Final Fantasy VII: Remake Intergrade +10 (table Update4)

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hyperspeedgx
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by hyperspeedgx »

Tuuuup! wrote:
Sun Jan 02, 2022 10:48 pm
delpirero wrote:
Sun Jan 02, 2022 1:16 am
..
fix it if necessary
..
Not really a fix. But check it out.
hyperspeedgx wrote:
Sun Jan 02, 2022 3:24 pm
Sure thing, but I couldn't find any any valid pointer for it. :(
Don't know what to say, to all of that damage conversation. But I tell you guys this and post a quick script/table for it.(not perfect, but it works)
Damage is based on your attack/strength stat :o
Luck stat is your critical. :o :mellow:

v2: Added 2 scripts. 1 hit stagger. And stagger gauge stays full.

If someone want to use/modify this, go ahead.
Thank you very much!

Damage Multiplier code works, but can you please add support to values like 0.68, so I can make all of my attacks deal half damage? atm the code only works with values like 1, 2, 3 and doesn't work with: 0.1, 0.2, 1.1, 1.2 and so on, I think it need to be a float value.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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isosplx
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by isosplx »

hyperspeedgx wrote:
Mon Jan 03, 2022 3:16 am
Thank you very much!

Damage Multiplier code works, but can you please add support to values like 0.68, so I can make all of my attacks deal half damage? atm the code only works with values like 1, 2, 3 and doesn't work with: 0.1, 0.2, 1.1, 1.2 and so on, I think it need to be a float value.
Change the Type on the CE Table to Float, then manually enter 0.68 as the value and press OK.
Note: If the Type is already set as Float, just enter 0.68 as the value and press OK.
That should work.

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isosplx
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by isosplx »

Tuuuup! wrote:
Sun Jan 02, 2022 10:48 pm
Don't know what to say, to all of that damage conversation. But I tell you guys this and post a quick script/table for it.(not perfect, but it works)
Damage is based on your attack/strength stat :o
Luck stat is your critical. :o :mellow:

v2: Added 2 scripts. 1 hit stagger. And stagger gauge stays full.

If someone want to use/modify this, go ahead.
Any chance for 100% drop rate?
Here is the signature that I found.

Code: Select all

aobscanmodule(INJECThundreditemdrop,ff7remake_.exe,44 3B C0 0F 83 ?? ?? 00 00 ?? 83 ?? 38 00) // should be unique
alloc(newmem,$1000,INJECThundreditemdrop)

// insert code here

registersymbol(INJECThundreditemdrop)

[DISABLE]
INJECThundreditemdrop:
  db 44 3B C0 0F 83 ?? ?? 00 00 ?? 83 ?? 38 00

unregistersymbol(INJECThundreditemdrop)
dealloc(newmem)

delpirero
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by delpirero »

hyperspeedgx wrote:
Mon Jan 03, 2022 3:09 am
delpirero wrote:
Sun Jan 02, 2022 4:28 pm
hyperspeedgx wrote:
Sun Jan 02, 2022 3:24 pm


Sure thing, but I couldn't find any any valid pointer for it. :(
try this

I think it should work

Final Fantasy VII Remake Intergrade v1.0 Plus 24 Trainer.CT
Thank you for this but unfortunate doesn't work for me, values are all ???.
Sorry , not helping you

delpirero
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by delpirero »

Buff Infinite duration ,but include debuff
someone can fix it ,tks

maybe use Resist = Buff Infinite LOL

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  jne ff7remake_.exe+974DF8
  movss xmm0,[rbx+10]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 74 69 F3 0F 10 43 10

unregistersymbol(INJECT)
dealloc(newmem)

yeriano
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by yeriano »

delpirero wrote:
Mon Jan 03, 2022 6:06 am
Buff Infinite duration ,but include debuff
someone can fix it ,tks

maybe use Resist = Buff Infinite LOL

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  jne ff7remake_.exe+974DF8
  movss xmm0,[rbx+10]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 74 69 F3 0F 10 43 10

unregistersymbol(INJECT)
dealloc(newmem)
thanks for the cheat. it working for buff(yes) and debuff(too bad). waiting for algid aura and spirit siphon duration

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hekatoncheir
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by hekatoncheir »

yeriano wrote:
Mon Jan 03, 2022 9:41 am
delpirero wrote:
Mon Jan 03, 2022 6:06 am
Buff Infinite duration ,but include debuff
someone can fix it ,tks

maybe use Resist = Buff Infinite LOL

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  jne ff7remake_.exe+974DF8
  movss xmm0,[rbx+10]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 74 69 F3 0F 10 43 10

unregistersymbol(INJECT)
dealloc(newmem)
thanks for the cheat. it working for buff(yes) and debuff(too bad). waiting for algid aura and spirit siphon duration
Hi mate, how did you get this to work??

yeriano
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by yeriano »

hekatoncheir wrote:
Mon Jan 03, 2022 11:06 am
yeriano wrote:
Mon Jan 03, 2022 9:41 am
delpirero wrote:
Mon Jan 03, 2022 6:06 am
Buff Infinite duration ,but include debuff
someone can fix it ,tks

maybe use Resist = Buff Infinite LOL

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  jne ff7remake_.exe+974DF8
  movss xmm0,[rbx+10]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 74 69 F3 0F 10 43 10

unregistersymbol(INJECT)
dealloc(newmem)
thanks for the cheat. it working for buff(yes) and debuff(too bad). waiting for algid aura and spirit siphon duration
Hi mate, how did you get this to work??
copy and paste the script to cheat engine ( in my case, i used already available code. double click on value, replace existed script with buff script)

delpirero
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by delpirero »

yeriano wrote:
Mon Jan 03, 2022 9:41 am
delpirero wrote:
Mon Jan 03, 2022 6:06 am
Buff Infinite duration ,but include debuff
someone can fix it ,tks

maybe use Resist = Buff Infinite LOL

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  jne ff7remake_.exe+974DF8
  movss xmm0,[rbx+10]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 74 69 F3 0F 10 43 10

unregistersymbol(INJECT)
dealloc(newmem)
thanks for the cheat. it working for buff(yes) and debuff(too bad). waiting for algid aura and spirit siphon duration
Not much testing

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 5C D1 48 8B F9 0F 2F D0 F3 0F 11 91 8C) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  addss xmm2,xmm1
  mov rdi,rcx
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 5C D1 48 8B F9

unregistersymbol(INJECT)
dealloc(newmem)

yeriano
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by yeriano »

delpirero wrote:
Mon Jan 03, 2022 12:20 pm
yeriano wrote:
Mon Jan 03, 2022 9:41 am
delpirero wrote:
Mon Jan 03, 2022 6:06 am
Buff Infinite duration ,but include debuff
someone can fix it ,tks

maybe use Resist = Buff Infinite LOL

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  jne ff7remake_.exe+974DF8
  movss xmm0,[rbx+10]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 74 69 F3 0F 10 43 10

unregistersymbol(INJECT)
dealloc(newmem)
thanks for the cheat. it working for buff(yes) and debuff(too bad). waiting for algid aura and spirit siphon duration
Not much testing

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 5C D1 48 8B F9 0F 2F D0 F3 0F 11 91 8C) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  addss xmm2,xmm1
  mov rdi,rcx
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 5C D1 48 8B F9

unregistersymbol(INJECT)
dealloc(newmem)
Working fine for algid aura & spirit siphon (atleast in VR enemy). Thanks again for the cheat

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hekatoncheir
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by hekatoncheir »

delpirero wrote:
Mon Jan 03, 2022 12:20 pm
yeriano wrote:
Mon Jan 03, 2022 9:41 am
delpirero wrote:
Mon Jan 03, 2022 6:06 am
Buff Infinite duration ,but include debuff
someone can fix it ,tks

maybe use Resist = Buff Infinite LOL

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  jne ff7remake_.exe+974DF8
  movss xmm0,[rbx+10]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 74 69 F3 0F 10 43 10

unregistersymbol(INJECT)
dealloc(newmem)
thanks for the cheat. it working for buff(yes) and debuff(too bad). waiting for algid aura and spirit siphon duration
Not much testing

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,F3 0F 5C D1 48 8B F9 0F 2F D0 F3 0F 11 91 8C) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  addss xmm2,xmm1
  mov rdi,rcx
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 5C D1 48 8B F9

unregistersymbol(INJECT)
dealloc(newmem)
Hi mate, thanks for this. can you find the one for HASTE and REGEN MAGIC Infinite Buff? these are the only two i need for my hard playthrough.

yeriano
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by yeriano »

hekatoncheir wrote:
Mon Jan 03, 2022 1:34 pm


Hi mate, thanks for this. can you find the one for HASTE and REGEN MAGIC Infinite Buff? these are the only two i need for my hard playthrough.
The code that provide working for Haste and regen (atleast on VR enemy) . Of course you must cast it first

delpirero
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by delpirero »

yeriano wrote:
Mon Jan 03, 2022 9:41 am
delpirero wrote:
Mon Jan 03, 2022 6:06 am
Buff Infinite duration ,but include debuff
someone can fix it ,tks

maybe use Resist = Buff Infinite LOL

Code: Select all

[ENABLE]

aobscanmodule(INJECT,ff7remake_.exe,74 69 F3 0F 10 43 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  jne ff7remake_.exe+974DF8
  movss xmm0,[rbx+10]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 74 69 F3 0F 10 43 10

unregistersymbol(INJECT)
dealloc(newmem)
thanks for the cheat. it working for buff(yes) and debuff(too bad). waiting for algid aura and spirit siphon duration
maybe, in battle :
First: use Resist - Prevent detrimental status effects
ok no bugs LOL LOL LOL

hope someone will fix it

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hyperspeedgx
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by hyperspeedgx »

isosplx wrote:
Mon Jan 03, 2022 3:53 am
hyperspeedgx wrote:
Mon Jan 03, 2022 3:16 am
Thank you very much!

Damage Multiplier code works, but can you please add support to values like 0.68, so I can make all of my attacks deal half damage? atm the code only works with values like 1, 2, 3 and doesn't work with: 0.1, 0.2, 1.1, 1.2 and so on, I think it need to be a float value.
Change the Type on the CE Table to Float, then manually enter 0.68 as the value and press OK.
Note: If the Type is already set as Float, just enter 0.68 as the value and press OK.
That should work.
When I set to float and put 0.68 it deals 9999 damage. :shock:

Edit: can anyone help me with the following code, I can't make it work everytime we start the game

Code: Select all

CED70000 - 88 47 20              - mov [rdi+20],al
CED70003 - 48 B8 0004D6CE00000000 - mov rax,00000000CED60400 { (BDBD5580) }
CED7000D - 48 39 18              - cmp [rax],rbx
CED70010 - 0F84 1E000000         - je CED70034
CED70016 - 48 39 58 08           - cmp [rax+08],rbx
CED7001A - 0F84 14000000         - je CED70034
CED70020 - 48 39 58 10           - cmp [rax+10],rbx
CED70024 - 0F84 0A000000         - je CED70034
CED7002A - 48 39 58 18           - cmp [rax+18],rbx
CED7002E - 0F85 54000000         - jne CED70088
CED70034 - 83 3D C5010000 01     - cmp dword ptr [CED70200],01 { (0),1 }
CED7003B - 0F85 07000000         - jne CED70048
CED70041 - C7 47 18 40420F00     - mov [rdi+18],000F4240 { (5570564) }
CED70048 - 83 3D B9010000 00     - cmp dword ptr [CED70208],00 { (164),0 }
CED7004F - 0F84 18000000         - je CED7006D
CED70055 - DB 47 10              - fild dword ptr [rdi+10]
CED70058 - D8 0D AA010000        - fmul dword ptr [CED70208] { (164) }
CED7005E - DB 5F 10              - fistp dword ptr [rdi+10]
CED70061 - DB 47 14              - fild dword ptr [rdi+14]
CED70064 - D8 0D 9E010000        - fmul dword ptr [CED70208] { (164) }
CED7006A - DB 5F 14              - fistp dword ptr [rdi+14]
CED7006D - 83 3D 90010000 01     - cmp dword ptr [CED70204],01 { (0.00),1 }
CED70074 - 0F85 0E000000         - jne CED70088
CED7007A - C7 47 10 40420F00     - mov [rdi+10],000F4240 { (5570564) }
CED70081 - C7 47 14 40420F00     - mov [rdi+14],000F4240 { (5570564) }
CED70088 - 48 8B 03              - mov rax,[rbx]
CED7008B - FF25 00000000 EC5EC497F77F0000 - jmp ff7remake_.exe+985EEC
It seems to be missing registersymbol and unregistersymbol and enable and disable code or the pointer for it?

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isosplx
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Re: Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by isosplx »

hyperspeedgx wrote:
Mon Jan 03, 2022 4:04 pm
Thank you very much!

Damage Multiplier code works, but can you please add support to values like 0.68, so I can make all of my attacks deal half damage? atm the code only works with values like 1, 2, 3 and doesn't work with: 0.1, 0.2, 1.1, 1.2 and so on, I think it need to be a float value.

When I set to float and put 0.68 it deals 9999 damage. :shock:
I see what you mean now.
Last edited by isosplx on Mon Jan 03, 2022 10:40 pm, edited 2 times in total.

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