Ready or Not | Cheat Engine Table v1.0

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Burebista
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Re: Ready or Not | Cheat Engine Table v1.0

Post by Burebista »

Hello,
I cant manage to find health

Code: Select all

[ENABLE]


aobscanmodule(health,ReadyOrNot-Win64-Shipping.exe,4C 8B B9 50 02 00 00 33)
alloc(newmem,$1000,health)

label(code)
label(return)
registersymbol(newmem)


newmem:

code:
  mov r15,[rcx+00000250]
  jmp return


health+7:
jmp newmem
nop 2
return:
registersymbol(health)

[DISABLE]

health:
db 4C 8B B9 50 02 00 00


unregistersymbol(health)
dealloc(newmem)


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Fenekie
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Re: Ready or Not | Cheat Engine Table v1.0

Post by Fenekie »

ThunderDong wrote:
Sun Jan 16, 2022 5:33 am
I had a good look through the game files and you can modify your health quite easily (But not invincible as per say). I changed values to 9999999999 and died in about 30 or 40 shots. Which is a lot more than the 1 - 2 normally.
Will you share with us? :D

UhOhStinky03
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Re: Ready or Not | Cheat Engine Table v1.0

Post by UhOhStinky03 »

Update on this table? Seems the Infinite Health makes the game crash but they have removed their Anti-Cheat from the game so theoretically, using some of these scripts would work now and not end up spawning trash bags, if the addresses were updated.

acecel
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Re: Ready or Not | Cheat Engine Table v1.0

Post by acecel »

Thanks for the table, i would love a way to reduce the stress level of my team members, but i was not able to find anything.
Did anyone else tried to do something similar about the stress level ? ;)

I understand why they added it in game as it add a level of team management but i feel like it raise way to quickly, basically as soon as your team kill one person it raise one level and there is only like 4 levels or something.
SWAT teams are "used" to have to use deadly force, even more so in the context of this game as many maps are against very well armed and aggressive AI that rarely respond to "negotiation".

Outside of that the game is really amazing :wub: , even the team strategy management in real life is very well done and easy to understand/use while offering a good depth too. I loved the SWAT games when i was young, i am so happy that we finally get to experience something similar with today technology. And also every fucking map is amazing on the level design and DA part, they really set you in the "mood" immediately and immerse you into the environment you are facing.
Can't wait to see the others maps, i have only done 6 or 7 :mrgreen:

SHKVAL
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Re: Ready or Not | Cheat Engine Table v1.0

Post by SHKVAL »

Hey,

Is there a table for the latest version of the game ?

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Burebista
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Re: Ready or Not | Cheat Engine Table v1.0

Post by Burebista »

Can someone please update this table? At least invisibility or Infinite Health

FrenchyRomain
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Re: Ready or Not | Cheat Engine Table v1.0

Post by FrenchyRomain »

Is there no way to cheat without the game simply closing ? i'm going insane, i'm only playing solo and these guys are basically saying "nope :) fuck you".... i just want to "ENJOY" the campaign without constantly dying to their aimbotting AI

RogueTech
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Re: Ready or Not | Cheat Engine Table v1.0

Post by RogueTech »

FrenchyRomain wrote:
Thu Mar 07, 2024 2:47 am
Is there no way to cheat without the game simply closing ? i'm going insane, i'm only playing solo and these guys are basically saying "nope :) fuck you".... i just want to "ENJOY" the campaign without constantly dying to their aimbotting AI
I remember seeing some guy on Nexus Mods had some, but it appears all his files/links are now gone.....

N3rveMods
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Re: Ready or Not | Cheat Engine Table v1.0

Post by N3rveMods »

Updated first post with new table

trashmamal
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Re: Ready or Not | Cheat Engine Table v1.0

Post by trashmamal »

For some reason I can't get this to work, not only using CE, but also ME. Also, if this does get fixed, could you add an option to make civilians have god mode so I can finally get an S rank on Elephant

Rusty1888
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Re: Ready or Not | Cheat Engine Table v1.0

Post by Rusty1888 »

trashmamal wrote:
Sat Aug 03, 2024 5:20 am
For some reason I can't get this to work, not only using CE, but also ME. Also, if this does get fixed, could you add an option to make civilians have god mode so I can finally get an S rank on Elephant
Cause they updated the game, most mods don't work now either. There is a working mod so you don't incur penalties though.

trashmamal
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Re: Ready or Not | Cheat Engine Table v1.0

Post by trashmamal »

Rusty1888 wrote:
Sun Aug 04, 2024 10:42 pm

Cause they updated the game, most mods don't work now either. There is a working mod so you don't incur penalties though.
This mod you mentioned, does it make it so that civilians dying from suspects' gunfire won't prevent an S score? If so, mind linking it to me?

Rusty1888
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Re: Ready or Not | Cheat Engine Table v1.0

Post by Rusty1888 »

trashmamal wrote:
Mon Aug 05, 2024 4:05 pm
Rusty1888 wrote:
Sun Aug 04, 2024 10:42 pm

Cause they updated the game, most mods don't work now either. There is a working mod so you don't incur penalties though.
This mod you mentioned, does it make it so that civilians dying from suspects' gunfire won't prevent an S score? If so, mind linking it to me?
Don't think it does, but I've never really had suspects kill civs that often.

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