romilius wrote: ↑Mon Jan 31, 2022 4:47 pm
...
I don't know what else you did with the Blades, if you've upgraded them or also activated skills that the Blades are used with. If so, you have to REMOVE everything you did. So.. open the Loot List (the link is on page 1) and on T column you have a command. Change AddResource to RemoveResource and start removing everything related to Blades you did. Ctrl+F is your friend in that Excel. You might need to save game, close it (as in kill the game, not exit to main menu), re-open it, load save -- for it to work <- Do this once you're removed everything you know has to do with Blades. Test either way. I hope you have a save-game BEFORE getting the Blades...
Example:
game.Wallets.RemoveResource("HERO", "Blades", 1, "NO_TELEMETRY")
The above removes the Blades.
This is what happens when you acquire the Blades:
Code: Select all
function LuaHook_RetrieveBlades_Start()
PopUICreatureWristArmor()
local equippedWrist = playerCreature:PickupGetPickupNameInSlot("ArmorWrist")
if equippedWrist ~= "" then
retrieveBlades_Wrist = equippedWrist
playerCreature:PickupRelinquish(equippedWrist)
end
LD.AddRecipe_Safe("HERO", "Recipe_ReinforceBlades_Tier02")
LD.AddRecipe_Safe("HERO", "Blades_Tier01_Melee_Node01_SubNode03")
LD.AddRecipe_Safe("HERO", "Blades_Tier01_Melee_Node01_SubNode02")
game.Wallets.AddResource("HERO", "Blades_Toss_Light_Unlock", 1, "NO_TELEMETRY")
LD.AddRecipe_Safe("HERO", "Blades_Toss_Light_Unlock")
LD.AddRecipe_Safe("HERO", "Blades_Momentum_01")
LD.AddRecipe_Safe("HERO", "Blades_Tier01_Bare_Node01")
end
function LuaHook_RetrieveBlades()
PopUICreatureWristArmor()
if retrieveBlades_Wrist ~= nil then
playerCreature:PickupAcquire(retrieveBlades_Wrist)
end
end
So undo everything in that table with the opposite command (AddRecipe -> RemoveRecipe; AddResouce -> RemoveResource):
game.Wallets.RemoveRecipe("HERO", "Recipe_ReinforceBlades_Tier02")
game.Wallets.RemoveRecipe("HERO", "Blades_Tier01_Melee_Node01_SubNode03")
game.Wallets.RemoveRecipe("HERO", "Blades_Tier01_Melee_Node01_SubNode02")
game.Wallets.RemoveResource("HERO", "Blades_Toss_Light_Unlock", 1, "NO_TELEMETRY")
game.Wallets.RemoveRecipe("HERO", "Blades_Toss_Light_Unlock")
game.Wallets.RemoveRecipe("HERO", "Blades_Momentum_01")
game.Wallets.RemoveRecipe("HERO", "Blades_Tier01_Bare_Node01")
That's all I got.