Final Fantasy 7 Remake: Epic Games Release.
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- Table Makers
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Re: Final Fantasy 7 Remake: Epic Games Release.
Updated mine, added a Limit Break trigger. Click the ` key to max out your gauge. If you want it to stay maxed, freeze it.
- Attachments
-
- ff7remake_ - Z3.CT
- (30.04 KiB) Downloaded 315 times
Re: Final Fantasy 7 Remake: Epic Games Release.
Can you add max moogle medal, max SP for weapons, infinite health bike mini game and max score squat mini game? Thanks.
Last edited by ewic69 on Sun Dec 19, 2021 9:33 am, edited 1 time in total.
Re: Final Fantasy 7 Remake: Epic Games Release.
summon any time please
Re: Final Fantasy 7 Remake: Epic Games Release.
+1 on summon options Thanks.
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Re: Final Fantasy 7 Remake: Epic Games Release.
Now in Chap.4
added:
Updated in my first post in this thread ==> viewtopic.php?p=225810#p225810
added:
- Inf. Bike skill gauge (Chap. 4)
- Quick ATB (Conflict w/ inf. ATB; used for battle report in some cases)
- New item data (Mainly consumbales; only when you get new ID that never seen)
Updated in my first post in this thread ==> viewtopic.php?p=225810#p225810
Last edited by Watermonster20 on Thu Dec 23, 2021 3:30 pm, edited 6 times in total.
Re: Final Fantasy 7 Remake: Epic Games Release.
Hey senpais. Here's my personal cheat table I use for QoL scripts. Unfortunately, Drummer senpai (whom I have so much respect and love for, especially for their Trails cheat tables), has elected to paywall his cheats (understandably so). But I'll keep posting my QoL cheat tables, which don't break the game, they just reduce grinding and shit for those who want it. I'll keep this post updated as I change/add things. Cheers!
NOTE: literally all values/multipliers can easily be changed by editing the cheat scripts. (e.g. 3x XP can be changed to 4x XP easily)
Cheats:
Triple XP*
MP never drops below 20*
x10 Materia XP*
Almost instant max weapon proficiency (need to use a weapon's unique ability. Will instantly get you to 90% proficiency)*
Item count doesn't fall below 5 (only works for items that don't have an amount less than 4)
Set item count to 9 upon usage
Set item amount to 55 on sell
Change gil amount to 420,690 on selling/buying an item
* The starred cheats are the only ones I'd say you can leave on. The others, only use as you need, then turn them off (e.g., when at a shop)
Note 2: XP cheat should also get you what you want for weapon skills.
To Do: Nothing at the moment
Edit v2: Added materia XP multiplier, to make materia upgrade faster.
Edit v3: Added weapon proficiency cheat. Will instantly get you to 90% proficiency immediately upon using the unique weapon ability once.
Cheers!
P.S.: Feel free to drop a like to make me feel appreciated <3
NOTE: literally all values/multipliers can easily be changed by editing the cheat scripts. (e.g. 3x XP can be changed to 4x XP easily)
Cheats:
Triple XP*
MP never drops below 20*
x10 Materia XP*
Almost instant max weapon proficiency (need to use a weapon's unique ability. Will instantly get you to 90% proficiency)*
Item count doesn't fall below 5 (only works for items that don't have an amount less than 4)
Set item count to 9 upon usage
Set item amount to 55 on sell
Change gil amount to 420,690 on selling/buying an item
* The starred cheats are the only ones I'd say you can leave on. The others, only use as you need, then turn them off (e.g., when at a shop)
Note 2: XP cheat should also get you what you want for weapon skills.
To Do: Nothing at the moment
Edit v2: Added materia XP multiplier, to make materia upgrade faster.
Edit v3: Added weapon proficiency cheat. Will instantly get you to 90% proficiency immediately upon using the unique weapon ability once.
Cheers!
P.S.: Feel free to drop a like to make me feel appreciated <3
- Attachments
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- ff7remake_ v3.CT
- Added Weapon proficiency cheat
- (21.27 KiB) Downloaded 393 times
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- ff7remake_ v2.CT
- Added Materia XP multiplier
- (16.44 KiB) Downloaded 58 times
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- ff7remake_.CT
- xp multipliers and item amt modifiers
- (14.7 KiB) Downloaded 62 times
Re: Final Fantasy 7 Remake: Epic Games Release.
Freeze the Whack-a-Box (first available chapter 8) timer:
*edit- Also works for the box minigame in the Yuffie intermission.
Code: Select all
{ Game : ff7remake_.exe
Version:
Date : 2021-12-22
Author : Edale
This script does blah blah blah
}
[ENABLE]
aobscanmodule(BoxTimer,ff7remake_.exe,F3 0F 11 8F 50 02 00 00 77) // should be unique
alloc(newmem,$1000,BoxTimer)
label(code)
label(return)
newmem:
code:
NOP
jmp return
BoxTimer:
jmp newmem
nop 3
return:
registersymbol(BoxTimer)
[DISABLE]
BoxTimer:
db F3 0F 11 8F 50 02 00 00
unregistersymbol(BoxTimer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ff7remake_.exe+EA165A
ff7remake_.exe+EA1632: 48 83 EC 20 - sub rsp,20
ff7remake_.exe+EA1636: 48 8B F9 - mov rdi,rcx
ff7remake_.exe+EA1639: 0F 28 C1 - movaps xmm0,xmm1
ff7remake_.exe+EA163C: 48 8B 89 C8 00 00 00 - mov rcx,[rcx+000000C8]
ff7remake_.exe+EA1643: 48 85 C9 - test rcx,rcx
ff7remake_.exe+EA1646: 74 5C - je ff7remake_.exe+EA16A4
ff7remake_.exe+EA1648: F3 0F 10 8F 50 02 00 00 - movss xmm1,[rdi+00000250]
ff7remake_.exe+EA1650: F3 0F 5C C8 - subss xmm1,xmm0
ff7remake_.exe+EA1654: 0F 57 C0 - xorps xmm0,xmm0
ff7remake_.exe+EA1657: 0F 2F C8 - comiss xmm1,xmm0
// ---------- INJECTING HERE ----------
ff7remake_.exe+EA165A: F3 0F 11 8F 50 02 00 00 - movss [rdi+00000250],xmm1
// ---------- DONE INJECTING ----------
ff7remake_.exe+EA1662: 77 5F - ja ff7remake_.exe+EA16C3
ff7remake_.exe+EA1664: 48 89 5C 24 30 - mov [rsp+30],rbx
ff7remake_.exe+EA1669: 0F 57 C9 - xorps xmm1,xmm1
ff7remake_.exe+EA166C: 33 DB - xor ebx,ebx
ff7remake_.exe+EA166E: 89 9F 50 02 00 00 - mov [rdi+00000250],ebx
ff7remake_.exe+EA1674: E8 97 23 00 00 - call ff7remake_.exe+EA3A10
ff7remake_.exe+EA1679: 8B 4F 10 - mov ecx,[rdi+10]
ff7remake_.exe+EA167C: 48 89 5F 28 - mov [rdi+28],rbx
ff7remake_.exe+EA1680: 85 C9 - test ecx,ecx
ff7remake_.exe+EA1682: 7E 1B - jle ff7remake_.exe+EA169F
}
Last edited by edale on Wed Dec 29, 2021 5:07 pm, edited 1 time in total.
Re: Final Fantasy 7 Remake: Epic Games Release.
Freeze the Squat minigame (chapter 9) timer (if nothing else, it should help more knowledgeable people to locate the values they need):
...You don't want to know how many times I crashed the game while looking for this one...
*edit- It's beyond my skills, so could someone make a "always great" cheat for the dance minigame in the honeybee inn in chapter 9?
Code: Select all
{ Game : ff7remake_.exe
Version:
Date : 2021-12-23
Author : Edale
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SquatTimer,ff7remake_.exe,F3 0F 11 8F 40 02 00 00 77) // should be unique
alloc(newmem,$1000,SquatTimer)
label(code)
label(return)
newmem:
code:
NOP
jmp return
SquatTimer:
jmp newmem
nop 3
return:
registersymbol(SquatTimer)
[DISABLE]
SquatTimer:
db F3 0F 11 8F 40 02 00 00
unregistersymbol(SquatTimer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ff7remake_.exe+EC9F6A
ff7remake_.exe+EC9F42: 48 83 EC 20 - sub rsp,20
ff7remake_.exe+EC9F46: 48 8B F9 - mov rdi,rcx
ff7remake_.exe+EC9F49: 0F 28 C1 - movaps xmm0,xmm1
ff7remake_.exe+EC9F4C: 48 8B 89 28 02 00 00 - mov rcx,[rcx+00000228]
ff7remake_.exe+EC9F53: 48 85 C9 - test rcx,rcx
ff7remake_.exe+EC9F56: 74 5E - je ff7remake_.exe+EC9FB6
ff7remake_.exe+EC9F58: F3 0F 10 8F 40 02 00 00 - movss xmm1,[rdi+00000240]
ff7remake_.exe+EC9F60: F3 0F 5C C8 - subss xmm1,xmm0
ff7remake_.exe+EC9F64: 0F 57 C0 - xorps xmm0,xmm0
ff7remake_.exe+EC9F67: 0F 2F C8 - comiss xmm1,xmm0
// ---------- INJECTING HERE ----------
ff7remake_.exe+EC9F6A: F3 0F 11 8F 40 02 00 00 - movss [rdi+00000240],xmm1
// ---------- DONE INJECTING ----------
ff7remake_.exe+EC9F72: 77 61 - ja ff7remake_.exe+EC9FD5
ff7remake_.exe+EC9F74: 48 89 5C 24 30 - mov [rsp+30],rbx
ff7remake_.exe+EC9F79: 0F 57 C9 - xorps xmm1,xmm1
ff7remake_.exe+EC9F7C: 33 DB - xor ebx,ebx
ff7remake_.exe+EC9F7E: 89 9F 40 02 00 00 - mov [rdi+00000240],ebx
ff7remake_.exe+EC9F84: 48 8B 89 08 01 00 00 - mov rcx,[rcx+00000108]
ff7remake_.exe+EC9F8B: E8 50 59 00 00 - call ff7remake_.exe+ECF8E0
ff7remake_.exe+EC9F90: 8B 4F 20 - mov ecx,[rdi+20]
ff7remake_.exe+EC9F93: 48 89 5F 38 - mov [rdi+38],rbx
ff7remake_.exe+EC9F97: 85 C9 - test ecx,ecx
}
*edit- It's beyond my skills, so could someone make a "always great" cheat for the dance minigame in the honeybee inn in chapter 9?
Re: Final Fantasy 7 Remake: Epic Games Release.
i cant seem to get this to make a table wat do i doedale wrote: ↑Thu Dec 23, 2021 10:41 amFreeze the Squat minigame (chapter 9) timer (if nothing else, it should help more knowledgeable people to locate the values they need):...You don't want to know how many times I crashed the game while looking for this one...Code: Select all
{ Game : ff7remake_.exe Version: Date : 2021-12-23 Author : Edale This script does blah blah blah } [ENABLE] aobscanmodule(SquatTimer,ff7remake_.exe,F3 0F 11 8F 40 02 00 00 77) // should be unique alloc(newmem,$1000,SquatTimer) label(code) label(return) newmem: code: NOP jmp return SquatTimer: jmp newmem nop 3 return: registersymbol(SquatTimer) [DISABLE] SquatTimer: db F3 0F 11 8F 40 02 00 00 unregistersymbol(SquatTimer) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: ff7remake_.exe+EC9F6A ff7remake_.exe+EC9F42: 48 83 EC 20 - sub rsp,20 ff7remake_.exe+EC9F46: 48 8B F9 - mov rdi,rcx ff7remake_.exe+EC9F49: 0F 28 C1 - movaps xmm0,xmm1 ff7remake_.exe+EC9F4C: 48 8B 89 28 02 00 00 - mov rcx,[rcx+00000228] ff7remake_.exe+EC9F53: 48 85 C9 - test rcx,rcx ff7remake_.exe+EC9F56: 74 5E - je ff7remake_.exe+EC9FB6 ff7remake_.exe+EC9F58: F3 0F 10 8F 40 02 00 00 - movss xmm1,[rdi+00000240] ff7remake_.exe+EC9F60: F3 0F 5C C8 - subss xmm1,xmm0 ff7remake_.exe+EC9F64: 0F 57 C0 - xorps xmm0,xmm0 ff7remake_.exe+EC9F67: 0F 2F C8 - comiss xmm1,xmm0 // ---------- INJECTING HERE ---------- ff7remake_.exe+EC9F6A: F3 0F 11 8F 40 02 00 00 - movss [rdi+00000240],xmm1 // ---------- DONE INJECTING ---------- ff7remake_.exe+EC9F72: 77 61 - ja ff7remake_.exe+EC9FD5 ff7remake_.exe+EC9F74: 48 89 5C 24 30 - mov [rsp+30],rbx ff7remake_.exe+EC9F79: 0F 57 C9 - xorps xmm1,xmm1 ff7remake_.exe+EC9F7C: 33 DB - xor ebx,ebx ff7remake_.exe+EC9F7E: 89 9F 40 02 00 00 - mov [rdi+00000240],ebx ff7remake_.exe+EC9F84: 48 8B 89 08 01 00 00 - mov rcx,[rcx+00000108] ff7remake_.exe+EC9F8B: E8 50 59 00 00 - call ff7remake_.exe+ECF8E0 ff7remake_.exe+EC9F90: 8B 4F 20 - mov ecx,[rdi+20] ff7remake_.exe+EC9F93: 48 89 5F 38 - mov [rdi+38],rbx ff7remake_.exe+EC9F97: 85 C9 - test ecx,ecx }
*edit- It's beyond my skills, so could someone make a "always great" cheat for the dance minigame in the honeybee inn in chapter 9?
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- Expert Cheater
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Re: Final Fantasy 7 Remake: Epic Games Release.
I tried the materia editor i was tryin to change a fire materia into a elemental and it changed a whole bunch of other materia i had into elemental.. is there just a duplicate materia function or edit amount that could be added. or a better explaination on how to use the materia editor pleasebbfox wrote: ↑Sun Dec 19, 2021 2:44 amNow in chapter 8.
Script seems working; Well, this is a newbie made scripts, so plz make multiple saves backup before you edit items!
And always keep multiple saves for different progress. In case if you mis-edited key item, or key items auto-changed by scripts, you have chance to revert it.
Working with other scripts, I think.
v1.0
Added:Revised:
- Enemy HP: Easy kill / always full.
v0.4
- Moogle Medal 999 --> 90
Added:Real timer will be freeze. Display value is also freeze, too. But real timer is not reflecting to display value. (Although all of them are freeze)
- Lock timer: tested in Chap 6/7. only. Not working in crushing box.
Revised:
- Quick ATB: Glow very fast in 1st block even you are in command menu. This is designed for battle report.
- HP/MP: Always full / or never below to a number.
Get skill book from chap. 8: the 1st skill book count for each characters will be set to 9999 (like PS4 cheat code), so SP should be enough; Consumable items will set count to 50 if you open item menu; plus Moogle Medal 999, and sector ractor 5 key to 6+ so the boss "airbuster" will be very weak.
- Moogle Medal 999 / consumables / skill book (At least got 1; Active: open menu->Item):
v0.3
- Materia editor
v0.2
- Moogle medal 999
- Inf. Bike skill gauge (Chap. 4)
- Quick ATB (Conflict w/ "inf. ATB"; used for battle report in some cases)
v0.1
- New item data (Mainly consumables; only when you get new ID that never seen)
- HP/MP full during battle
- Min. Gil
- Last used consumable (i.e. potion): Please read notes in the script
- Action: Buy/get item (stackable? at least count >=2): You can edit the item count here after, but not recommended to change item type
Re: Final Fantasy 7 Remake: Epic Games Release.
Freeze the timer for the pull up mini game (chapter 14)
this will create a new entry that will use my script (default name: "Auto Assemble script"). Whatever script you originally clicked on will be unchanged.
Code: Select all
{ Game : ff7remake_.exe
Version:
Date : 2021-12-24
Author : Edale
This script does blah blah blah
}
[ENABLE]
aobscanmodule(PullUpTimer,ff7remake_.exe,F3 0F 11 8B 40 02 00 00 77) // should be unique
alloc(newmem,$1000,PullUpTimer)
label(code)
label(return)
newmem:
code:
NOP
jmp return
PullUpTimer:
jmp newmem
nop 3
return:
registersymbol(PullUpTimer)
[DISABLE]
PullUpTimer:
db F3 0F 11 8B 40 02 00 00
unregistersymbol(PullUpTimer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ff7remake_.exe+EB57FA
ff7remake_.exe+EB57D2: 48 83 EC 20 - sub rsp,20
ff7remake_.exe+EB57D6: 48 8B D9 - mov rbx,rcx
ff7remake_.exe+EB57D9: 0F 28 C1 - movaps xmm0,xmm1
ff7remake_.exe+EB57DC: 48 8B 89 28 02 00 00 - mov rcx,[rcx+00000228]
ff7remake_.exe+EB57E3: 48 85 C9 - test rcx,rcx
ff7remake_.exe+EB57E6: 74 6D - je ff7remake_.exe+EB5855
ff7remake_.exe+EB57E8: F3 0F 10 8B 40 02 00 00 - movss xmm1,[rbx+00000240]
ff7remake_.exe+EB57F0: F3 0F 5C C8 - subss xmm1,xmm0
ff7remake_.exe+EB57F4: 0F 57 C0 - xorps xmm0,xmm0
ff7remake_.exe+EB57F7: 0F 2F C8 - comiss xmm1,xmm0
// ---------- INJECTING HERE ----------
ff7remake_.exe+EB57FA: F3 0F 11 8B 40 02 00 00 - movss [rbx+00000240],xmm1
// ---------- DONE INJECTING ----------
ff7remake_.exe+EB5802: 77 40 - ja ff7remake_.exe+EB5844
ff7remake_.exe+EB5804: C7 83 40 02 00 00 00 00 00 00 - mov [rbx+00000240],00000000
ff7remake_.exe+EB580E: 0F 57 C9 - xorps xmm1,xmm1
ff7remake_.exe+EB5811: 48 8B 89 08 01 00 00 - mov rcx,[rcx+00000108]
ff7remake_.exe+EB5818: E8 C3 A0 01 00 - call ff7remake_.exe+ECF8E0
ff7remake_.exe+EB581D: 8B 83 D4 01 00 00 - mov eax,[rbx+000001D4]
ff7remake_.exe+EB5823: B9 03 00 00 00 - mov ecx,00000003
ff7remake_.exe+EB5828: 39 83 5C 02 00 00 - cmp [rbx+0000025C],eax
ff7remake_.exe+EB582E: BA 08 00 00 00 - mov edx,00000008
ff7remake_.exe+EB5833: 0F 4D D1 - cmovge edx,ecx
}
Easiest way? Grab one of the other tables from here, load it into cheat engine, doubleclick on any value that says "<script>" (actually clicking on the word script), delete the contents of the script window that pops up, and paste my code in, then go to file -> assign to current table.
this will create a new entry that will use my script (default name: "Auto Assemble script"). Whatever script you originally clicked on will be unchanged.
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- Novice Cheater
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Re: Final Fantasy 7 Remake: Epic Games Release.
I tested it; it's working. Normally, don't lock ID value in Cheat engine.macslayerz wrote: ↑Fri Dec 24, 2021 12:22 pm
I tried the materia editor i was tryin to change a fire materia into a elemental and it changed a whole bunch of other materia i had into elemental.. is there just a duplicate materia function or edit amount that could be added. or a better explaination on how to use the materia editor please
Steps I done:
Enable the script.
Open item menu, move to materia section
move cursor to fire materia
Switch back to Cheat Engine, change ID from fire materia to elemental
Save to a new solt, and load from it.
Done.
I use it several times (Change ID from one to another; one materia per time). Please save and load to take effect; or materia name/color and picture will mismatch.
If it's still not working as you want to, please use save editor.
Re: Final Fantasy 7 Remake: Epic Games Release.
can we please get a max summon guage code
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- Expert Cheater
- Posts: 123
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Re: Final Fantasy 7 Remake: Epic Games Release.
Thank you!bbfox wrote: ↑Fri Dec 24, 2021 3:45 pmI tested it; it's working. Normally, don't lock ID value in Cheat engine.macslayerz wrote: ↑Fri Dec 24, 2021 12:22 pm
I tried the materia editor i was tryin to change a fire materia into a elemental and it changed a whole bunch of other materia i had into elemental.. is there just a duplicate materia function or edit amount that could be added. or a better explaination on how to use the materia editor please
Steps I done:
Enable the script.
Open item menu, move to materia section
move cursor to fire materia
Switch back to Cheat Engine, change ID from fire materia to elemental
Save to a new solt, and load from it.
Done.
I use it several times (Change ID from one to another; one materia per time). Please save and load to take effect; or materia name/color and picture will mismatch.
If it's still not working as you want to, please use save editor.
i think it was the scrolling through the materia while i had the X on that screwed up everything,
so i bought 10 fire materia made the change 1 at a time to each one and then backed out saved and reloaded it works beautifully now.
Re: Final Fantasy 7 Remake: Epic Games Release.
You don't even need to save/reload, just unequip/requip or swap the editted materia and it's fine. Thanks for this, by the way!bbfox wrote: ↑Fri Dec 24, 2021 3:45 pmI tested it; it's working. Normally, don't lock ID value in Cheat engine.macslayerz wrote: ↑Fri Dec 24, 2021 12:22 pm
I tried the materia editor i was tryin to change a fire materia into a elemental and it changed a whole bunch of other materia i had into elemental.. is there just a duplicate materia function or edit amount that could be added. or a better explaination on how to use the materia editor please
Steps I done:
Enable the script.
Open item menu, move to materia section
move cursor to fire materia
Switch back to Cheat Engine, change ID from fire materia to elemental
Save to a new solt, and load from it.
Done.
I use it several times (Change ID from one to another; one materia per time). Please save and load to take effect; or materia name/color and picture will mismatch.
If it's still not working as you want to, please use save editor.
Edit: I have also figured out that, if you have already bought the skill books, going into each weapon, buying any skill, then exiting and re-entering will fully open all the weapon skill cores and give 999 SP minus whatever was spent already. Or at least it seems that way. Update: This can apparently also soft lock your game, fair warning. I succeeded with Cloud, but then repeating the process with Tifa locked the game after the weapon cores unlocked. I can only guess, but it could be that the discrepancy between the weapon level implied by the SP count and the actual levels and weapon levels of the characters caused an error.
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