Final Fantasy VII: Remake Intergrade +10 (table Update4)

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Cielos
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Final Fantasy VII: Remake Intergrade +10 (table Update4)

Post by Cielos »

not much options for now....
seems no table uploaded here yet... all moved on to [] or something? (strange, why is that word censored?)
anyway, not much time to play/cheat. if you want a proper table, don't wait here~
updates, if any, will be SLOW.

check Marcus101RR's table for equipment pointers and stuff.
check TheByteSize's table for more scripts.
Update4
- added override single materia slots and override linked materia slots

Update3
- added field controlling character
Update2
- added ignore gil and ignore sp
Update1.2
- updated ignore mp. it covers cure spell now.
Update1.1
- added ignore mp
Update1
- added undead, ignore ATB gauge, and ignore limit gauge
undead
- health still drop when being hit but you won't be killed.
- should work on the whole party in theory, not tested.

ignore mp
- allows you to cast spells with zero mp.
- mp can still be depleted.

ignore ATB gauge
- allows you to use abilities/spells with zero ATB gauge.
- gauge can still be depleted.

ignore limit gauge
- allows you to use limit break without maxing the gauge first.
- gauge can still be depleted.

ignore gil
- buy any amount of items in shops regardless of your current gil.
- gil still decrease until it reaches zero.
- only tested on spending gil in items and weapons shop, may not work on speeding gil in other scenarios.

ignore sp
- allows you to upgrade weapons regardless of the crrent sp.
- sp will become negative if you spent past your current max sp, so that you can keep track if you don't want to overpower too much.

override single materia slots / override linked materia slots
- based on the findings by Marcus101RR.
- when activated, override the number of single/linked materia slots of all weapons, ignoring the slots added by weapon upgrades.
- de-activating the script would revert the slots # to the weapons' default + weapon upgrades.
- to retain the equipped materia on any slots added by this script, remember to activate this script BEFORE you load a savegame on the next game session.
- to change the default "custom # of slots", edit the script, line 3.

field controlling character
- allows you to choose which party member you control outside of battle.
- if "synch with battle leader" is set to "yes" (default), you can change the field control character in the Battle Settings menu by setting a battler leader there.
- if you change the current character via the "current character" pointer's drop-down-list, you have to access and exit the menu once for the game to recognise the change.
- either way, you can ONLY change to a character in your party already.
- you can add characters into your party via the pointers under the script, only 3 now, and not thoroughly tested.
- seems there is enough space for the DLC character to be added into the main game as well, not tested though.
- that means, yes you can test and add more to the list yourself, just examine the structure. for example, I haven't even got Aerith yet, just add it to the list by adding another pointer incremented by one, and add another value to the drop-down-list of the pointer "current character".
- remember share your findings~

walk key
- press and hold the specified key to walk.
- default: CapsLock
latest:
ff7remake_MISC.CT
+10, table Update4
(34.24 KiB) Downloaded 21488 times
backups:
ff7remake_MISC.CT
+8, table Update3
(27.89 KiB) Downloaded 755 times
ff7remake_MISC.CT
+7, table Update2
(21.81 KiB) Downloaded 348 times
ff7remake_MISC.CT
+5, table Update1.2
(19.31 KiB) Downloaded 300 times
ff7remake_MISC.CT
+5, table Update1.1
(18.41 KiB) Downloaded 278 times
ff7remake_MISC.CT
+4, table Update1
(16.38 KiB) Downloaded 297 times
ff7remake_MISC.CT
+1
(11.71 KiB) Downloaded 392 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Cielos on Fri Dec 24, 2021 7:03 am, edited 4 times in total.

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Re: Final Fantasy VII: Remake Intergrade +5 (table Update1.2)

Post by Arsenic_Touch »

Since it wasn't added to your list yet.

1C5354856C4 is the address for gil.

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Re: Final Fantasy VII: Remake Intergrade +5 (table Update1.2)

Post by IDon'tCheatOften »

cool, thanks!

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Re: Final Fantasy VII: Remake Intergrade +5 (table Update1.2)

Post by snth93 »

Can you add the option "no clip" to pass through the walls?

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Re: Final Fantasy VII: Remake Intergrade +5 (table Update1.2)

Post by vinny2k »

Cielos wrote:
Sat Dec 18, 2021 8:02 am
not much options for now....
seems no table uploaded here yet... all moved on to [] or something? (strange, why is that word censored?)
anyway, not much time to play/cheat. if you want a proper table, don't wait here~
updates, if any, will be SLOW.
Update1.2
- updated ignore mp. it covers cure spell now.
Update1.1
- added ignore mp
Update1
- added undead, ignore ATB gauge, and ignore limit gauge
undead
- health still drop when being hit but you won't be killed.
- should work on the whole party in theory, not tested.

ignore mp
- allows you to cast spells with zero mp.
- mp can still be depleted.

ignore ATB gauge
- allows you to use abilities/spells with zero ATB gauge.
- gauge can still be depleted.

ignore limit gauge
- allows you to use limit break without maxing the gauge first.
- gauge can still be depleted.

walk key
- press and hold the specified key to walk.
- default: CapsLock
latest:
ff7remake_MISC.CT
backups:
ff7remake_MISC.CT
ff7remake_MISC.CT
ff7remake_MISC.CT


Here is the save editor for this game: viewtopic.php?f=23&t=18558&sid=7eed6ee7 ... fb9c692e41

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Re: Final Fantasy VII: Remake Intergrade +5 (table Update1.2)

Post by IcyPurpose99 »

Pointers and Equipment Editor. Feel free to add scripts to your table if you like OP.

Update 0.5
- Added Materia Slots for Equipment Editor (have more materia!)
- Updated additional stats for Equipment Editor

Update 0.6
- Added Hard Mode bool
Attachments
ff7remake_.CT
(61.37 KiB) Downloaded 5183 times
Last edited by IcyPurpose99 on Wed Feb 02, 2022 5:13 pm, edited 5 times in total.

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Cielos
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Re: Final Fantasy VII: Remake Intergrade +5 (table Update1.2)

Post by Cielos »

Marcus101RR wrote:
Sun Dec 19, 2021 5:27 pm
[...]
thanks~
added a link to your table on the first post.

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Re: Final Fantasy VII: Remake Intergrade +7 (table Update2)

Post by umipumi »

Would it be possible to modify how much damage our party does and how much damage the enemies do?
I'd like the game to be more challenging, so it would be nice if I could cut at least 30% of my damage output so the enemies dont die as fast.

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Re: Final Fantasy VII: Remake Intergrade +7 (table Update2)

Post by IcyPurpose99 »

Added Materia Slot editor so you can add more slots.

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Re: Final Fantasy VII: Remake Intergrade +7 (table Update2)

Post by bigthebudo »

Where is the materia slot editor? I can't see it in the table

IcyPurpose99
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Re: Final Fantasy VII: Remake Intergrade +7 (table Update2)

Post by IcyPurpose99 »

bigthebudo wrote:
Mon Dec 20, 2021 7:01 pm
Where is the materia slot editor? I can't see it in the table
Looks like it didn't upload, fixed it now.

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Re: Final Fantasy VII: Remake Intergrade +7 (table Update2)

Post by hekatoncheir »

Marcus101RR wrote:
Tue Dec 21, 2021 12:41 am
bigthebudo wrote:
Mon Dec 20, 2021 7:01 pm
Where is the materia slot editor? I can't see it in the table
Looks like it didn't upload, fixed it now.
Thanks for the table but i observed that no matter how many linked slots i create, it doesn't save even if its ticked. I always exit the game, restart, and reload the exact save i edited and all the things i worked on are gone. For example, Cloud's buster sword i added an extra linked slot, saved and exit the game. Restart and the extra linked slot is gone. I have the required box ticked when making my edits in the cheat table. Am i missing something please?

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Re: Final Fantasy VII: Remake Intergrade +7 (table Update2)

Post by ewic69 »

please add squat/pull-up mini game cheat. thanks.

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Re: Final Fantasy VII: Remake Intergrade +7 (table Update2)

Post by IcyPurpose99 »

hekatoncheir wrote:
Tue Dec 21, 2021 4:32 am
Marcus101RR wrote:
Tue Dec 21, 2021 12:41 am
bigthebudo wrote:
Mon Dec 20, 2021 7:01 pm
Where is the materia slot editor? I can't see it in the table
Looks like it didn't upload, fixed it now.
Thanks for the table but i observed that no matter how many linked slots i create, it doesn't save even if its ticked. I always exit the game, restart, and reload the exact save i edited and all the things i worked on are gone. For example, Cloud's buster sword i added an extra linked slot, saved and exit the game. Restart and the extra linked slot is gone. I have the required box ticked when making my edits in the cheat table. Am i missing something please?
Yeah its called cheating...you came to the wrong place if you thought its permanent.

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Re: Final Fantasy VII: Remake Intergrade +7 (table Update2)

Post by m01s33nk0 »

i found some kind of coins (moogle?) but i don't understand what to write to new memory code... ok, dealt with it, feel free to use this!
Spoiler

Code: Select all

{ Game   : ff7remake_.exe
  Version: 
  Date   : 2021-12-21
  Author : 0

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(moogle,ff7remake_.exe,89 5A 0C 48 8B 5C 24 30 48 8B) // should be unique
alloc(newmem,$1000,moogle)

label(code)
label(return)

newmem:
  mov ebx,[rdx+0C]
code:
  mov [rdx+0C],ebx
  mov rbx,[rsp+30]
  jmp return

moogle:
  jmp newmem
  nop 3
return:
registersymbol(moogle)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
moogle:
  db 89 5A 0C 48 8B 5C 24 30

unregistersymbol(moogle)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7remake_.exe+B20C3F

ff7remake_.exe+B20C1D: 3D FF 07 00 00     - cmp eax,000007FF
ff7remake_.exe+B20C22: 77 1E              - ja ff7remake_.exe+B20C42
ff7remake_.exe+B20C24: 48 05 98 23 00 00  - add rax,00002398
ff7remake_.exe+B20C2A: 48 8D 04 40        - lea rax,[rax+rax*2]
ff7remake_.exe+B20C2E: 48 8D 14 C1        - lea rdx,[rcx+rax*8]
ff7remake_.exe+B20C32: 48 85 D2           - test rdx,rdx
ff7remake_.exe+B20C35: 74 0B              - je ff7remake_.exe+B20C42
ff7remake_.exe+B20C37: 8B 42 0C           - mov eax,[rdx+0C]
ff7remake_.exe+B20C3A: 2B C7              - sub eax,edi
ff7remake_.exe+B20C3C: 0F 49 D8           - cmovns ebx,eax
// ---------- INJECTING HERE ----------
ff7remake_.exe+B20C3F: 89 5A 0C           - mov [rdx+0C],ebx
// ---------- DONE INJECTING  ----------
ff7remake_.exe+B20C42: 48 8B 5C 24 30     - mov rbx,[rsp+30]
ff7remake_.exe+B20C47: 48 8B 74 24 38     - mov rsi,[rsp+38]
ff7remake_.exe+B20C4C: 48 83 C4 20        - add rsp,20
ff7remake_.exe+B20C50: 5F                 - pop rdi
ff7remake_.exe+B20C51: C3                 - ret 
ff7remake_.exe+B20C52: CC                 - int 3 
ff7remake_.exe+B20C53: CC                 - int 3 
ff7remake_.exe+B20C54: CC                 - int 3 
ff7remake_.exe+B20C55: CC                 - int 3 
ff7remake_.exe+B20C56: CC                 - int 3 
}
Last edited by m01s33nk0 on Tue Dec 21, 2021 7:36 pm, edited 3 times in total.

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