Monster Rancher 1 & 2 DX

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aanpsx
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Monster Rancher 1 & 2 DX

Post by aanpsx »

Monster Rancher 2
Image
Bjorgz wrote:
Sun Dec 19, 2021 8:38 am
I have suggestion ...
combine result ...
Sure..
Image
combine.CT
(20.89 KiB) Downloaded 1326 times
Enjoy.. ;)


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
MF2.CT
Monster Rancher 2
- Fix Stats Multiplier Script
- Fix Max Cap for Stats (now will have 9999)
- add Stats never decrease on drill
(345.11 KiB) Downloaded 5194 times
MF.CT
Monster Rancher 1
===============
search one address, i.e life then "recalculate new address"
(12.84 KiB) Downloaded 1782 times
Last edited by aanpsx on Sun Dec 19, 2021 9:32 am, edited 7 times in total.

DixieFlatline
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Re: Monster Rancher 1 & 2 DX

Post by DixieFlatline »

I hate to be That Guy, but can we get some love for MR1 while you're at it? I'd appreciate it.

tatuta1101
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Re: Monster Rancher 1 & 2 DX

Post by tatuta1101 »

JP Ver not active

Nickman300
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Re: Monster Rancher 1 & 2 DX

Post by Nickman300 »

Unless I'm doing something wrong, the MR 1 table at least doesn't work on current Steam version

DixieFlatline
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Re: Monster Rancher 1 & 2 DX

Post by DixieFlatline »

Nickman300 wrote:
Mon Dec 13, 2021 8:16 am
Unless I'm doing something wrong, the MR 1 table at least doesn't work on current Steam version
Because there isn't an MR1 table. The ones here are for MR2

TheNeru
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Re: Monster Rancher 1 & 2 DX

Post by TheNeru »

Spoiler
aanpsx wrote:
Sun Dec 12, 2021 2:08 pm
Monster Rancher 2
Image
Thanks and Great table MR2. But it would also probably benefit others if you added these

Code: Select all

Item was used on Monster [-12 offset from Likes]
# Of times Skill was used [+1 offset from Skills]
Monster Movement Speed [-1 offset from Guts Rate]
~Edit~

Code: Select all

Monster Already Ate Gold Peach? [+1 Offset from # of Cup Jellies Eaten]
Monster Already Ate Silver Peach? [+2 Offset from # of Cup Jellies Eaten]

Nickman300
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Re: Monster Rancher 1 & 2 DX

Post by Nickman300 »

DixieFlatline wrote:
Mon Dec 13, 2021 9:25 am
Nickman300 wrote:
Mon Dec 13, 2021 8:16 am
Unless I'm doing something wrong, the MR 1 table at least doesn't work on current Steam version
Because there isn't an MR1 table. The ones here are for MR2
I guess I misread the one called MF.ct with the description "Monster Rancher 1", no idea how I could have made a mistake like that

Kais3r
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Re: Monster Rancher 1 & 2 DX

Post by Kais3r »

Nickman300 wrote:
Mon Dec 13, 2021 8:16 am
Unless I'm doing something wrong, the MR 1 table at least doesn't work on current Steam version
Monster Rancher 1 table doesn't work for me either.

TheNeru
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Re: Monster Rancher 1 & 2 DX

Post by TheNeru »

Here are the Cheat Table entries that I mentioned in my previous post. Well, excluding the "# of times Skill was used".

Stage of Life -> Dictates where the monster is in it's Lifespan. Set to (4)Adult or (5)Adult 2 for increased stat gains.
This shouldn't shorten or lengthen it's lifespan. Also changes their size.
Stage of Life

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117590</ID>
      <Description>"Stage of Life"</Description>
      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Baby
1:Kid
2:Adolescent
3:Young Adult
4:Adult
5:Adult 2
6:Past Prime
7:Old
8:Old 2
9:Twilight
</DropDownList>
      <LastState Value="0" RealAddress="00A7680F"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>18F</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Battle Movement Speed -> Basically sets how fast your monster moves forwards and backwards during battles.
Battle Movement Speed

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117570</ID>
      <Description>"Battle Movement Speed"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Slowest
1:Slower
2:Slow
3:Fast
4:Faster
5:Fastest
</DropDownList>
      <LastState Value="5" RealAddress="00A76852"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>1D2</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Item Was Used on Monster? -> Set "Yes" and the monster won't take items. "No" and the monster will take items.
[Basically for when you give items to the monster and not when monsters ask for items]
Item Was Used on Monster?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117571</ID>
      <Description>"Item Was Used on Monster?"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
      <LastState Value="0" RealAddress="00A7677A"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>Fa</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Monster Already Ate Gold Peach? -> Same as "Item Was Used on Monster?". Except only for Gold Peaches
Monster Already Ate Gold Peach?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117574</ID>
      <Description>"Monster Already Ate Gold Peach?"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
      <LastState Value="0" RealAddress="00A76732"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>B2</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Monster Already Ate Silver Peach? -> Same as "Monster Already Ate Gold Peach?". Except only for Silver Peaches
Monster Already Ate Silver Peach?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117577</ID>
      <Description>"Monster Already Ate Silver Peach?"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
      <LastState Value="0" RealAddress="00A76733"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>B3</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Kais3r
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Re: Monster Rancher 1 & 2 DX

Post by Kais3r »

From some testing, the intelligence stat of the MR1 table posted, seems to modify the amount of items you can carry at once. But if you set it too high, the item menu glitches out and forces you into the main menu (with options like fast forward and sound) instead.

Of course, this means none of the options currently match the game, but if in the future a table that works with matching options is made, you may be able to add an inventory capacity option.

lastingman
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Re: Monster Rancher 1 & 2 DX

Post by lastingman »

I have a question, does the training multiplier actually work? Because I noticed that there are some inconsistencies with the stat gains. I can post images if needed.

[Link]

Here are the screenshots I've taken.

TheNeru
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Re: Monster Rancher 1 & 2 DX

Post by TheNeru »

Here's 2 more CT entries.

Monster Rank -> Allows you to edit your Monster's Rank
Monster Rank

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117662</ID>
      <Description>"Monster Rank"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Rank E
1:Rank D
2:Rank C
3:Rank B
4:Rank A
5:Rank S
</DropDownList>
      <LastState Value="2" RealAddress="0095680E"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Byte</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>18e</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
~Edit~ [Added more selections]
Battle Specials -> Allows you to edit your monster's battle specials.
Kudos to hakuman for this.
Battle Specials

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>117663</ID>
      <Description>"Battle Specials"</Description>
      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Power
2:None
3:Power
4:Grit
5:PowerGrit
6:Grit
7:PowerGrit
8:Will
9:PowerWill
10:Will
11:PowerWill
12:GritWill
13:PowerGritWill
14:GritWill
15:PowerGritWill
16:Fight
17:PowerFight
18:Fight
19:PowerFight
20:GritFight
21:PowerGritFight
22:GritFight
23:PowerGritFight
24:WillFight
25:PowerWillFight
26:WillFight
35:PowerFury
1023:PowerGritWillFightFuryGuardEaseHurryVigor
1024:Real
1025:PowerReal
1026:Real
1027:PowerReal
1028:GritReal
1029:PowerGritReal
1030:GritReal
1031:PowerGritReal
1032:WillReal
1033:PowerWillReal
1034:WillReal
1035:PowerWillReal
1036:GritWillReal
1037:PowerGritWillReal
1038:GritWillReal
1039:PowerGritWillReal
1040:FightReal
1041:PowerFightReal
1042:FightReal
1043:PowerFightReal
1044:GritFightReal
1045:PowerGritFightReal
1046:GritFightReal
1047:PowerGritFightReal
1048:WillFightReal
1049:PowerWillFightReal
1050:WillFightReal
1051:PowerWillFightReal
1052:GritWillFightReal
1053:PowerGritWillFightReal
1054:GritWillFightReal
1055:PowerGritWillFightReal
1056:FuryReal
1057:PowerFuryReal
1058:FuryReal
1059:PowerFuryReal
1060:GritFuryReal
1061:PowerGritFuryReal
1062:GritFuryReal
1063:PowerGritFuryReal
1064:WillFuryReal
1065:PowerWillFuryReal
1066:WillFuryReal
1067:PowerWillFuryReal
1068:GritWillFuryReal
1069:PowerGritWillFuryReal
1070:GritWillFuryReal
1071:PowerGritWillFuryReal
1072:FightFuryReal
1073:PowerFightFuryReal
1074:FightFuryReal
1075:PowerFightFuryReal
1076:GritFightFuryReal
1077:PowerGritFightFuryReal
1078:GritFightFuryReal
1079:PowerGritFightFuryReal
1080:WillFightFuryReal
1081:PowerWillFightFuryReal
1082:WillFightFuryReal
1083:PowerWillFightFuryReal
1084:GritWillFightFuryReal
1085:PowerGritWillFightFuryReal
1086:GritWillFightFuryReal
1087:PowerGritWillFightFuryReal
1088:GuardReal
1089:PowerGuardReal
1090:GuardReal
1091:PowerGuardReal
1092:GritGuardReal
1093:PowerGritGuardReal
1094:GritGuardReal
1095:PowerGritGuardReal
1096:WillGuardReal
1901:PowerGritWillFuryGuardHurryVigorReal
2023:PowerGritFuryGuardEaseHurryVigorReal
2029:PowerGritWillFuryGuardEaseHurryVigorReal
2037:PowerGritFightFuryGuardEaseHurryVigorReal
2045:PowerGritWillFightFuryGuardEaseHurryVigorReal
</DropDownList>
      <LastState Value="2045" RealAddress="00956854"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>2 Bytes</VariableType>
      <Address>_GetMon</Address>
      <Offsets>
        <Offset>1D4</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

dirkSteele
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Re: Monster Rancher 1 & 2 DX

Post by dirkSteele »

Can confirm that the MF 1 table does not work

ToastGoats
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Re: Monster Rancher 1 & 2 DX

Post by ToastGoats »

I haven't used cheat engine much before but the MF2 table seemed to stop working all of a sudden, what's up with that?

darnatsu
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Re: Monster Rancher 1 & 2 DX

Post by darnatsu »

I just noticed when using the training multiplier (monster rancher 2) that the current values is lower than the original value.
For example: I used training multiplier with value 2, Monster has 200 int, when trained the experience is doubled (int + 20) and result is 200 + 40 = 240. However, when I did another training the results was 220 + 40 = 260. Experience earned was still doubled however, the current value is less (which is 220 should already be 240 instead based on previous result).

I'm assuming there is a hidden value not updated thus only the total value gets updated regardless. Please help thanks.

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