UBOAT B130 (Steam)

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Zpyzix
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Re: UBOAT B130 (Steam)

Post by Zpyzix »

dick_pritchard wrote:
Thu Aug 08, 2024 10:44 pm
I'm imagining this wont persist past update as this DLL was modified in todays update?
Indeed, it crashes the game now.

Edit: and it updated again, lol

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

babushkin
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Re: UBOAT B130 (Steam)

Post by babushkin »

Evoc wrote:
Wed Aug 07, 2024 10:51 pm
Made it for when I was playing, sharing in case anyone else wants to use it - Allows using the console without a warning/disabling achievements.
Extract to UBOAT\UBOAT_Data\Managed

Also made it so if your save already had achievements disabled, then it will show the popup and after confirming it will re-enable achievements for the save again.

Edit: Figured it out - tested with budget over 1 million and it gave the achievement. Enable console with Excel sheet. Feel free to dload and replace the file as above. Essentially I removed the check whether your game used the dev console. Helps to have savefile without the devconsole flag - can be fixed with dnSpy.

Method I changed for people who want to poke around - likely will have to do it after every update:

Code: Select all

namespace UBOAT.Game.UI.DevConsole
{
	// Token: 0x02000284 RID: 644
	[NonSerializedInGameState]
	public partial class DevConsole : MonoBehaviour, ICreateListener
	{
		// Token: 0x06001621 RID: 5665 RVA: 0x000B908C File Offset: 0x000B728C
		public static void Submit(string cmd)
		{
			//REMOVED BOTH IF STATEMENTS
			if (DevConsole.confirmationPopupUI && DevConsole.confirmationPopupUI.IsOpen)
			{
				return;
			}
			if (!DevConsole.playerCareer.IsPlaythroughLockedOutOfAchievements)
			{
				
				DevConsole.confirmationPopupUI.Confirmed += DevConsole.ConfirmationPopupUI_Confirmed;
				DevConsole.confirmationPopupUI.Open(DevConsole.locale["UI/DevConsole/Achievements Turn Off Confirmation Title"], DevConsole.locale["UI/DevConsole/Achievements Turn Off Confirmation"]);
				
				
				return;
			}
			...... where the command executes leave that be.
Edit(disregard):
It crashes likley due to different offsets. Used dnSpy to make update to IsPlaythroughLockedOutOfAchievements from "value" to "false" in the dll as with above file and game loaded fine. Issue is when using console the warning pops up but does not let the command be used - just keeps popping up anytime i enter anything - did enable the console via their janky Excel file. I am still tinkering so if I get it to work Ill upload the file.
Attachments
modded dll as of Aug 24 2024.zip
(1.8 MiB) Downloaded 156 times

Namelessy
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Re: UBOAT B130 (Steam)

Post by Namelessy »

babushkin wrote:
Sat Aug 24, 2024 7:30 pm

Edit(disregard):
It crashes likley due to different offsets. Used dnSpy to make update to IsPlaythroughLockedOutOfAchievements from "value" to "false" in the dll as with above file and game loaded fine. Issue is when using console the warning pops up but does not let the command be used - just keeps popping up anytime i enter anything - did enable the console via their janky Excel file. I am still tinkering so if I get it to work Ill upload the file.
Did the table I made that do this stop working? Seems easier to just patch the code than recompile the dll (and patch has a bigger chance of surviving an update in my experience)

babushkin
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Re: UBOAT B130 (Steam)

Post by babushkin »

Namelessy wrote:
Sat Aug 24, 2024 11:40 pm
babushkin wrote:
Sat Aug 24, 2024 7:30 pm

Edit(disregard):
It crashes likley due to different offsets. Used dnSpy to make update to IsPlaythroughLockedOutOfAchievements from "value" to "false" in the dll as with above file and game loaded fine. Issue is when using console the warning pops up but does not let the command be used - just keeps popping up anytime i enter anything - did enable the console via their janky Excel file. I am still tinkering so if I get it to work Ill upload the file.
Did the table I made that do this stop working? Seems easier to just patch the code than recompile the dll (and patch has a bigger chance of surviving an update in my experience)
I tried few tables, none did anything so I figured it was all out of date. You are completely right about dlls being more of a pain(dlls will get undone if game validates itself although there other tools that keep it from happening) but I have less experience with CE to try to mod things as opposed to modding dlls.

ImmortaliusMNE
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Re: UBOAT B130 (Steam)

Post by ImmortaliusMNE »

babushkin wrote:
Sat Aug 24, 2024 7:30 pm
Evoc wrote:
Wed Aug 07, 2024 10:51 pm
Made it for when I was playing, sharing in case anyone else wants to use it - Allows using the console without a warning/disabling achievements.
Extract to UBOAT\UBOAT_Data\Managed

Also made it so if your save already had achievements disabled, then it will show the popup and after confirming it will re-enable achievements for the save again.

Edit: Figured it out - tested with budget over 1 million and it gave the achievement. Enable console with Excel sheet. Feel free to dload and replace the file as above. Essentially I removed the check whether your game used the dev console. Helps to have savefile without the devconsole flag - can be fixed with dnSpy.

Method I changed for people who want to poke around - likely will have to do it after every update:

Code: Select all

namespace UBOAT.Game.UI.DevConsole
{
	// Token: 0x02000284 RID: 644
	[NonSerializedInGameState]
	public partial class DevConsole : MonoBehaviour, ICreateListener
	{
		// Token: 0x06001621 RID: 5665 RVA: 0x000B908C File Offset: 0x000B728C
		public static void Submit(string cmd)
		{
			//REMOVED BOTH IF STATEMENTS
			if (DevConsole.confirmationPopupUI && DevConsole.confirmationPopupUI.IsOpen)
			{
				return;
			}
			if (!DevConsole.playerCareer.IsPlaythroughLockedOutOfAchievements)
			{
				
				DevConsole.confirmationPopupUI.Confirmed += DevConsole.ConfirmationPopupUI_Confirmed;
				DevConsole.confirmationPopupUI.Open(DevConsole.locale["UI/DevConsole/Achievements Turn Off Confirmation Title"], DevConsole.locale["UI/DevConsole/Achievements Turn Off Confirmation"]);
				
				
				return;
			}
			...... where the command executes leave that be.
Edit(disregard):
It crashes likley due to different offsets. Used dnSpy to make update to IsPlaythroughLockedOutOfAchievements from "value" to "false" in the dll as with above file and game loaded fine. Issue is when using console the warning pops up but does not let the command be used - just keeps popping up anytime i enter anything - did enable the console via their janky Excel file. I am still tinkering so if I get it to work Ill upload the file.
Any luck fixing this for latest update?

HellBoy_UA
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Re: UBOAT B130 (Steam)

Post by HellBoy_UA »

The Mogician wrote:
Wed Aug 07, 2024 6:53 am
Pointer Table for:
Budget
Reputation
Blueprints

Kinda curious as to whether there could be a mod where you can get achievements even after using console commands.
Is there will be an update for Patch 11?

Namelessy
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Re: UBOAT B130 (Steam)

Post by Namelessy »

HellBoy_UA wrote:
Sat Aug 31, 2024 11:14 am
ious as to whether there could be a mod where you can get achievements even after using console commands.
Is there will be an update for Patch 11?
[/quote]

I might have updated it for patch 11 here. Tested on a couple of restarts but not thoroughly.

babushkin
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Re: UBOAT B130 (Steam)

Post by babushkin »

ImmortaliusMNE wrote:
Mon Aug 26, 2024 10:56 pm
babushkin wrote:
Sat Aug 24, 2024 7:30 pm
Evoc wrote:
Wed Aug 07, 2024 10:51 pm
Made it for when I was playing, sharing in case anyone else wants to use it - Allows using the console without a warning/disabling achievements.
Extract to UBOAT\UBOAT_Data\Managed

Also made it so if your save already had achievements disabled, then it will show the popup and after confirming it will re-enable achievements for the save again.

Edit: Figured it out - tested with budget over 1 million and it gave the achievement. Enable console with Excel sheet. Feel free to dload and replace the file as above. Essentially I removed the check whether your game used the dev console. Helps to have savefile without the devconsole flag - can be fixed with dnSpy.

Method I changed for people who want to poke around - likely will have to do it after every update:

Code: Select all

namespace UBOAT.Game.UI.DevConsole
{
	// Token: 0x02000284 RID: 644
	[NonSerializedInGameState]
	public partial class DevConsole : MonoBehaviour, ICreateListener
	{
		// Token: 0x06001621 RID: 5665 RVA: 0x000B908C File Offset: 0x000B728C
		public static void Submit(string cmd)
		{
			//REMOVED BOTH IF STATEMENTS
			if (DevConsole.confirmationPopupUI && DevConsole.confirmationPopupUI.IsOpen)
			{
				return;
			}
			if (!DevConsole.playerCareer.IsPlaythroughLockedOutOfAchievements)
			{
				
				DevConsole.confirmationPopupUI.Confirmed += DevConsole.ConfirmationPopupUI_Confirmed;
				DevConsole.confirmationPopupUI.Open(DevConsole.locale["UI/DevConsole/Achievements Turn Off Confirmation Title"], DevConsole.locale["UI/DevConsole/Achievements Turn Off Confirmation"]);
				
				
				return;
			}
			...... where the command executes leave that be.
Edit(disregard):
It crashes likley due to different offsets. Used dnSpy to make update to IsPlaythroughLockedOutOfAchievements from "value" to "false" in the dll as with above file and game loaded fine. Issue is when using console the warning pops up but does not let the command be used - just keeps popping up anytime i enter anything - did enable the console via their janky Excel file. I am still tinkering so if I get it to work Ill upload the file.
Any luck fixing this for latest update?
The issue with this is that you have to keep modifying the dll every little hotfix. Its best to try doing it with dnspy yourself - I can upload once i update the dll for the recent hotfix.

mulrich
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Re: UBOAT B130 (Steam)

Post by mulrich »

It seems patch 12 broke disabling crew fatigue. It gives an error message when trying to activate it.

EDIT: It seems it still works if you choose to run the script anyway. Still, no one likes an error message.

EDIT 2: the error message only appears sometimes. No idea why.

akremjab
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Re: UBOAT B130 (Steam)

Post by akremjab »

I believe cheat table 11, is not compatible with patch 12.

Could you please update the table?

Thank you for your hard work.

fenuzulage
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Re: UBOAT B130 (Steam)

Post by fenuzulage »

Here is my table for Steam version 2024.1 Patch 13: viewtopic.php?p=369571#p369571

Brezonte
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Re: UBOAT B130 (Steam)

Post by Brezonte »

fenuzulage wrote:
Sun Sep 08, 2024 10:24 am
Here is my table for Steam version 2024.1 Patch 13: viewtopic.php?p=369571#p369571
what a shame, unfortunately this table does not work with my Steam game

Blimki
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Re: UBOAT B130 (Steam)

Post by Blimki »

how can I use the "career >" options?

fenuzulage
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Re: UBOAT B130 (Steam)

Post by fenuzulage »

Brezonte wrote:
Mon Sep 09, 2024 3:42 pm
what a shame, unfortunately this table does not work with my Steam game
I fixed the table for Patch 14.

fenuzulage
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Re: UBOAT B130 (Steam)

Post by fenuzulage »

Blimki wrote:
Fri Sep 13, 2024 2:21 pm
how can I use the "career >" options?
It was broken with the Patch #14. Please try it again.
Now the pointer to the PlayerCareer is captured when you enter the supply depot. From that on, you should be able to edit your career values...

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