Hello.- I'm a really old-time monster hunter player, would it be possible to request following cheats?
- One Hit KO
- Movement Speed
- 100% application of status effects Paralyze/Sleep/Poison
I love Monster hunter and i'm working all the time.. Reaching end game is always tedious with the amount of gathering quests and silly hunts so the Movement speed + one hit is such a precious gem to rush end game with.
Thank you in advance!
Having movement speed and all buffs / debuffs, but I need more time, because I need to use some filter techniques on them.
Is it possible to have below options similar to Switch MHR?
- Instant Quest Clear / complete mission
- Skip Quest Clear Countdown
- Freeze / 9999 Sec. Quest Clear Countdown Cap
- Invisibility (no monster can touch you)
- edit skills & slots with God charms
Hopfully this will help with grinding issue.
I am having
Instant clear, skip quest cd. after finished quest.
got the timer too.
I have also some kind of Invisibility, monsters cannot attack you anymore.
There is already a table with skills & slots and charms, I won't add anything that has been found already, because it should stay unique, just on my side.
I will upload next week the updates.
Invisibility will be updated in the next update, I already have it, but need some back tracing for a better injection point.
and as said edit skills & slots editor will never be in my table.
Were you able to get "Bypass crafting requirements" to work?
It works, but unstable, I have to spent more time on the investigation.
Player anti knockback was also a pain in the ass, but I am getting better on the games engine.
Hiyo just dropping a quick heads-up that your camera pointer is set to Double instead of Float/Single and it happens to be sitting right next to the player's attack stat in memory, so changing the camera zoom is overflowing into attack. You can see it immediately if you zoom quite far out in-game and hit something, as you'll do hundreds of damage instead of 4.
I don't know CE well enough to tell you exactly what to change in your table to fix it, but I found it via REFramework's object explorer, confirmed it's a float, and I'm setting the float value in lua, which works just fine without the attack stomping effect. It's "snow.GameCamera.normalCameraOffsetZ" in-engine!