Howdy people! I tried to try and mischief in single player of the game "Ready or not" (disclaimer - no PVP in any form).
But when i run Cheat Engine even without attaching it to the game process - game changes my guns to fire...trashbags. Silly weird anticheat i suppose.
Naturally i would like to avoid this, to no avail. I need your help to circumvent it, it cant be difficult since it detects process it should be simple, right?
What i already tried:
1. Using HxD in the every .exe and .sig file renamed every mention of "Cheat Engine", "Cheat_engine" and "CheatEngine" -> "Bread Bakery", "Bread_Bakery" and "BreaDBakery". Then renamed files itself.
Um, thats it really. I have no skills in real programming so this is all i can do =D
Please assist.
Game detecting Cheat engine running and deploying "anti cheat measuers"
Re: Game detecting Cheat engine running and deploying "anti cheat measuers"
Contact the game authors.
They have no right monitoring any software you run on your PC, except their own.
They shall limit themselves to monitoring their own software.
If you attach CE to their software, they can take actions, but not before.
CE is a legitimate dev tool to have on any PC.
They have no right monitoring any software you run on your PC, except their own.
They shall limit themselves to monitoring their own software.
If you attach CE to their software, they can take actions, but not before.
CE is a legitimate dev tool to have on any PC.
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Re: Game detecting Cheat engine running and deploying "anti cheat measuers"
oh really didn't know that devs does not have the right to monitor software ( even if the game is started )Csimbi wrote: ↑Mon Dec 20, 2021 10:20 amContact the game authors.
They have no right monitoring any software you run on your PC, except their own.
They shall limit themselves to monitoring their own software.
If you attach CE to their software, they can take actions, but not before.
CE is a legitimate dev tool to have on any PC.
but yes it makes sense that they only should take actions if cheat engine gets attached to the process.
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@Arhelay
I tried the game on the weekend and refunded it, its a bug-mess I couldn't even get passed the main menu without a crash.
If the game would run without problems than i could help to look for that check, it should be not too hard to find if you take into consideration how its possible to interate trough processes, or maybe you can just dump the game ( UE4 ) to look for some anti-cheat functions.
Re: Game detecting Cheat engine running and deploying "anti cheat measuers"
While I do agree with you that developers have no rights to monitor software running on the PC, they often put clauses in the EULA which waive any right of privacy, or permits the developers to monitor for such tools.Csimbi wrote: ↑Mon Dec 20, 2021 10:20 amContact the game authors.
They have no right monitoring any software you run on your PC, except their own.
They shall limit themselves to monitoring their own software.
If you attach CE to their software, they can take actions, but not before.
CE is a legitimate dev tool to have on any PC.
Re: Game detecting Cheat engine running and deploying "anti cheat measuers"
You are right but even if i go full legal against them it would take months to take down this protection, i want hacks now =DCsimbi wrote: ↑Mon Dec 20, 2021 10:20 amContact the game authors.
They have no right monitoring any software you run on your PC, except their own.
They shall limit themselves to monitoring their own software.
If you attach CE to their software, they can take actions, but not before.
CE is a legitimate dev tool to have on any PC.
Curious. Me and my friend didnt experienced a single bug. We discussed it a lot because its one of most polished EA games we played in a last few years. Dont want to be that guy but maybe problems are in your PC? =)DarkThinkHuman wrote: ↑Mon Dec 20, 2021 10:28 amI tried the game on the weekend and refunded it, its a bug-mess I couldn't even get passed the main menu without a crash.
If the game would run without problems than i could help to look for that check, it should be not too hard to find if you take into consideration how its possible to interate trough processes, or maybe you can just dump the game ( UE4 ) to look for some anti-cheat functions.
Also, new info guys. Since i renamed everything game started detecting "cheats" even when i restart PC and didnt load CE. Only thing that may cause this is in my opinion kernel driver. Since everything else was renamed - driver unloader probably could not unload it properly.
Could it be the cause? its complete speculation on my part but i might be randomly correct =D and if so, how i can "hide" it?
- Noire Blackheart
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Re: Game detecting Cheat engine running and deploying "anti cheat measuers"
The first time i heard of a method being used like this was a sonic fangame which permently corrupted the game if it detected cheat engine on your PC at all, not sure how it ended, apart from the game being taken down.
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Re: Game detecting Cheat engine running and deploying "anti cheat measuers"
You can open Cheat Engine mid game and it won't do that. And when going back to loading, disable, close it. And reopen it when starting another level.Arhelay wrote: ↑Wed Dec 22, 2021 4:07 amAlso, new info guys. Since i renamed everything game started detecting "cheats" even when i restart PC and didnt load CE. Only thing that may cause this is in my opinion kernel driver. Since everything else was renamed - driver unloader probably could not unload it properly.
Could it be the cause? its complete speculation on my part but i might be randomly correct =D and if so, how i can "hide" it?
Otherwise, copy/paste this code into Cheat Engine address list. And enable the script:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26187</ID>
<Description>"ENABLE"</Description>
<LastState/>
<Color>FF8000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
get_Cheater = AOBScanModuleUnique('ReadyOrNot-Win64-Shipping.exe','48 8B 4D FF C6 05 * * * * * 48 85 C9')
if get_Cheater ~= nil then
local x1, x2, x3, x4 = splitDisassembledString(disassemble('get_Cheater+4'))
registerSymbol('Cheater',x2:match("%[(%x+)%]"))
registerSymbol('get_Cheater',get_Cheater)
writeByte('Cheater',00)
writeByte('get_Cheater+A',00)
else print('ERROR: Pointer could not be found.') end
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
- DarkestPrayer69
- Expert Cheater
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Re: Game detecting Cheat engine running and deploying "anti cheat measuers"
Noire is best girl in NepnepNoire Blackheart wrote: ↑Wed Dec 22, 2021 5:04 amThe first time i heard of a method being used like this was a sonic fangame which permently corrupted the game if it detected cheat engine on your PC at all, not sure how it ended, apart from the game being taken down.
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