Final Fantasy 7 Remake: Epic Games Release.

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edale
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Re: Final Fantasy 7 Remake: Epic Games Release.

Post by edale »

Here's a fun one for Yuffie's intermission.

Placing units in the Fort Condor minigame doesn't cost ATB (so you can spawn an army in seconds):

Code: Select all

{ Game   : ff7remake_.exe
  Version: 
  Date   : 2021-12-29
  Author : Edale

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(CondorCast1,ff7remake_.exe,F3 0F 11 82 8C 00 00 00 44) // should be unique
alloc(newmem,$1000,"ff7remake_.exe"+E3A8BE)

label(code)
label(return)

newmem:

code:
  NOP
  jmp return

CondorCast1:
  jmp newmem
  nop 3
return:
registersymbol(CondorCast1)

[DISABLE]

CondorCast1:
  db F3 0F 11 82 8C 00 00 00

unregistersymbol(CondorCast1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ff7remake_.exe"+E3A8BE

"ff7remake_.exe"+E3A88C: 49 8B 54 24 08              -  mov rdx,[r12+08]
"ff7remake_.exe"+E3A891: 8B 82 E8 00 00 00           -  mov eax,[rdx+000000E8]
"ff7remake_.exe"+E3A897: 0F AF 41 34                 -  imul eax,[rcx+34]
"ff7remake_.exe"+E3A89B: F3 0F 10 82 8C 00 00 00     -  movss xmm0,[rdx+0000008C]
"ff7remake_.exe"+E3A8A3: 66 0F 6E C8                 -  movd xmm1,eax
"ff7remake_.exe"+E3A8A7: 0F 5B C9                    -  cvtdq2ps xmm1,xmm1
"ff7remake_.exe"+E3A8AA: 0F 2F C1                    -  comiss xmm0,xmm1
"ff7remake_.exe"+E3A8AD: 0F 82 21 06 00 00           -  jb ff7remake_.exe+E3AED4
"ff7remake_.exe"+E3A8B3: F3 0F 5C C1                 -  subss xmm0,xmm1
"ff7remake_.exe"+E3A8B7: 48 8D 1D C2 36 9B 04        -  lea rbx,[ff7remake_.exe+57EDF80]
// ---------- INJECTING HERE ----------
"ff7remake_.exe"+E3A8BE: F3 0F 11 82 8C 00 00 00     -  movss [rdx+0000008C],xmm0
// ---------- DONE INJECTING  ----------
"ff7remake_.exe"+E3A8C6: 44 39 69 48                 -  cmp [rcx+48],r13d
"ff7remake_.exe"+E3A8CA: 7E 04                       -  jle ff7remake_.exe+E3A8D0
"ff7remake_.exe"+E3A8CC: 48 8B 59 40                 -  mov rbx,[rcx+40]
"ff7remake_.exe"+E3A8D0: 48 8B 1B                    -  mov rbx,[rbx]
"ff7remake_.exe"+E3A8D3: 4C 8D 35 B6 8C 9B 04        -  lea r14,[ff7remake_.exe+57F3590]
"ff7remake_.exe"+E3A8DA: 41 8B F5                    -  mov esi,r13d
"ff7remake_.exe"+E3A8DD: 0F 1F 00                    -  nop dword ptr [rax]
"ff7remake_.exe"+E3A8E0: 49 8B 0E                    -  mov rcx,[r14]
"ff7remake_.exe"+E3A8E3: 48 85 C9                    -  test rcx,rcx
"ff7remake_.exe"+E3A8E6: 74 14                       -  je ff7remake_.exe+E3A8FC
}
This also removes the ATB cost from the AI. Like I said, fun, lol.
Image

*edit- Oh, and the FIing trainer got an update a few days ago that includes summoning options, for those who keep asking for that.

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hekatoncheir
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Re: Final Fantasy 7 Remake: Epic Games Release.

Post by hekatoncheir »

Doing a good job mate. I was wondering if you have a save game for hard mode and if you can look for the script that can allow use of items in this mode??

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