Hi,
if you look at the Main post you will see that Excel that
SunBeam and
Me made is updated, you can use the
Add Resource script to add equip.
how it works:
double-click the PERM_Hash on the first column,copy the hash, paste the hash into Item Hash memory record.
e.g if you want the
Retribution+ axe pommel:
You will see several yellow rows, this means these hashes didn't work at our end while quick testing, but this does not mean that they are not working!
Some of them are probably doing nothing useful, some others require some items in the inventory in order for it to work.
e.g a Blade Pommel can only be added to the inventory if the
Blade Slot is unlocked
More infos for some of the equip requirements :
viewtopic.php?p=230804#p230804
Thanks @russelsteapot for sharing that Info!
at the right side is also a
Note section that you should read, for some tested items there is a note with important infos, e.g if its needs a base item first.
if a row contains only:
--PERM_Hash
--Offset
--INV_Hash
--Internal Name
then we didn't test that yet if the hash does work or not
//
Summary:
Yellow Line = not working(or the game does not show anything that got added ) or requires an base item/slot first.
Red Line = crashed the game
No Game Name = not tested
Has a Game Name = its tested and working - you may have to take a look at the right
Note section for additional infos
//
there is also a small Lua script I made:
Code: Select all
{$lua}
if syntaxcheck then return end
[ENABLE]
local str = readFromClipboard()
local p = getAddress( "_itemhash" )
local hash = tonumber( str,16 )
writeQword( p, hash )
sleep(10)
local AddResource = getAddressSafe( "_AddResource" )
if AddResource ~= nil then
executeCodeEx( 0, nil, AddResource )
end
printf( "done: %X", hash )
return "assert(true)"
[DISABLE]
this allows you to add a item/resource from your clipboard.
e.g just copy any PERM_Hash and execute this script.
edit -> how to add this script:
-open
Memory View
-Tools->Auto Assemble
-Paste Code into it
-File->Assign to current cheat table
save the table, done
//
how to contribute:
Like I already said we didn't test every hash, so you can try out every hash that is not tested yet ( the ones without
Game Names )
it would be great if you could do it like in the Excel with infos if its a weapon/armor and which category and so on.
If you contribute enough we will add that Infos to our Excel File!
Thats it, happy spawning!
///
Edit:
quick helper script for
SunBeams updated table, this grabs a string from clipboard and executes the Lua command to spawn 1 item, this makes testing lots of items way easier.
note : it does now need the
Internal Name and not the Hash!
Code: Select all
{$lua}
if syntaxcheck then return end
[ENABLE]
local str = readFromClipboard()
command ( "game.Wallets.AddResource('HERO', '"..str.."', 1, 'NO_TELEMETRY')" )
printf( "Done: "..str )
return "assert(true)"
[DISABLE]