[REQ] Captain of Industry
- DeathSharp
- Noobzor
- Posts: 7
- Joined: Wed Dec 05, 2018 5:07 am
- Reputation: 3
[REQ] Captain of Industry
Awesome game, but I would love to have it in creative mode. Most item values are easily searchable and changeable (4 bytes), but I lack the knowledge to make a trainer properly work.
Game Name: Captain of Industry
Game Engine: Unity
Steam Website:
Thanks for any help,
DS
Game Name: Captain of Industry
Game Engine: Unity
Steam Website:
Thanks for any help,
DS
Last edited by DeathSharp on Tue Jan 04, 2022 4:43 am, edited 1 time in total.
- DeathSharp
- Noobzor
- Posts: 7
- Joined: Wed Dec 05, 2018 5:07 am
- Reputation: 3
Re: [REQ] Captain of Industry
I found where Money was, it's called Unity like the game engine. How do I turn this, look below, into a trainer for others?
{ Game : Captain of Industry.exe
Version:
Date : 2022-01-03
Author :
This script does blah blah blah
}
[ENABLE]
aobscan(INJECT,48 48 8B 4D F0 48 89 08 48 8B 75 F8) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rax],rcx
mov rsi,[rbp-08]
jmp return
INJECT+05:
jmp newmem
nop 2
return:
registersymbol(INJECT)
[DISABLE]
INJECT+05:
db 48 89 08 48 8B 75 F8
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 1C2FDE6BB87
1C2FDE6BB5B: 48 8D 46 48 - lea rax,[rsi+48]
1C2FDE6BB5F: 48 8B 00 - mov rax,[rax]
1C2FDE6BB62: 48 89 45 E8 - mov [rbp-18],rax
1C2FDE6BB66: 48 8B 55 C0 - mov rdx,[rbp-40]
1C2FDE6BB6A: 48 8B 4D E8 - mov rcx,[rbp-18]
1C2FDE6BB6E: 49 BB 00 BC E6 FD C2 01 00 00 - mov r11,000001C2FDE6BC00
1C2FDE6BB78: 41 FF D3 - call r11
1C2FDE6BB7B: 48 89 45 F0 - mov [rbp-10],rax
1C2FDE6BB7F: 48 8D 46 48 - lea rax,[rsi+48]
1C2FDE6BB83: 48 8B 4D F0 - mov rcx,[rbp-10]
// ---------- INJECTING HERE ----------
1C2FDE6BB87: 48 89 08 - mov [rax],rcx
// ---------- DONE INJECTING ----------
1C2FDE6BB8A: 48 8B 75 F8 - mov rsi,[rbp-08]
1C2FDE6BB8E: 48 8D 65 00 - lea rsp,[rbp+00]
1C2FDE6BB92: 5D - pop rbp
1C2FDE6BB93: C3 - ret
1C2FDE6BB94: 00 00 - add [rax],al
1C2FDE6BB96: 00 00 - add [rax],al
1C2FDE6BB98: 01 04 02 - add [rdx+rax],eax
1C2FDE6BB9B: 05 04 03 01 50 - add eax,50010304
1C2FDE6BBA0: 00 00 - add [rax],al
1C2FDE6BBA2: 00 00 - add [rax],al
}
{ Game : Captain of Industry.exe
Version:
Date : 2022-01-03
Author :
This script does blah blah blah
}
[ENABLE]
aobscan(INJECT,48 48 8B 4D F0 48 89 08 48 8B 75 F8) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rax],rcx
mov rsi,[rbp-08]
jmp return
INJECT+05:
jmp newmem
nop 2
return:
registersymbol(INJECT)
[DISABLE]
INJECT+05:
db 48 89 08 48 8B 75 F8
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 1C2FDE6BB87
1C2FDE6BB5B: 48 8D 46 48 - lea rax,[rsi+48]
1C2FDE6BB5F: 48 8B 00 - mov rax,[rax]
1C2FDE6BB62: 48 89 45 E8 - mov [rbp-18],rax
1C2FDE6BB66: 48 8B 55 C0 - mov rdx,[rbp-40]
1C2FDE6BB6A: 48 8B 4D E8 - mov rcx,[rbp-18]
1C2FDE6BB6E: 49 BB 00 BC E6 FD C2 01 00 00 - mov r11,000001C2FDE6BC00
1C2FDE6BB78: 41 FF D3 - call r11
1C2FDE6BB7B: 48 89 45 F0 - mov [rbp-10],rax
1C2FDE6BB7F: 48 8D 46 48 - lea rax,[rsi+48]
1C2FDE6BB83: 48 8B 4D F0 - mov rcx,[rbp-10]
// ---------- INJECTING HERE ----------
1C2FDE6BB87: 48 89 08 - mov [rax],rcx
// ---------- DONE INJECTING ----------
1C2FDE6BB8A: 48 8B 75 F8 - mov rsi,[rbp-08]
1C2FDE6BB8E: 48 8D 65 00 - lea rsp,[rbp+00]
1C2FDE6BB92: 5D - pop rbp
1C2FDE6BB93: C3 - ret
1C2FDE6BB94: 00 00 - add [rax],al
1C2FDE6BB96: 00 00 - add [rax],al
1C2FDE6BB98: 01 04 02 - add [rdx+rax],eax
1C2FDE6BB9B: 05 04 03 01 50 - add eax,50010304
1C2FDE6BBA0: 00 00 - add [rax],al
1C2FDE6BBA2: 00 00 - add [rax],al
}
Re: [REQ] Captain of Industry
ye please make a table or trainer out of it
Re: [REQ] Captain of Industry
would really love to have some table for this.
Re: [REQ] Captain of Industry
1+ please
Re: [REQ] Captain of Industry
Values are 4bytes. when you change the white/gold/red stuff after sometimes Trucks wont use them, you can have unlimited amount of those but they are useless.
The rest of the resources can be change but the problem is, they go to negative amount as soon as they are depleted. changing the values of items in warehouse will also results in negative.
CheatMenu worked with version 0.3.11 but it only had instant reseach and weather change cheats. game supports modding, lets hope we get some of those.
The rest of the resources can be change but the problem is, they go to negative amount as soon as they are depleted. changing the values of items in warehouse will also results in negative.
CheatMenu worked with version 0.3.11 but it only had instant reseach and weather change cheats. game supports modding, lets hope we get some of those.
-
- Expert Cheater
- Posts: 67
- Joined: Mon Mar 20, 2017 8:51 pm
- Reputation: 7
Re: [REQ] Captain of Industry
How feasible is something, 'as simple', as an editor for a storage unit? Like, you open a storage unit, and you can edit the value in the table straight away?
You can get spectacularly far on just stuffing millions of some item into a storage building, another one with an equal or bigger deficit to handle the overflow of whatever item from the harbor.
You can get spectacularly far on just stuffing millions of some item into a storage building, another one with an equal or bigger deficit to handle the overflow of whatever item from the harbor.
Re: [REQ] Captain of Industry
Done that, it goes to negative.lekkimsm2500 wrote: ↑Sat Jun 11, 2022 10:03 amHow feasible is something, 'as simple', as an editor for a storage unit? Like, you open a storage unit, and you can edit the value in the table straight away?
You can get spectacularly far on just stuffing millions of some item into a storage building, another one with an equal or bigger deficit to handle the overflow of whatever item from the harbor.
-
- Expert Cheater
- Posts: 67
- Joined: Mon Mar 20, 2017 8:51 pm
- Reputation: 7
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