God of War [Engine:Unknown]

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Ruff Ghanor
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Re: God of War [Engine:Unknown]

Post by Ruff Ghanor »

DivineRIku wrote:
Sat Jan 15, 2022 11:00 pm
Ruff Ghanor wrote:
Sat Jan 15, 2022 10:56 pm
Spoiler
cfemen wrote:
Sat Jan 15, 2022 8:29 pm


its integer ( 4 Bytes ) for every resource in the inventory:
Image
//
My currently list "Internal-Name | Display-Name | Hash":

Code: Select all

Names["EconomyXP"] = "XP" --027813962AA4FD9C
Names["Hacksilver"] = "Hacksilver" --016E187833871D3E
Names["HiltReinforcement1"] = "World Serpent Scale Fragment" --0065F9F9E69EAECC
Names["ReinforcementCommon"] = "Soft Svartalfheim Steel" --023036E1D415A119
Names["ReinforcementUncommon"] = "Solid Svartalfheim Steel" --03E89437752A9A4A
Names["TalismanReinforcement"] = "Dust of Realms" --03F6A02F3B31EE0D
Names["BoatLoot"] = "Aegirs Gold" --03F0DDBA03E6CE37
Names["LeiptrAlloy"] = "Leiptr Alloy" --0084A83FB24F4CFD
Names["AxeReinforcement"] = "Frozen Flame" --0301741DB374CDE4
Names["UB_Token"] = "Corrupted Remnant" --019A5962FFE5FAF8
Buddy I appreciate it but you're gonna need some more detail cause I dont know where you got that screenshot from. You are talking to a total noob here.
Spoiler
Codes worked great, thanks o/
To those wondering how to make it work, copy/paste the codes already present on the script and change the hashes to those shown there:

Image

Then add the addresses manually under it by adding +8 to each ptable, but keep the pointer in 30 like this:

Image
Those prints are the original Sunbeam ct after i added the hashes provided by cfemen:

Code: Select all

// Trampolines+10

[ENABLE]

alloc( InventoryReaderHook, 0x1000 )
registersymbol( InventoryReaderHook )
label( InventoryReader_o )
registersymbol( InventoryReader_o )
label( pTable )
registersymbol( pTable )

InventoryReaderHook:
mov rcx,016E187833871D3E
cmp rax,rcx
jne short @f
  mov [pTable+00],r13
@@:
mov rcx,027813962AA4FD9C
cmp rax,rcx
jne short @f
  mov [pTable+08],r13
WorldSerpentScaleFragment:
mov rcx,0065F9F9E69EAECC
cmp rax,rcx
jne short @f
  mov [pTable+16],r13
SoftSvartalfheimSteel:
mov rcx,023036E1D415A119
cmp rax,rcx
jne short @f
  mov [pTable+24],r13
SolidSvartalfheimSteel:
mov rcx,03E89437752A9A4A
cmp rax,rcx
jne short @f
  mov [pTable+32],r13
DustofRealms:
mov rcx,03F6A02F3B31EE0D
cmp rax,rcx
jne short @f
  mov [pTable+40],r13
AegirsGold:
mov rcx,03F0DDBA03E6CE37
cmp rax,rcx
jne short @f
  mov [pTable+48],r13
LeiptrAlloy:
mov rcx,0084A83FB24F4CFD
cmp rax,rcx
jne short @f
  mov [pTable+56],r13
FrozenFlame:
mov rcx,0301741DB374CDE4
cmp rax,rcx
jne short @f
  mov [pTable+64],r13
CorruptedRemnant:
mov rcx,019A5962FFE5FAF8
cmp rax,rcx
jne short @f
  mov [pTable+72],r13
InventoryReader_o:
readmem( InventoryReader, 8 )
jmp far InventoryReader+8

align 10 CC

pTable:
dq 0

Trampolines+10:
jmp far InventoryReaderHook

align 10 CC

InventoryReader:
jmp Trampolines+10
nop 3

[DISABLE]

InventoryReader:
readmem( InventoryReader_o, 8 )

unregistersymbol( pTable )
unregistersymbol( InventoryReader_o )
dealloc( InventoryReaderHook )
unregistersymbol( InventoryReaderHook )
There's a big chance i've done this the wrong way, but it worked for me.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Kamse
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Re: God of War [Engine:Unknown]

Post by Kamse »

Just made mine with previous informations, thanks to all members who shared them (@SunBeam, @Mister Modification, @cfemen).
Edit the inventory script with this one:
Spoiler

Code: Select all

// Trampolines+10

[ENABLE]

alloc( InventoryReaderHook, 0x1000 )
registersymbol( InventoryReaderHook )
label( InventoryReader_o )
registersymbol( InventoryReader_o )
label( pTable )
registersymbol( pTable )

InventoryReaderHook:
mov rcx,016E187833871D3E // Hacksilver
cmp rax,rcx
jne short @f
  mov [pTable+00],r13
@@:
mov rcx,027813962AA4FD9C // XP
cmp rax,rcx
jne short @f
  mov [pTable+08],r13
@@:
mov rcx,0065F9F9E69EAECC // World Serpent Scale Fragment
cmp rax,rcx
jne short @f
  mov [pTable+10],r13
@@:
mov rcx,023036E1D415A119 // Soft Svartalfheim Steel
cmp rax,rcx
jne short @f
  mov [pTable+18],r13
@@:
mov rcx,03E89437752A9A4A // Solid Svartalfheim Steel
cmp rax,rcx
jne short @f
  mov [pTable+20],r13
@@:
mov rcx,03F6A02F3B31EE0D // Dust of Realms
cmp rax,rcx
jne short @f
  mov [pTable+28],r13
@@:
mov rcx,03F0DDBA03E6CE37 // Aegirs Gold
cmp rax,rcx
jne short @f
  mov [pTable+30],r13
@@:
mov rcx,0084A83FB24F4CFD // Leiptr Alloy
cmp rax,rcx
jne short @f
  mov [pTable+38],r13
@@:
mov rcx,0301741DB374CDE4 // Frozen Flame
cmp rax,rcx
jne short @f
  mov [pTable+40],r13
@@:
mov rcx,019A5962FFE5FAF8 // Corrupted Remnant
cmp rax,rcx
jne short @f
  mov [pTable+48],r13
InventoryReader_o:
readmem( InventoryReader, 8 )
jmp far InventoryReader+8

align 10 CC

pTable:
dq 0

Trampolines+10:
jmp far InventoryReaderHook

align 10 CC

InventoryReader:
jmp Trampolines+10
nop 3

[DISABLE]

InventoryReader:
readmem( InventoryReader_o, 8 )

unregistersymbol( pTable )
unregistersymbol( InventoryReader_o )
dealloc( InventoryReaderHook )
unregistersymbol( InventoryReaderHook )
Then add some checkboxes (just copy/paste the default ones) with the relevant values (ex: Aegirs Gold is pTable+30 in the script, so edit your pointer value).
It's a real quick fix, we might get an inventory parser if SunBeam is in the mood (and have time) for it.

Edit:
Please if you've downloaded it, tell me if it works for you (and hit the thanks button ? :oops: )
Edited version with the full script, now. Please redownload.
Edit2:
Table removed for not really working for others but me... And reuploaded since it's seems to work in the end :)

Remember, you need to activate the script, go into your inventory and back to let the script fill the values.
Attachments
GoW (SB+Rage+Arrow+Edit2).CT
(54.24 KiB) Downloaded 301 times
Last edited by Kamse on Sat Jan 15, 2022 11:49 pm, edited 6 times in total.

DivineRIku
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Re: God of War [Engine:Unknown]

Post by DivineRIku »

Kamse wrote:
Sat Jan 15, 2022 11:15 pm
Just made mine with previous informations, thanks to all members who shared them (@SunBeam, @Mister Modification, @cfemen).
Edit the inventory script with this one:

Code: Select all

// Trampolines+10

[ENABLE]

alloc( InventoryReaderHook, 0x1000 )
registersymbol( InventoryReaderHook )
label( InventoryReader_o )
registersymbol( InventoryReader_o )
label( pTable )
registersymbol( pTable )

InventoryReaderHook:
mov rcx,016E187833871D3E // Hacksilver
cmp rax,rcx
jne short @f
  mov [pTable+00],r13
@@:
mov rcx,027813962AA4FD9C // XP
cmp rax,rcx
jne short @f
  mov [pTable+08],r13
@@:
mov rcx,0065F9F9E69EAECC // World Serpent Scale Fragment
cmp rax,rcx
jne short @f
  mov [pTable+10],r13
@@:
mov rcx,023036E1D415A119 // Soft Svartalfheim Steel
cmp rax,rcx
jne short @f
  mov [pTable+18],r13
@@:
mov rcx,03E89437752A9A4A // Solid Svartalfheim Steel
cmp rax,rcx
jne short @f
  mov [pTable+20],r13
@@:
mov rcx,03F6A02F3B31EE0D // Dust of Realms
cmp rax,rcx
jne short @f
  mov [pTable+28],r13
@@:
mov rcx,03F0DDBA03E6CE37 // Aegirs Gold
cmp rax,rcx
jne short @f
  mov [pTable+30],r13
@@:
mov rcx,0084A83FB24F4CFD // Leiptr Alloy
cmp rax,rcx
jne short @f
  mov [pTable+38],r13
@@:
mov rcx,0301741DB374CDE4 // Frozen Flame
cmp rax,rcx
jne short @f
  mov [pTable+40],r13
@@:
mov rcx,019A5962FFE5FAF8 // Corrupted Remnant
cmp rax,rcx
jne short @f
  mov [pTable+48],r13
InventoryReader_o:
readmem( InventoryReader, 8 )
jmp far InventoryReader+8

align 10 CC

pTable:
dq 0

Trampolines+10:
jmp far InventoryReaderHook

align 10 CC

InventoryReader:
jmp Trampolines+10
nop 3

[DISABLE]

InventoryReader:
readmem( InventoryReader_o, 8 )

unregistersymbol( pTable )
unregistersymbol( InventoryReader_o )
dealloc( InventoryReaderHook )
unregistersymbol( InventoryReaderHook )
Then add some checkboxes (just copy/paste the default ones) with the relevant values (ex: Aegirs Gold is pTable+30 in the script, so edit your pointer value).
It's a real quick fix, we might get an inventory parser if SunBeam is in the mood (and have time) for it.
Everytime I try to initalize it says error in line 63

asdrubal
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Re: God of War [Engine:Unknown]

Post by asdrubal »

hey thanks guys , i was quite about to ask everyone for the creation of a trainer for this game , it have a lot to offer

DivineRIku
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Re: God of War [Engine:Unknown]

Post by DivineRIku »

<<Lua error in the script at line 3:[string "local syntaxcheck,memrec=...
..."]:6:
>> 'aob_to_InventoryReader' not found. << >>

Fresh CT. when I hit the button

zoomuniversalbox
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Joined: Sat Jan 15, 2022 10:51 pm
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Re: God of War [Engine:Unknown]

Post by zoomuniversalbox »

Isn't there a table for totally ignorant people like me?

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Kamse
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Re: God of War [Engine:Unknown]

Post by Kamse »

Ok, sorry, i don't know why but CheatEngine didn't save my edited script. Hold on for a while, i'll try to upload a little fix.

Drinkie
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Re: God of War [Engine:Unknown]

Post by Drinkie »

Kamse wrote:
Sat Jan 15, 2022 11:15 pm
Just made mine with previous informations, thanks to all members who shared them (@SunBeam, @Mister Modification, @cfemen).
Edit the inventory script with this one:
Spoiler

Code: Select all

// Trampolines+10

[ENABLE]

alloc( InventoryReaderHook, 0x1000 )
registersymbol( InventoryReaderHook )
label( InventoryReader_o )
registersymbol( InventoryReader_o )
label( pTable )
registersymbol( pTable )

InventoryReaderHook:
mov rcx,016E187833871D3E // Hacksilver
cmp rax,rcx
jne short @f
  mov [pTable+00],r13
@@:
mov rcx,027813962AA4FD9C // XP
cmp rax,rcx
jne short @f
  mov [pTable+08],r13
@@:
mov rcx,0065F9F9E69EAECC // World Serpent Scale Fragment
cmp rax,rcx
jne short @f
  mov [pTable+10],r13
@@:
mov rcx,023036E1D415A119 // Soft Svartalfheim Steel
cmp rax,rcx
jne short @f
  mov [pTable+18],r13
@@:
mov rcx,03E89437752A9A4A // Solid Svartalfheim Steel
cmp rax,rcx
jne short @f
  mov [pTable+20],r13
@@:
mov rcx,03F6A02F3B31EE0D // Dust of Realms
cmp rax,rcx
jne short @f
  mov [pTable+28],r13
@@:
mov rcx,03F0DDBA03E6CE37 // Aegirs Gold
cmp rax,rcx
jne short @f
  mov [pTable+30],r13
@@:
mov rcx,0084A83FB24F4CFD // Leiptr Alloy
cmp rax,rcx
jne short @f
  mov [pTable+38],r13
@@:
mov rcx,0301741DB374CDE4 // Frozen Flame
cmp rax,rcx
jne short @f
  mov [pTable+40],r13
@@:
mov rcx,019A5962FFE5FAF8 // Corrupted Remnant
cmp rax,rcx
jne short @f
  mov [pTable+48],r13
InventoryReader_o:
readmem( InventoryReader, 8 )
jmp far InventoryReader+8

align 10 CC

pTable:
dq 0

Trampolines+10:
jmp far InventoryReaderHook

align 10 CC

InventoryReader:
jmp Trampolines+10
nop 3

[DISABLE]

InventoryReader:
readmem( InventoryReader_o, 8 )

unregistersymbol( pTable )
unregistersymbol( InventoryReader_o )
dealloc( InventoryReaderHook )
unregistersymbol( InventoryReaderHook )
Then add some checkboxes (just copy/paste the default ones) with the relevant values (ex: Aegirs Gold is pTable+30 in the script, so edit your pointer value).
It's a real quick fix, we might get an inventory parser if SunBeam is in the mood (and have time) for it.

Edit:
Please if you've downloaded it, tell me if it works for you (and hit the thanks button ? :oops: )
The inventory part hasn't worked for me it's just showing P->00000030 for all the addresses but when i look at the pointer section when editing the addresses they are all different for example soft steel is pTable+18 and hard steel is +20

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Kamse
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Re: God of War [Engine:Unknown]

Post by Kamse »

Please redownload now and tell me.

DivineRIku
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Re: God of War [Engine:Unknown]

Post by DivineRIku »

zoomuniversalbox wrote:
Sat Jan 15, 2022 11:29 pm
Isn't there a table for totally ignorant people like me?
lol you said it, im still trying to find where to pull up and edit the script, then how to add checkboxes, its only letting me do headers and groups

DivineRIku
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Re: God of War [Engine:Unknown]

Post by DivineRIku »

Drinkie wrote:
Sat Jan 15, 2022 11:30 pm
Kamse wrote:
Sat Jan 15, 2022 11:15 pm
Just made mine with previous informations, thanks to all members who shared them (@SunBeam, @Mister Modification, @cfemen).
Edit the inventory script with this one:
Spoiler

Code: Select all

// Trampolines+10

[ENABLE]

alloc( InventoryReaderHook, 0x1000 )
registersymbol( InventoryReaderHook )
label( InventoryReader_o )
registersymbol( InventoryReader_o )
label( pTable )
registersymbol( pTable )

InventoryReaderHook:
mov rcx,016E187833871D3E // Hacksilver
cmp rax,rcx
jne short @f
  mov [pTable+00],r13
@@:
mov rcx,027813962AA4FD9C // XP
cmp rax,rcx
jne short @f
  mov [pTable+08],r13
@@:
mov rcx,0065F9F9E69EAECC // World Serpent Scale Fragment
cmp rax,rcx
jne short @f
  mov [pTable+10],r13
@@:
mov rcx,023036E1D415A119 // Soft Svartalfheim Steel
cmp rax,rcx
jne short @f
  mov [pTable+18],r13
@@:
mov rcx,03E89437752A9A4A // Solid Svartalfheim Steel
cmp rax,rcx
jne short @f
  mov [pTable+20],r13
@@:
mov rcx,03F6A02F3B31EE0D // Dust of Realms
cmp rax,rcx
jne short @f
  mov [pTable+28],r13
@@:
mov rcx,03F0DDBA03E6CE37 // Aegirs Gold
cmp rax,rcx
jne short @f
  mov [pTable+30],r13
@@:
mov rcx,0084A83FB24F4CFD // Leiptr Alloy
cmp rax,rcx
jne short @f
  mov [pTable+38],r13
@@:
mov rcx,0301741DB374CDE4 // Frozen Flame
cmp rax,rcx
jne short @f
  mov [pTable+40],r13
@@:
mov rcx,019A5962FFE5FAF8 // Corrupted Remnant
cmp rax,rcx
jne short @f
  mov [pTable+48],r13
InventoryReader_o:
readmem( InventoryReader, 8 )
jmp far InventoryReader+8

align 10 CC

pTable:
dq 0

Trampolines+10:
jmp far InventoryReaderHook

align 10 CC

InventoryReader:
jmp Trampolines+10
nop 3

[DISABLE]

InventoryReader:
readmem( InventoryReader_o, 8 )

unregistersymbol( pTable )
unregistersymbol( InventoryReader_o )
dealloc( InventoryReaderHook )
unregistersymbol( InventoryReaderHook )
Then add some checkboxes (just copy/paste the default ones) with the relevant values (ex: Aegirs Gold is pTable+30 in the script, so edit your pointer value).
It's a real quick fix, we might get an inventory parser if SunBeam is in the mood (and have time) for it.

Edit:
Please if you've downloaded it, tell me if it works for you (and hit the thanks button ? :oops: )
The inventory part hasn't worked for me it's just showing P->00000030 for all the addresses but when i look at the pointer section when editing the addresses they are all different for example soft steel is pTable+18 and hard steel is +20
Yeah, same here, it wont even let me check the boxes, I can initialize and turn on the hook inventory reader now. but as far as individual items....its a hard no. Thank you for the trouble of doing this though.

UPDATE:!!! Wait, now its working for some reason, I can check it after changing the values. IDK why though.

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Kamse
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Re: God of War [Engine:Unknown]

Post by Kamse »

Weird, it works for me. Well too bad, gonna delete it and let the real ones share their work.

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Adnan008
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Re: God of War [Engine:Unknown]

Post by Adnan008 »

Kamse wrote:
Sat Jan 15, 2022 11:41 pm
Weird, it works for me. Well too bad, gonna delete it and let the real ones share their work.
it was actually working for me except Leiptr Alloy, glad i downloaded :D

Drinkie
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Re: God of War [Engine:Unknown]

Post by Drinkie »

It's kinda working best as i can tell it didn't load the values for the soft steel and frozen flame until i left the inventory

DivineRIku
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Re: God of War [Engine:Unknown]

Post by DivineRIku »

Kamse wrote:
Sat Jan 15, 2022 11:41 pm
Weird, it works for me. Well too bad, gonna delete it and let the real ones share their work.
Yeah, me and cheat engine, never had a good relationship, but everything works except the Leiptr Alloy, I also need some hardened steel but dont know how to add to the script correctly so imma leave it alone.

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