value with the game unpaused. The address value did not change on mine if I failed the quest, so I was able to use more than one run to test the value.
Re: [Request] Nobody Saves the World (Window Store /GamePass)
The contributions came from the posts directly before and after my post on the first page of this thread (posts 5 and 7). All of the static pointers with the exception of money in my first version came from ndck76. All of the AOB scripts and related content came from GreenHouse. The static pointers after the first version of the table were my work. I appreciate your thanks, makes doing stuff like this worth it.jesjames79 wrote: ↑Sun Jan 23, 2022 5:50 pmMaadgamer and all else who contributed to this...thank you!
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Re: [Request] Nobody Saves the World (Window Store /GamePass)
it worked, but I really don't know what I did for sure.MaadGamer wrote: ↑Sun Jan 23, 2022 8:21 pm
Sorry, I feared this might not be a useful pointer; however, it only took me a minute to find the value when I was searching.
I did the following:
-Ran the game in windowed mode (not required)
-I paused the game the moment the counter started (after selecting start on the quest)
-I changed to cheat engine
-I made sure I was searching all possible locations (maybe not needed)
-Value type is FLOAT
-Scan type is EXACT value
-for the FIRST scan, Value is the timer number displayed on your game screen
-return to the game
-toggle pause and allow number to change
-toggle pause and return to cheat engine
-change scan type to CHANGED value, conduct the next search (this scan process is important for float values where the value does not change much)
-change scan type to UNCHANGED value, conduct the next search (obviously removes bogus values that are still changing even though our timer is paused... I actually perform this search about a dozen times before I resume)
-return to the game
-toggle pause and allow number to change
-toggle pause and return to cheat engine
-change the scan type to EXACT value
-input the remaining timer value from the game screen
-perform next search... at this point, you should be down to a very small number of values and the timer should be very obvious. Rinse and repeat if you are not.
Remember to remove UNCHANGED values when you are getting lots of changing results when the result shouldn't be changing. The time will have a lot of decimal places to the right of the number, so you can ignore anything that doesn't. It will be OBVIOUS when you watch the value with the game unpaused. The address value did not change on mine if I failed the quest, so I was able to use more than one run to test the value.
I followed some of your tips and it worked.
thank you so much again
Re: [Request] Nobody Saves the World (Window Store /GamePass)
today they released update 1.07, please MaadGamer could you update the table I would appreciate it very much
Thx
Thx
Re: [Request] Nobody Saves the World (Window Store /GamePass)
Update posted, enjoy!
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