Can anyone assist with how to edit items bonuses using "Last Accessed Item"? In this case, I'm trying to modify the bonuses given by talismans. I am able to edit the values and types, but they don't appear to be saving. They never appear in-game and saving and reloading appears to undo my changes.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
the resources pointer don't work money and the rest
Works fine for me. Doesn't immediately refresh on the UI but changing denarii shows up properly in the market same for other resources. Not actively playing the game and basically done with the table. Which table are you using? The first post hasn't been updated for quite a while.
Hey tfigment,
Thanks for your great work with the CE table!
I wanted to update your script by adding the Retaliation Chance, which was added in the DLC with the Gladiator class. I found the correct offset (it's +$3376) but if I simply add one extra <CheatEntry> to the file the script "Last Selected Character" fails to execute.
I guess I need to also modify the script GetGameplayStats?
I don't know how though, so any help would be appreciated. I don't have experience with CE but I do with coding.
Dagger
0000000062CF4300 Ambush
0000000062CF4600 Back Stab
0000000062CF4900 Disarm
0000000062CF4C00 One Two
0000000062CF4F00 Rupture
0000000062CF5200 Swift Strike
i have a question to you.
Is it still possible to create a item from another save with the latest version of your table? If yes could you explain me how. I am still new to cheat engine and dont know many thinks.
Is it still possible to create a item from another save with the latest version of your table? If yes could you explain me how. I am still new to cheat engine and dont know many thinks.
I removed it from previous table because I could not guarantee correct usage. The function address changed in a way that makes one of the functions hard to locate uniquely. The alternate mechanism apparently only works on Steam release so rather than have people complain about it I removed it. You can try this but it could crash on non-steam builds.
Last edited by tfigment on Wed May 04, 2022 12:27 am, edited 1 time in total.