leviathan_one wrote: ↑Sun Jan 23, 2022 7:42 pm
iethanhuntz wrote: ↑Sun Jan 23, 2022 6:51 pm
leviathan_one wrote: ↑Sun Jan 23, 2022 6:14 pm
I found that when I use Rune Stats modifier blocks/parry stops working. I've tried to load save without stats modification and then blocks/parry works fine.
Also when I replace modified runes when runes with default stats, then block starts working again
Does anyone know how use Rune Stats modifier and avoid blocks/parry issue?
Don't use Rune Stat Modifier, instead modify value for Yggdrasil's Dew to give permanent stats, it's a better way ... you can give 450 max in each category and 9500 for vitality.
Thank you! Could you advise where I can get the CE table with Yggdrasil's Dew addresses? In the last version of the table I didn't find it
Here you go, run these in Console UDF and you are good to go.
game.Wallets.AddResource("HERO", "FocusBoatLoot", 450, "NO_TELEMETRY")
game.Wallets.AddResource("HERO", "RunicBoatLoot", 450, "NO_TELEMETRY")
game.Wallets.AddResource("HERO", "LuckBoatLoot", 450, "NO_TELEMETRY")
game.Wallets.AddResource("HERO", "ResistanceBoatLoot", 9500, "NO_TELEMETRY")
game.Wallets.AddResource("HERO", "DefenseBoatLoot", 450, "NO_TELEMETRY")
game.Wallets.AddResource("HERO", "StrengthBoatLoot", 450, "NO_TELEMETRY")