Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.
Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.
add manual address
<>c::<performTenMinuteClockUpdate>b__710_0+5C
type = byte
then ok change to 0 or 5 minutes or default 10 minutes
Anybody know the time freeze fix? nothing else is needed but the time depletes soooo fast when you're trying to read new dialog on multiplayer and the clock keeps ticking hours pass during cut-scenes :/ slow clock, freeze clock, anything to adjust the time.
add manual address
<>c::<performTenMinuteClockUpdate>b__710_0+5C
type = byte
then ok change to 0 or 5 minutes or default 10 minutes
Any easy fix on "instant fish catch" and "fishing modifiers"?
Errors I get:
"<<Error in line 15 (assert(StardewValley.Menus.BobberBar::update+19B9,C5 FA 10 86 C8 00 00 00)) :The bytes at StardewValley.Menus.BobberBar::update+19B9 are not what was expected> >"
and
"<<Error in line 15 (assert(StardewValley.Tools.FishingRod::doPullFishFromWater+FE,44 88 AE ? ? ? ? 44 89 B6 ? ? ? ? 44 89 BE ? ? ? ? 89 9E ? ? ? ? 44 8B B5 ? ? ? ? 44 88 B6 ? ? ? ? 8B 95 54 FF FF FF) :The bytes at StardewValley.Tools.FishingRod::doPullFishFromWater+FE are not what was expected> >"
Is this as easy as changing some address or does it involve something more complex?