Bloodgutter wrote: ↑Fri Jan 21, 2022 9:34 am
russelsteapot wrote: ↑Fri Jan 21, 2022 7:24 am
@Bloodgutter, thank you so much! how exactly did you find it? Is there a file to be decompiled that we can see the commands?
And in the loot list; unique runes' command could be changed with "GenerateRune".
I am creating an excel file with all unique enchantments to be added in the main excel file.
I've dumped the game process with task manager, opened it with HxD (program mentioned earlier by Sun) and searched for "RuneCreator_Unique_"
As you can see GenerateRune is there at the beggining and it looks familiar to AddResource
I've figured that "GenerateRune" is more likely a function and not an resource name so I said to myself "what can go wrong?"
Honestly it's just trial & error buddy
From the picture I can make out
game.Wallets.GenerateRune("HERO", "RuneCreator_Unique_Valkyrie03", 1, "NO_TELEMETRY") - Eye of the Winged Chosen
game.Wallets.GenerateRune("HERO", "RuneCreator_Unique_Valkyrie04", 1, "NO_TELEMETRY") - Feathers of the Fallen Servant
game.Wallets.GenerateRune("HERO", "RuneCreator_Unique_Dragon01", 1, "NO_TELEMETRY") - Brilliant Mark of the Dragon
game.Wallets.GenerateRune("HERO", "RuneCreator_Unique_Dragon02", 1, "NO_TELEMETRY") - Brilliant Scale of the Chained
game.Wallets.GenerateRune("HERO", "RuneCreator_Unique_Corruption", 1, "NO_TELEMETRY") - Ivaldi's Corrupted Mind