Expeditions: Rome

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Adrek
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Re: Expeditions: Rome

Post by Adrek »

Someone found the value for exp or skill point?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

RumeZucabr
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Re: Expeditions: Rome

Post by RumeZucabr »

Adrek wrote:
Fri Jan 21, 2022 3:55 pm
Someone found the value for exp or skill point?
I don't know how to make pointers but exp and skill points are 4 byte int. Scan before completing a quest, then scan again, edit, then complete another quest. Then at max exp you have 19 skill points, scan, etc. Note that it's cumulative: at level 2 you need to search for 100+current exp. You ca probably do unknown scan then increased by X scan if you don't have the level by level exp values.
CaesarCzech wrote:
Fri Jan 21, 2022 6:55 am
Try to check the game files i seem to remember Conquistador was plain text and even Vikings was editable so you could edit quests rewards in money etc once you decrypted it, i figure it might still be decryptable despite being THQ try most common decryptions of files and well see.
Save files aren't exactly the same format as Vikings (encrypted json), nor an archive. It does have some metadata saying it's Unreal Engine 4.23, but I'm too tech illiterate to extract the .pak. I don't know how to get the Base64 encryption key needed to use an Unreal 4 pak extractor on github that I googled up.
Last edited by RumeZucabr on Fri Jan 21, 2022 10:12 pm, edited 1 time in total.

Dimensionist
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Re: Expeditions: Rome

Post by Dimensionist »

Does anyone know what data type the tannery, lumber mills, quarries and iron mines are?

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Bobbeh
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Re: Expeditions: Rome

Post by Bobbeh »

Hi guys!

Sorry i've been playing too much and forgot to update ya'll :D

1.0 uploaded on first post new toys and old:

Options:
Unlimited Movement
God mode (50 life)
God mode (50 life) & 1 hit kills
Denarii
Slaves
Rations
Medicine
Selected Character XP
Selected Character Skillpoints
Armour
Armour Max
Health
Health Max
Movement stat
Shield Strengt

sombra
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Re: Expeditions: Rome

Post by sombra »

-EDIT-
looks like some options needs me to play a bit more far into the game, some suddenly works but some still ??

Sir_Devil
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Re: Expeditions: Rome

Post by Sir_Devil »

Dimensionist wrote:
Fri Jan 21, 2022 10:00 pm
Does anyone know what data type the tannery, lumber mills, quarries and iron mines are?
Yea, I'd love if the base building recourses could be added too! +1

@Bobbeh, thanks for making and sharing the script, highly appreciated!

j2kool3816
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Re: Expeditions: Rome

Post by j2kool3816 »

Is it just me or do all the old options i.e. everything on the table up until the medicine, work, but none of the new ones do?

Dimensionist
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Re: Expeditions: Rome

Post by Dimensionist »

Alright, using the table provided, I added the values for the building resources. Pretty easy really, so all credit should go to Bobbeh.

Here's the table updated with building resources. Now as long as we can edit item quantity in the Crafting tab, along with praetorian approval, I think I'd be set for all the cheats I'd want for this game. :D
ExpeditionsRome-Win64-Shipping.CT
(10.81 KiB) Downloaded 2532 times
EDIT: Oh, one thing - the values don't automatically update on-screen, but don't worry. You can still buy with the changed values, and if you save and reload, the values should show.

Sxsxarael
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Re: Expeditions: Rome

Post by Sxsxarael »

j2kool3816 wrote:
Sat Jan 22, 2022 3:23 am
Is it just me or do all the old options i.e. everything on the table up until the medicine, work, but none of the new ones do?
Same on my end.

hackbeater
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Re: Expeditions: Rome

Post by hackbeater »

Sxsxarael wrote:
Sat Jan 22, 2022 3:28 am
j2kool3816 wrote:
Sat Jan 22, 2022 3:23 am
Is it just me or do all the old options i.e. everything on the table up until the medicine, work, but none of the new ones do?
Same on my end.
same ,nothing under medicine work

Pastero
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Re: Expeditions: Rome

Post by Pastero »

selected character xp worked once for me for the main char but that's it, couldn't trigger it anymore :/

hackbeater
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Re: Expeditions: Rome

Post by hackbeater »

Pastero wrote:
Sat Jan 22, 2022 6:07 am
selected character xp worked once for me for the main char but that's it, couldn't trigger it anymore :/
yes,it(xp only) only works for the main character and even for the main character you need to keep playing the game and keep checking again and again and pray values for

Pastero
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Re: Expeditions: Rome

Post by Pastero »

ok so tried it again....xp for selected char worked for me but ONLY after starting up a save so here is what I did
1) quit the game to desktop, quit cheat engine
2) start up game and load save and ALT+TAB out (don't even move)
3) start cheat engine and table
4) go back to game, open skill menu
5) check CE for values
6) if xp for selected char is ??? rotate between skills/stat etc screens but don't close that tab
7) once xp is filled changed it 50k
8) if u keep selecting other chars it should work now (put everyone on 50k)
9) you need to get xp in a legit way after cheating some in for the game to give u the level up
10) once you are leveled search for unspent skill point (exact value, 4 byte so default settings)
11) find value, cheat in some skill points and repeat this for every char you have

it's long but works for me :)

tfigment
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Re: Expeditions: Rome

Post by tfigment »

WARNING: This table exposes raw values from the game. Edits are not known to be 100% safe to set to anything that can be envisioned. Please be use other tables if you are expecting 100% safe tables. Use with care if you do use.
--
Here is an alternate pointer table that overlaps the others posted. Currently focusing on exposing character stats. Will focus on items more if there is interesting things that can be done. Possible this could work with gog as its using aobscans but I dont have it to test.

Mostly exposes most of the gameplay stats for inspection and testing. Its work in progress so there is a lot of data that is not actually useful or wrong that I was exploring Arrays/additions/multipliers that probably should not be touched but Modified Value seems to work for lot of stats.

The pointer changes when loading locations as it hooks functions the game uses then. But basically is stable when used on the stats/inventory screens. Trying to freeze values could be dangerous as a result so that is not recommended.
Change log:
v2: Add last accessed item (exposes stack count, charges on items). Non stackable items are cannot be duped yet.
v3: Add party manager. Can edit approval values for some characters.
v4: Correct offsets used in table for stats which may be source of instability people have
v5: Add Cheat Manager : Infinite AP/Charges
v6: Change pointers for cheat manager as they change on reload
v7: experimental add perks, add Item Base/Affix Stats
v8: change cheat manager again to more reliable address. Hide addperks behind stronger language.
v9: Add more modifier arrays on the UItems
v10: Add playthrough difficulty settings. Archive old tables.
v11: Fix some item editor arrays point at the same address instead of the actual address
v12: Add last access cohort for accessing armies. Mostly works when launching in the field.
v13: New more stable Cohort pointer. Also new Add Perk process (Instructions)
v14: Helper functions for resizing Item Stat Arrays (Instructions)
v15: Add Remove Perk to remove unwanted perks. Add Item skills. Add Water, Recruits. Move perk functions to character
v16: Fix crash on Last Access Cohort due to bad AOB implementation
v17: Add Experimental 'Try Create Similar Item' which creates item from anothers definition.
v18: Add Experimental 'Try Create Item From Definition Address' use user entered address instead of another item (Instructions)
v19: Change Try Create Item to use AOB scan rather than symbol name lookup
v20: Update for 1.3
v21: Update for 1.3.0.19.61884
v22: Update for 1.4.0.87.62286
v23: Fix Unspent Skill Points address
v24: Fix Try Add Perk to use correct entity id. Add more experimental features.
v25: N/A
v26: Update the global pointers.
Attachments
ExpeditionsRome-figment-v26.CT
17/Sep: Fix offsets to global resources
(1007.66 KiB) Downloaded 7136 times
ExpeditionsRome-figment-v24.CT
3/May: Fix Try Add Perk to use correct entity id
(864.1 KiB) Downloaded 4109 times
ExpeditionsRome-figment-v23.CT
17/Apr: Fix Unspent Skill Points address
(813.23 KiB) Downloaded 1494 times
ExpeditionsRome-figment-v22.CT
15/Apr: Update for 1.4.0.87.62286
(812.04 KiB) Downloaded 1065 times
ExpeditionsRome-figment-v21.CT
30/Mar: Update for 1.3.0.19.61884
(846.72 KiB) Downloaded 1246 times
ExpeditionsRome-figment-v20.CT
20/Feb: Update for 1.3
(846.94 KiB) Downloaded 2305 times
0FR-ExpeditionsRome-figment-v19.CT
5/Feb: Use AOB rather than function names for Try Create Item
(846.8 KiB) Downloaded 1927 times
0FR-ExpeditionsRome-figment-v18.CT
31/Jan: Simpler 'Try Create Item From Definition Address'
(846.07 KiB) Downloaded 1420 times
-ExpeditionsRome-figment-v17.CT
30/Jan: Add Experimental 'Try Create Similar Item' which creates item from anothers definition.
(838.18 KiB) Downloaded 712 times
ExpeditionsRome-figment-v16.CT
(862.41 KiB) Downloaded 1423 times
Rome-Tables-Archive.7z
Archive of prior tables. password: fearless
(74.64 KiB) Downloaded 1449 times
Last edited by tfigment on Sat Sep 17, 2022 2:56 pm, edited 36 times in total.

spraypaint295
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Re: Expeditions: Rome

Post by spraypaint295 »

tfigment wrote:
Sat Jan 22, 2022 6:43 am
Here is an alternate pointer table that overlaps the others posted. Currently focusing on exposing character stats. Will focus on items more if there is interesting things that can be done. Possible this could work with gamepass as its using aobscans but I dont have it to test.

Mostly exposes most of the gameplay stats for inspection and testing. Its work in progress so there is a lot of data that is not actually useful or wrong that I was exploring Arrays/additions/multipliers that probably should not be touched but Modified Value seems to work for lot of stats.

The pointer changes when loading locations as it hooks functions the game uses then. But basically is stable when used on the stats/inventory screens. Trying to freeze values could be dangerous as a result so that is not recommended.
That's pretty awesome. Did you happen to find anything related to character perks?

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