Monster Rancher 1 & 2 DX

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lastingman
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Re: Monster Rancher 1 & 2 DX

Post by lastingman »

TheNeru wrote:
Tue Dec 14, 2021 10:07 pm
Here's 2 more CT entries.

Monster Rank -> Allows you to edit your Monster's Rank
Monster Rank

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117662</ID>
      <Description>"Monster Rank"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Rank E
1:Rank D
2:Rank C
3:Rank B
4:Rank A
5:Rank S
</DropDownList>
      <LastState Value="2" RealAddress="0095680E"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>18e</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
~Edit~ [Added more selections]
Battle Specials -> Allows you to edit your monster's battle specials.
Kudos to hakuman for this.
Battle Specials

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117663</ID>
      <Description>"Battle Specials"</Description>
      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Power
2:None
3:Power
4:Grit
5:PowerGrit
6:Grit
7:PowerGrit
8:Will
9:PowerWill
10:Will
11:PowerWill
12:GritWill
13:PowerGritWill
14:GritWill
15:PowerGritWill
16:Fight
17:PowerFight
18:Fight
19:PowerFight
20:GritFight
21:PowerGritFight
22:GritFight
23:PowerGritFight
24:WillFight
25:PowerWillFight
26:WillFight
35:PowerFury
1023:PowerGritWillFightFuryGuardEaseHurryVigor
1024:Real
1025:PowerReal
1026:Real
1027:PowerReal
1028:GritReal
1029:PowerGritReal
1030:GritReal
1031:PowerGritReal
1032:WillReal
1033:PowerWillReal
1034:WillReal
1035:PowerWillReal
1036:GritWillReal
1037:PowerGritWillReal
1038:GritWillReal
1039:PowerGritWillReal
1040:FightReal
1041:PowerFightReal
1042:FightReal
1043:PowerFightReal
1044:GritFightReal
1045:PowerGritFightReal
1046:GritFightReal
1047:PowerGritFightReal
1048:WillFightReal
1049:PowerWillFightReal
1050:WillFightReal
1051:PowerWillFightReal
1052:GritWillFightReal
1053:PowerGritWillFightReal
1054:GritWillFightReal
1055:PowerGritWillFightReal
1056:FuryReal
1057:PowerFuryReal
1058:FuryReal
1059:PowerFuryReal
1060:GritFuryReal
1061:PowerGritFuryReal
1062:GritFuryReal
1063:PowerGritFuryReal
1064:WillFuryReal
1065:PowerWillFuryReal
1066:WillFuryReal
1067:PowerWillFuryReal
1068:GritWillFuryReal
1069:PowerGritWillFuryReal
1070:GritWillFuryReal
1071:PowerGritWillFuryReal
1072:FightFuryReal
1073:PowerFightFuryReal
1074:FightFuryReal
1075:PowerFightFuryReal
1076:GritFightFuryReal
1077:PowerGritFightFuryReal
1078:GritFightFuryReal
1079:PowerGritFightFuryReal
1080:WillFightFuryReal
1081:PowerWillFightFuryReal
1082:WillFightFuryReal
1083:PowerWillFightFuryReal
1084:GritWillFightFuryReal
1085:PowerGritWillFightFuryReal
1086:GritWillFightFuryReal
1087:PowerGritWillFightFuryReal
1088:GuardReal
1089:PowerGuardReal
1090:GuardReal
1091:PowerGuardReal
1092:GritGuardReal
1093:PowerGritGuardReal
1094:GritGuardReal
1095:PowerGritGuardReal
1096:WillGuardReal
1901:PowerGritWillFuryGuardHurryVigorReal
2023:PowerGritFuryGuardEaseHurryVigorReal
2029:PowerGritWillFuryGuardEaseHurryVigorReal
2037:PowerGritFightFuryGuardEaseHurryVigorReal
2045:PowerGritWillFightFuryGuardEaseHurryVigorReal
</DropDownList>
      <LastState Value="2045" RealAddress="00956854"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>2 Bytes</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>1D4</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
How do I add them to the table?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

norvus2021
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Re: Monster Rancher 1 & 2 DX

Post by norvus2021 »

[Link]
Cracked Plaza not work at all. unless i do something wrong?
are this ct for original steam version?

lastingman
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Re: Monster Rancher 1 & 2 DX

Post by lastingman »

norvus2021 wrote:
Wed Dec 15, 2021 8:42 am
[Link]
Cracked Plaza not work at all. unless i do something wrong?
are this ct for original steam version?
I think you have to do something with your monster first, to get the table to read the data, at least it did for me. Using cracked BTW.

TheNeru
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Re: Monster Rancher 1 & 2 DX

Post by TheNeru »

lastingman wrote:
Wed Dec 15, 2021 7:35 am
How do I add them to the table?
Copy the Cheat Table entry in the code box and paste it into the table under Monster Stats.
Click the Select All, copy then paste into the aanpsx's table.

lastingman
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Re: Monster Rancher 1 & 2 DX

Post by lastingman »

TheNeru wrote:
Wed Dec 15, 2021 10:29 am
lastingman wrote:
Wed Dec 15, 2021 7:35 am
How do I add them to the table?
Copy the Cheat Table entry in the code box and paste it into the table under Monster Stats.
Click the Select All, copy then paste into the aanpsx's table.
Thanks

ToastGoats
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Re: Monster Rancher 1 & 2 DX

Post by ToastGoats »

TheNeru wrote:
Wed Dec 15, 2021 10:29 am
lastingman wrote:
Wed Dec 15, 2021 7:35 am
How do I add them to the table?
Copy the Cheat Table entry in the code box and paste it into the table under Monster Stats.
Click the Select All, copy then paste into the aanpsx's table.
What do you mean by this? It won't compile the code no matter where I paste it, I know I must be missing something.

lastingman
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Re: Monster Rancher 1 & 2 DX

Post by lastingman »

ToastGoats wrote:
Thu Dec 16, 2021 12:36 am
TheNeru wrote:
Wed Dec 15, 2021 10:29 am
lastingman wrote:
Wed Dec 15, 2021 7:35 am
How do I add them to the table?
Copy the Cheat Table entry in the code box and paste it into the table under Monster Stats.
Click the Select All, copy then paste into the aanpsx's table.
What do you mean by this? It won't compile the code no matter where I paste it, I know I must be missing something.

Copy the code posted, all of it, then right click on the monster stats area and select paste. It will show up in the bottom part of the monster stats area.

lastingman
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Re: Monster Rancher 1 & 2 DX

Post by lastingman »

I did a check on the new multiplier and it works fine, for basic drills, but the beta cap works when training only, as gaining stats after a battle will revert it back to the maximum intended by the game. Just a heads up

palata
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Re: Monster Rancher 1 & 2 DX

Post by palata »

I downloaded it and updated it with the crack version.
Attachments
MF2.CT
(188.89 KiB) Downloaded 401 times

thaipo
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Re: Monster Rancher 1 & 2 DX

Post by thaipo »

For those hunting for Monster Rancher 1 (STEAM) tables, I got a start on the inventory & item codes. I am by no means an expert in CE tables & scripting, but hopefully this can give someone else a start. As someone mentioned, digging into some archived [Link] was the path to go. Once I could look up items by the codes themselves (see below) I could hunt down the item list, counts, etc.


Key points:
* Items:
* There's a built-in max limit of 16 different items; i have not discovered what happens when this limit is pushed.
* The game only checks the last eight bits of the Item Count to see if there's something in the slot; so if you have an item's count set to 100, it won't acknowledge it's there at all (if all items are set to 100, you won't be able to use or sell anything, because the game will think you don't have any at all)

* To change the item itself: There's a Mod_ID that changes the actual item the game recognizes, and an Info_ID for the name & description. It's advised to change both of these.
* Info_IDs are the same as the gameshark codes, but the first 16 mod_ids are not. See list below:

Item Mod Codes

Code: Select all

00 - CANDY APPLE
01 - CANDY
02 - VITAMIN A
03 - MANGO
04 - MYSTIC SNAKE
05 - HEART PILL
06 - HERB
07 - TAFFY
08 - FLY PILL
09 - PILL
0A - VITAMIN B
0B - MINT LEAF
0C - VITAMIN C
0D - VITAMIN D
0E - MEDICINE A
0F - MEDICINE B
10 - GOLDEN PEACH
11 - PLANT EGG
12 - CD FRAGMENT #1
13 - CD FRAGMENT #2
14 - CD FRAGMENT #3
15 - CD FRAGMENT #4
16 - CD FRAGMENT #5
17 - CD FRAGMENT #6
18 - CD FRAGMENT #7
19 - CD FRAGMENT #8
1A - CD FRAGMENT #9
1B - CD FRAGMENT #10
1C - CD FRAGMENT #11
1D - CD FRAGMENT #12
1E - CD FRAGMENT #13
1F - CD FRAGMENT #14
20 - CD FRAGMENT #15
21 - CD FRAGMENT #16
22 - CD FRAGMENT #17
23 - CD FRAGMENT #18
24 - CD FRAGMENT #19
25 - CD FRAGMENT #20
26 - PURE GOLD
27 - DIAMOND
28 - EMERALD
29 - PURE SILVER
2A - STING DUST
2B - CALM STONE
2C- FIRE STONE
2D - WIND WHISTLE
2E - WIND DRUM
2F - DRAGON TUSK
30 - OLD MIRROR
31 - CAT DOLL
32 - CLAY DOLL
33 - DOLL HEAD
34 - DOLL HAND L
35 - DOLL HAND R
36 - DOLL LEG L
37 - DOLL LEG R
38 - MAGIC BANANA
39 - GADAMON GOD
3A - PURAGUMA GOD
3B - FURELIA GOD
3C - POTATO
3D - FISH
3E - MEAT 
Item Info Codes

Code: Select all

00 - MANGO
02 - CANDY
04 - HERB
06 - TAFFY
08 - MINT LEAF
0A - MYSTIC SNAKE
0C - APPLE CAKE
0E - VITAMIN A
10 - VITAMIN B
12 - PILL
14 - FLY PILL
16 - HEART PILL
18 - VITAMIN C
1A - VITAMIN D
1C - MEDICINE A
1E - MEDICINE B
20 - GOLDEN PEACH
22 - PLANT EGG
24 - CD FRAGMENT #1
26 - CD FRAGMENT #2
28 - CD FRAGMENT #3
2A - CD FRAGMENT #4
2C - CD FRAGMENT #5
2E - CD FRAGMENT #6
30 - CD FRAGMENT #7
32 - CD FRAGMENT #8
34 - CD FRAGMENT #9
36 - CD FRAGMENT #10
38 - CD FRAGMENT #11
3A - CD FRAGMENT #12
3C - CD FRAGMENT #13
3E - CD FRAGMENT #14
40 - CD FRAGMENT #15
42 - CD FRAGMENT #16
44 - CD FRAGMENT #17
46 - CD FRAGMENT #18
48 - CD FRAGMENT #19
4A - CD FRAGMENT #20
4C - PURE GOLD
4E - DIAMOND
50 - EMERALD
52 - PURE SILVER
54 - STING DUST
56 - CALM STONE
58 - FIRE STONE
5A - WIND WHISTLE
5C - WIND DRUM
5E - DRAGON TUSK
60 - OLD MIRROR
62 - CAT DOLL
64 - CLAY DOLL
66 - DOLL HEAD
68 - DOLL HAND L
6A - DOLL HAND R
6C - DOLL LEG L
6E - DOLL LEG R
70 - MAGIC BANANA
72 - GADAMON GOD
74 - PURAGUMA GOD
76 - FURELIA GOD
78 - POTATO
7A - FISH
7C - MEAT
Change Log:
2021-12-24
* Added Lifespan Remaining (in weeks)
2021-12-21
* Added Guts flag
* Added Monster Stats (Lif,Pow,Def, etc)
* Added Monster BattleStats (Wins/Losses/KOs)
2021-12-20
* Cleaned up Items list
* Added DigTimer
Attachments
MF.CT
2021-12-24 release
(52.34 KiB) Downloaded 431 times
Last edited by thaipo on Fri Dec 24, 2021 6:35 pm, edited 5 times in total.

lastingman
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Re: Monster Rancher 1 & 2 DX

Post by lastingman »

I'm currently testing the updated table and there are some things that caught my attention:

1. Had activated the max stat cap, training multiplier and no reduced stats and went on the SKI errantry, and it works normally.
2. Afterwards, I sent my monster to the POW errantry, and the first bug appears, where the stat abnormally jumps and the multiplier stops working altogether.
3. Made save before errantry, and reloading does not do anything, as well as deactivating and reactivating the codes
4. The codes work as intended for drills, both light and heavy.
5. Tested other errantries and it seems the Mandy errantry is the only one with this bug.

[Link]

Provided some screenshots to confirm.

Extra notes: As mentioned, I tried both no items and fed monster but still same effects. Turning off all codes will revert gains to normal, so the probability that a code is broken is high. Will have to test with a new monster and test all drills to confirm fully.

EDIT 1: The POW stat bug also affects gains after a tourney as well, unfortunately I saved before I knew of the fact so I can't really test it further but I can assure that it is there.

EDIT 2: It turns out that the POW light drill is also affected as well. Waiting for my monster to get old to replace before starting with a new monster to check effects.

EDIT 3: Now using an Undine and the stats gained from POW still persists, though it currently affects match gains for now. Will test further for accurate results.

[Link]

Screenshots for comparison

EDIT 4: There is clearly something wrong with the multiplier when it comes to the POW stat.

[Link]

As it shows in the album, the stat gains seem to stagnate with multiple drills when affected.

[Link]

Next I attempted the Heavy Drill and to my surprise, it showed normal gains, cheat-wise, but the moment I attempted the light drill, the problem acted up again.

[Link]

Finally, I will show the results of the Mandy Errantry. The bug is obviously there and the gains seem to be bugged as well, given that I have the multiplier on. This is problematic as errantries are the only way to get new techs.
Last edited by lastingman on Tue Dec 21, 2021 3:28 pm, edited 6 times in total.

Bjorgz
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Re: Monster Rancher 1 & 2 DX

Post by Bjorgz »

I have suggestion especially on MR2, can you add table to make combining result we can choose from, i mean there always combine result before combining and let say i want that 1% chance result so in this cheat i can choose to get 1% chance monster, and btw this was amazing table

Bjorgz
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Re: Monster Rancher 1 & 2 DX

Post by Bjorgz »

aanpsx wrote:
Sun Dec 12, 2021 2:08 pm
Monster Rancher 2
Image
Bjorgz wrote:
Sun Dec 19, 2021 8:38 am
I have suggestion ...
combine result ...
Sure..
Image
combine.CT
Enjoy.. ;)
You know what you're cool guy

Efrackalecki
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Re: Monster Rancher 1 & 2 DX

Post by Efrackalecki »

The Monster Stats and Frozen Monster sections don't work. The base address remains 00000000. (Using Cheat Engine 7.3)
Image

TheNeru
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Re: Monster Rancher 1 & 2 DX

Post by TheNeru »

I've really searched hard for the Always Great cheat. But finally I give up. Most I can do is find the Motivation Value for the training drills.
Motivation Pointers

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117686</ID>
      <Description>"Motivation Domino"</Description>
      <LastState Value="100" RealAddress="0083675C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>DC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117695</ID>
      <Description>"Motivation Study"</Description>
      <LastState Value="100" RealAddress="0083675D"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>Dd</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117694</ID>
      <Description>"Motivation Run"</Description>
      <LastState Value="100" RealAddress="0083675E"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>De</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117693</ID>
      <Description>"Motivation Shoot"</Description>
      <LastState Value="100" RealAddress="0083675F"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>Df</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117692</ID>
      <Description>"Motivation Dodge"</Description>
      <LastState Value="100" RealAddress="00836760"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>e0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117691</ID>
      <Description>"Motivation Endure"</Description>
      <LastState Value="100" RealAddress="00836761"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>e1</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117690</ID>
      <Description>"Motivation Pull"</Description>
      <LastState Value="100" RealAddress="00836762"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>e2</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117689</ID>
      <Description>"Motivation Meditate"</Description>
      <LastState Value="100" RealAddress="00836763"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>e3</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117688</ID>
      <Description>"Motivation Leap"</Description>
      <LastState Value="100" RealAddress="00836764"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>e4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>117687</ID>
      <Description>"Motivation Swim"</Description>
      <LastState Value="100" RealAddress="00836765"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>e5</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I've read up in the Legend Cup that if Motivation is greater than the Great Threshold. The drill will result in GREAT.
Motivation > Great Threshold calculation [Random # ranges from 0-255] [Also I'm using a good natured monster]
Light Drills
(10 x (Motivation / 10)) > ((10000 x Random#[1] / 25500) % 100) - (Nature / 10)

Heavy Drills
(10 x (Motivation / 10)) > (Random#[1] % 100) - (NATURE / 10)

I hate math and I can't find this Random #. I'm probably searching it wrong. But eh, I give up.
Game caps the Motivation at 100. So far setting the Motivation to 255 makes it likely that the Monster will do GREAT in drills. I had a Hare/Tiger do 3 GREATs one after the other.

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