[Request] Dynasty Warrior 9 Empire

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zhaoji3bs
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Re: [Request] Dynasty Warrior 9 Empire

Post by zhaoji3bs »

Is it any way to change battlefield’s weather?

bruticus0
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Re: [Request] Dynasty Warrior 9 Empire

Post by bruticus0 »

MaCcoyGamer wrote:
Sun Feb 20, 2022 5:00 am
celvin wrote:
Sat Feb 19, 2022 10:52 pm
Did someone bring "Stroll Actions" to run? After I set the gold parameter I get there FFFF

Edit:
I found it at -8540
How did you fix the FFFF? I don't know what the "-8540" means.
He's saying in my original table, the address for Stroll Steps is -8004 from the gold address in my game. In his game the address is -8540 from the gold address.

You should be able to do an "Array of byte" Search if you need to. Go on a stroll and search for 0303. Then use a Stroll Action. Next search for 0203. Then use a Stroll Action. Next search for 0103.

Sorry the addresses didn't match your game. Best I can do.

maximus_erectus
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Re: [Request] Dynasty Warrior 9 Empire

Post by maximus_erectus »

I've made a table while playing the game, everything seemed to work fine. Though, with the limited testing, some features might not work correctly.

It contains scripts for:
  • Relationships
    - Pointer to the last changed relationship (Character, and Relationship value)
    - Multiplier for relationship increases
    - Minimum value a relationship should be increase by on every interaction
    - Option to instantly max a relationship at the next interaction
  • Stroll Action Points
    - Pointers for the current and maximum Stroll Action Points
    - Option to always set the available Stroll Action Points to 99
  • Player Faction Resources
    - Pointers for gold and rations (For your current faction)
    - Multiplier for Gold gained
    - Multiplier for Rations gained
  • Merits
    - Pointer for the players' Merits
    - Multiplier for Merit gain (Has multiple filters)
  • Reputation gain/loss multipliers
    - Multiple multipliers that apply to reputations gained / lost (Brave/Commanding/Ingenious/Eloquence/Benevolence/Evil)
  • Battle - Troops
    - Pointers for current and maximum troop counts (Separate for allied and enemy)
    - Minimum values for remaining troop counts (Separate for allied and enemy)
    - Multipliers for troop death counts (Separate for allied and enemy)
  • Battle - Battle Time Limit
    - Added an option to remove the battle time limit
    - A pointer to the current battle time elapsed
  • Battle - Base Capture
    - Added an option to permanently set player bases to full troops
    - Added an option to always set enemy bases to zero troops
    - Some options to increase the maximum amount of troops a base can hold
  • Remove Turn Limit
    - Changes the turn limit from 600 turns to 65535 turns
  • CAW / PlayerInfo Editor Recommended to only use this in edit mode, and on the political court screen.
    - Pointers for various sliders to edit a CaW
    - Pointers for some stats for your character in-game
    CAW Import/Export
    - Small tool that allows you to export the currently highlighted CaW Character (Including DLC Characters) to a text file.
    - Also allows you to overwrite the currently highlighted character with an exported file

Update (2024/03/07):
Added an option to remove turn limits
Added an option to modify Troops in-battle (Minimum value / Death count multiplier)
Added a tool to import/export CaW Characters
Added more pointers to the CaW Editor
Improved Merit options (More robust / more filters)
Improved Resource options (Only affects your faction now)


Update (2024/03/11):
Added Troop Regeneration / Troop Gain Multiplier to Resource script
Updated some scripts to remove some edge-case issues
Fixed an issue with the Battle - Troops option


Update (2024/03/13):
Updated more scripts to deal with weird edge-case issues
Added an option to remove the battle time limit
Added options related to capturing bases in battle
Added options to handle reputation gain/loss


Update (2024/03/14):
Fixed an issue with officers being unable to redeploy after death

Update (2024/03/15):
Fixed an issue where entering stroll mode would reset Brave reputation
Attachments
DW9Emp_Steam_v1.0.1.1_2024_03_15_+10.CT
(1.09 MiB) Downloaded 438 times
DW9Emp_Steam_v1.0.1.1_2024_03_14_+10.CT
(1.09 MiB) Downloaded 113 times
DW9Emp_Steam_v1.0.1.1_2024_03_13_+10.CT
(1.08 MiB) Downloaded 114 times
DW9Emp_Steam_v1.0.1.1_2024_03_11_+7.CT
(1.05 MiB) Downloaded 123 times
DW9Emp_Steam_v1.0.1.1_2024_03_07_+7.CT
(984.47 KiB) Downloaded 140 times
DW9Emp.CT
(407.41 KiB) Downloaded 2483 times
Last edited by maximus_erectus on Fri Mar 15, 2024 3:22 pm, edited 13 times in total.

Budihanggie
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Re: [Request] Dynasty Warrior 9 Empire

Post by Budihanggie »

:D woowww awesome....thx

bruticus0
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Re: [Request] Dynasty Warrior 9 Empire

Post by bruticus0 »

maximus_erectus wrote:
Mon Feb 21, 2022 3:17 pm
I've made a table while playing the game, everything seemed to work fine. Though, with the limited testing, some features might not work correctly.

It contains scripts for:
  • Relationships
    Contains a pointer to the last 'changed' relationship, a multiplier to the increase in relationship, and an option to instantly max a relationship (During any interaction with that character).
  • Stroll Action Points
    Has pointers for the current and initial stroll points, as well as an option to set the stroll points to 9 every time you open the map.
  • Resources
    Should have pointers for Money and Rations, might be a bit buggy from time-to-time, so don't freeze the addresses.
  • Gold/Ration raising
    Multipliers that increase the amount of rations/gold you get for performing the actions in the political court
  • Player Merits/Merit Gain Multiplier
    Has a pointer to the players current Merits, as well as a multiplier to increase the amount of Merits you gain.
  • CAW/Player Info Editor
    Contains a bunch of pointers to modify a CAW/the player character. Recommended to only use this in edit mode, and on the political court screen.
That's great. Appreciate the work. Between these two good tables here, and that, we should have everything we need for it.

Scathach
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Re: [Request] Dynasty Warrior 9 Empire

Post by Scathach »

First of all, huge thanks to everyone who already posted here, this is great work.

I would like to ask for a few more features though, if even possible.
100% success for negotiation (alliance, scouting and all that jazz)
and more importantly - something like infinite turns during war council, because it gets really frustrating to waste your turn on moving troops from one location to another, for example, or failed diplomacy etc.

Tomblack95
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Re: [Request] Dynasty Warrior 9 Empire

Post by Tomblack95 »

Is there a way to edit non custom officer height? These disney chicks looks like dwarfs next to my 6 Feet 6 Inches tall buddy.

nillmand2
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Re: [Request] Dynasty Warrior 9 Empire

Post by nillmand2 »

I would love to request a option that allows both side to have their troops never decrease in battle.. I think once it hits zero officers stop respawning right?

bruticus0
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Re: [Request] Dynasty Warrior 9 Empire

Post by bruticus0 »

Scathach wrote:
Thu Feb 24, 2022 12:14 am
First of all, huge thanks to everyone who already posted here, this is great work.

I would like to ask for a few more features though, if even possible.
100% success for negotiation (alliance, scouting and all that jazz)
and more importantly - something like infinite turns during war council, because it gets really frustrating to waste your turn on moving troops from one location to another, for example, or failed diplomacy etc.
Quick fyi, every War Council, while at the Target window, you can hit Start and redeploy across all of your territories without using any turns at all. It's just luck I found it myself. Good luck.

mamekoski
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Re: [Request] Dynasty Warrior 9 Empire

Post by mamekoski »

maximus_erectus wrote:
Mon Feb 21, 2022 3:17 pm
I've made a table while playing the game, everything seemed to work fine. Though, with the limited testing, some features might not work correctly.

It contains scripts for:
  • Relationships
    Contains a pointer to the last 'changed' relationship, a multiplier to the increase in relationship, and an option to instantly max a relationship (During any interaction with that character).
  • Stroll Action Points
    Has pointers for the current and initial stroll points, as well as an option to set the stroll points to 9 every time you open the map.
  • Resources
    Should have pointers for Money and Rations, might be a bit buggy from time-to-time, so don't freeze the addresses.
  • Gold/Ration raising
    Multipliers that increase the amount of rations/gold you get for performing the actions in the political court
  • Player Merits/Merit Gain Multiplier
    Has a pointer to the players current Merits, as well as a multiplier to increase the amount of Merits you gain.
  • CAW/Player Info Editor
    Contains a bunch of pointers to modify a CAW/the player character. Recommended to only use this in edit mode, and on the political court screen.
thx for this great table. btw quick question, do the changes we made in CAW edit stay permanent after we save? let's say you change favorite weapon 1 to Xiahou Dun & weapon 2 to Guan Ping.

Muradd17
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Re: [Request] Dynasty Warrior 9 Empire

Post by Muradd17 »

maximus_erectus wrote:
Mon Feb 21, 2022 3:17 pm
I've made a table while playing the game, everything seemed to work fine. Though, with the limited testing, some features might not work correctly.

It contains scripts for:
  • Relationships
    Contains a pointer to the last 'changed' relationship, a multiplier to the increase in relationship, and an option to instantly max a relationship (During any interaction with that character).
  • Stroll Action Points
    Has pointers for the current and initial stroll points, as well as an option to set the stroll points to 9 every time you open the map.
  • Resources
    Should have pointers for Money and Rations, might be a bit buggy from time-to-time, so don't freeze the addresses.
  • Gold/Ration raising
    Multipliers that increase the amount of rations/gold you get for performing the actions in the political court
  • Player Merits/Merit Gain Multiplier
    Has a pointer to the players current Merits, as well as a multiplier to increase the amount of Merits you gain.
  • CAW/Player Info Editor
    Contains a bunch of pointers to modify a CAW/the player character. Recommended to only use this in edit mode, and on the political court screen.
What are the difference between "00: Full Black, 2A: Full Black, 2B: Full Black, ad FF: Full Black" in Empire/Troop colour within Player Info Editor?

rlurking
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Re: [Request] Dynasty Warrior 9 Empire

Post by rlurking »

Somewhat surprised that HP/Musou/Troops hasn't been done. Anyway, scripts for those attached. HP is a bit unreliable, an enemy switches in for a brief second occasionally. Can just copy the address out if you want to freeze it.

Also has character dirt. Wanted to attempt to figure out weather too, but have no idea where even to start with that.
Attachments
DW9Emp_battle.CT
(11.62 KiB) Downloaded 713 times

Jeanette
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Re: [Request] Dynasty Warrior 9 Empire

Post by Jeanette »

Hey, in the DW8E Turns have a 2 bytes address and was free for change, but i can't find Turns (600 Turns limit is too small for me) in the DW9E, someone help pls?
UPD: Ok, i found the right value - this is 2 bytes the current Turn -1 (example, for 184 Turn need to find 183)

will77
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Re: [Request] Dynasty Warrior 9 Empire

Post by will77 »

Anyone found CAW hidden costume?

Venxx
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Re: [Request] Dynasty Warrior 9 Empire

Post by Venxx »

Help Please.. Does Anyone Have Defense Level Cheats? i would be appreciate it cuz its sucks keep getting attack and drop the defense level and couldnt interact with the officer on stroll cuz busy defending territory

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