[REQUEST] Loop Odyssey
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- Noobzor
- Posts: 8
- Joined: Sat Oct 02, 2021 3:26 am
- Reputation: 8
[REQUEST] Loop Odyssey
Game Name: Loop Odyssey
Game Engine: ?
Game Version: ?
Options Required: Some way to change the "Familiarity" level(s) of the tiles that can be interacted with. Each and every tile has a separate Familiarity level for it's particular familiarities; so I assume a base pointer is somewhere that might be able to make things extra simple. Otherwise, tiles are selectable and so a "selected tile" pointer would work well too as long as the Familiarity levels could be edited.
Steam Website:
Other Info: If you could...please include a lot of documentation within scripts/addresses/pointers that might help explain how you found/created them. I'm super noob at tables and am hoping to learn as much as possible so I can start creating tables myself.
Edit: Forgot to mention that in my novice scanning, everything seems to be processed as doubles. Not too sure if types are ever casted for the purpose of confusing people using things like cheat engine though.
Game Engine: ?
Game Version: ?
Options Required: Some way to change the "Familiarity" level(s) of the tiles that can be interacted with. Each and every tile has a separate Familiarity level for it's particular familiarities; so I assume a base pointer is somewhere that might be able to make things extra simple. Otherwise, tiles are selectable and so a "selected tile" pointer would work well too as long as the Familiarity levels could be edited.
Steam Website:
Other Info: If you could...please include a lot of documentation within scripts/addresses/pointers that might help explain how you found/created them. I'm super noob at tables and am hoping to learn as much as possible so I can start creating tables myself.
Edit: Forgot to mention that in my novice scanning, everything seems to be processed as doubles. Not too sure if types are ever casted for the purpose of confusing people using things like cheat engine though.
Re: [REQUEST] Loop Odyssey
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Last edited by treos on Sat Jan 08, 2022 7:51 am, edited 1 time in total.
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- Table Makers
- Posts: 690
- Joined: Mon Jul 06, 2020 3:19 am
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Re: [REQUEST] Loop Odyssey
This will work with it. Just enable and look through the global variables and find relevant objects with their variables. Should be able to populate all the instances.
Re: [REQUEST] Loop Odyssey
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Last edited by treos on Sat Jan 08, 2022 7:51 am, edited 1 time in total.
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- Table Makers
- Posts: 690
- Joined: Mon Jul 06, 2020 3:19 am
- Reputation: 1262
Re: [REQUEST] Loop Odyssey
That's because you're still not looking in the right places. o_GameMain -> CurrentTimeMana is the actual mana value that you can freeze, you are looking at the display or the initializing value.treos wrote: ↑Sun Dec 19, 2021 9:38 amwell... >:/ i mean, that cheat table does work but...i'm still unable to make any changes stick.aSwedishMagyar wrote: ↑Sun Dec 19, 2021 4:48 amThis will work with it. Just enable and look through the global variables and find relevant objects with their variables. Should be able to populate all the instances.
Try spending more than 30 seconds on it and you'll find everything you want. Or just give up, I really don't care.
Re: [REQUEST] Loop Odyssey
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Last edited by treos on Sat Jan 08, 2022 7:51 am, edited 1 time in total.
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- Noobzor
- Posts: 8
- Joined: Sat Oct 02, 2021 3:26 am
- Reputation: 8
Re: [REQUEST] Loop Odyssey
This is almost exactly what I was looking for. With this, I can edit how much experience the familiarity levels get (because editing each tile individually is a pain) so I just put "Godmode" exp and then familiarity levels jump by hundreds instead of by fractions of a percent.aSwedishMagyar wrote: ↑Sun Dec 19, 2021 4:48 amThis will work with it. Just enable and look through the global variables and find relevant objects with their variables. Should be able to populate all the instances.
Re: [REQUEST] Loop Odyssey
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Last edited by treos on Sat Jan 08, 2022 7:51 am, edited 1 time in total.
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- Table Makers
- Posts: 690
- Joined: Mon Jul 06, 2020 3:19 am
- Reputation: 1262
Re: [REQUEST] Loop Odyssey
The "formatting" (or lack thereof) for the table is generalized specifically because it is a general table for GameMaker games. If you are incapable of searching through object lists and their variables then you really shouldn't be using tables in the first place, buy a trainer and click a few buttons.
I think your issue is that you believe everything that is important to you needs to be in golden gilded lettering, the game itself organizes its objects and variables in that manner so there is no avoiding it. Be thankful they at least gave them relevant names.
Re: [REQUEST] Loop Odyssey
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Last edited by treos on Sat Jan 08, 2022 7:51 am, edited 1 time in total.
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- Table Makers
- Posts: 690
- Joined: Mon Jul 06, 2020 3:19 am
- Reputation: 1262
Re: [REQUEST] Loop Odyssey
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Last edited by treos on Sat Jan 08, 2022 7:51 am, edited 1 time in total.
Re: [REQUEST] Loop Odyssey
How do you get the pointer for the o_GameMain using this script, for me the script doesn't automatically find it.aSwedishMagyar wrote: ↑Sun Dec 19, 2021 4:48 amThis will work with it. Just enable and look through the global variables and find relevant objects with their variables. Should be able to populate all the instances.
Re: [REQUEST] Loop Odyssey
I think your expecting this table to be a pre made cheat table for that specific game. This is not what it is. Swedish gave you a tool that will basically dump the objects so you can find your values and create your own table from them. Swedish does not controller the way the gamemaker game has all the structures laid out. Its simply grabbing everything in the order the game had them in the code.treos wrote: ↑Sat Dec 25, 2021 9:26 pmi wasn't asking you to do the impossible. LEARN HOW TO TAKE CONSTRUCTIVE CRITICISM YOU USELESS ASS!aSwedishMagyar wrote: ↑Sat Dec 25, 2021 6:42 pmThat's just fine with me, I can't fix stupid and lazy anyways.
Its like creating a dump of a UE4 game and searching through the dump file. Nothing makes any kind of sense at first and you need to spend the time searching for what you want then create your own cheat table with the information provided from there.
I know the script is in a cheat table, but what he gave you was a tool, not a premade cheat table for that game. You are also blocking one of the best coders on this site that's always helping everyone here. Might want to reconsider that, but it's up to u
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