Just wanted to make my own. I get that Sunbeam is using the hashes but there's an easier way to get the item names for your inventory. Just put NameList in the structure dissect window and look through the first array, has the name and item number in it which you can use as a table lookup. I'll add other stuff as I go, I just got it as a gift.
Well, you'll soon realize there's several lists, not one There's RESOURCES, WALLETS, COMPONENTS, RECIPES, etc. Take your time with the Engine, it's quite nice Also, since I was sure this would happen:
I see triple! So which one do I edit? (user question)
Well, you'll soon realize there's several lists, not one There's RESOURCES, WALLETS, COMPONENTS, RECIPES, etc. Take your time with the Engine, it's quite nice Also, since I was sure this would happen:
...snip...
I see triple! So which one do I edit? (user question)
Oh poop. Thanks for pointing that out, and yeah I like this engine. Finally something else that isn't Unity or UE4.
Edit: I also realized that my Inf Health didn't work for poison so this last update should fix that for anyone wondering.
Edit: getting some CTD when browsing the Skills UI with the resources multipliers enabled
Add: debugProcess(2) to just under the Enable for it and see if that gets rid of the problem. Otherwise I have no idea why that's happening since there have been no crashes from it on my end.
Edit: getting some CTD when browsing the Skills UI with the resources multipliers enabled
Add: debugProcess(2) to just under the Enable for it and see if that gets rid of the problem. Otherwise I have no idea why that's happening since there have been no crashes from it on my end.
Same Problem , not sure what your solution is though
Edit: getting some CTD when browsing the Skills UI with the resources multipliers enabled
Add: debugProcess(2) to just under the Enable for it and see if that gets rid of the problem. Otherwise I have no idea why that's happening since there have been no crashes from it on my end.
I've been using this table for the resources. One small thing: you're missing the World Serpent Scale item. It should be listed right after the World Serpent Scale Fragment. It's address is +40 from the World Serpent Scale Fragment. Great work on this table!
Edit: I reloaded this table and now I'm seeing that World Serpent Scale that I wasn't seeing before. Does the Generate Inventory just do a manual pull of all items that you currently have the ability to obtain or something? There are items I'm seeing now that I swear I didn't see before, and I've never seen a table work like that. It's both weird and cool.
Updated with some more pointers and Inf Rage and Inf Arrows (non-injection). Also slightly reorganized the generate inventory output to also show the unique variable string so you can differentiate between items with the same in-game name.
Updated with some more pointers and Inf Rage and Inf Arrows (non-injection). Also slightly reorganized the generate inventory output to also show the unique variable string so you can differentiate between items with the same in-game name.
Updated with some more pointers and Inf Rage and Inf Arrows (non-injection). Also slightly reorganized the generate inventory output to also show the unique variable string so you can differentiate between items with the same in-game name.
Updated with some more pointers and Inf Rage and Inf Arrows (non-injection). Also slightly reorganized the generate inventory output to also show the unique variable string so you can differentiate between items with the same in-game name.
Hi aSwedishMagyar thank you for your work! Can i ask a question? I make a spoiler so if someone haven't finished the game yet...
Spoiler
It's possible to find a value for have always at max the permafrost effect of Leviathan Axe or immolation effect of the blades of chaos?
We'd really appreciate it if you contribute to THIS forum in the same way my/our work has contributed to your knowledge getting that table of yours created. Having a "give something to get something" attitude goes a long way. At least in my eyes, in terms of respect. Cheers!