no, but i've found the addresses that are responsible for recoil, but cant manage to freeze them, so i know its possible.
running speed would be cool, too.
no, but i've found the addresses that are responsible for recoil, but cant manage to freeze them, so i know its possible.
I found 3 x 4 byte values which count the number of consecutive shots on the MT.alexwithtoast wrote: ↑Sat Jan 01, 2022 8:11 amsomeone needs to find out how to make the consecutive kills easier, I keep missing after racking up a few XD. Time to keep trying.
Can you share your table?disparity wrote: ↑Sat Jan 01, 2022 12:39 pmI found 3 x 4 byte values which count the number of consecutive shots on the MT.alexwithtoast wrote: ↑Sat Jan 01, 2022 8:11 amsomeone needs to find out how to make the consecutive kills easier, I keep missing after racking up a few XD. Time to keep trying.
These start at zero and reset to zero when you miss so you can narrow down fairly quickly as long as you accurately count your total of consecutive headshots.
I changed them all to the same value above 50 and froze them.
When I completed the level, this was reported as the number of consecutive hits and I had the skin available.
Bought skin then restarted the game and the value remains as my max consecutive hits with that weapon in the armoury terminal so it was retained.
May be different per weapon, have the other two to do now.
As I use a compiled version of CE (Github) as a standalone on a USB stick, the debugger crashes when I try to launch and look for pointers etc. so I haven't got further as yet.
Edit: Just did the other rifle the same way. I used speed hack @ 25% to walk up and headshot 6-7 snowbreed then used that as a starting count. Using an initial value of zero results in a very long list in the first scan and I had a couple of failed attempts to find the correct counters.
There may be separate counters for Jugg and Smasher. Headshots on smasher definitely didn't register in these counters. Jugg also showed zero when I tested it, though that may be as it's head exploded while I was burst firing so I may have had a miss.
Second edit: Falcon now done. The counters with this method seem to be 1)Consecutive HS Kills 2)Consecutive Headshot Hits 3)Consecutive Enemy Hits.
Is it possible to use VEH debugger directly in ATF, or do I need a different method. I get the error: Failure determining what veh debug-x86_64.initialize veh means
alexwithtoast wrote: ↑Sat Jan 01, 2022 8:11 amsomeone needs to find out how to make the consecutive kills easier, I keep missing after racking up a few XD. Time to keep trying.
I just realized I meant to say consecutive headshot, does this code work for this?dengdream wrote: ↑Mon Jan 03, 2022 12:30 amalexwithtoast wrote: ↑Sat Jan 01, 2022 8:11 amsomeone needs to find out how to make the consecutive kills easier, I keep missing after racking up a few XD. Time to keep trying.
change the cod
sub [rbx+28],edi
to
add [rbx+28],edi
than, shot the fat gay.
you will make the consecutive kills
你们是不是要完成那个连续50发打中敌人的那个皮肤?
把code里面减血改成加血,然后对着胖子打就可以了。打成了再改回来。
我用英文打不方便,你们自己把chinese change to english吧。
i know, but first, it's still not really enjoyable, and also, i want to use norecoil without the noCD, to play "legit" with other players online, i just want to get rid of the annoying recoil ahah
share the values or the table at leastdisparity wrote: ↑Sat Jan 01, 2022 12:39 pmI found 3 x 4 byte values which count the number of consecutive shots on the MT.alexwithtoast wrote: ↑Sat Jan 01, 2022 8:11 amsomeone needs to find out how to make the consecutive kills easier, I keep missing after racking up a few XD. Time to keep trying.
These start at zero and reset to zero when you miss so you can narrow down fairly quickly as long as you accurately count your total of consecutive headshots.
I changed them all to the same value above 50 and froze them.
When I completed the level, this was reported as the number of consecutive hits and I had the skin available.
Bought skin then restarted the game and the value remains as my max consecutive hits with that weapon in the armoury terminal so it was retained.
May be different per weapon, have the other two to do now.
As I use a compiled version of CE (Github) as a standalone on a USB stick, the debugger crashes when I try to launch and look for pointers etc. so I haven't got further as yet.
Edit: Just did the other rifle the same way. I used speed hack @ 25% to walk up and headshot 6-7 snowbreed then used that as a starting count. Using an initial value of zero results in a very long list in the first scan and I had a couple of failed attempts to find the correct counters.
There may be separate counters for Jugg and Smasher. Headshots on smasher definitely didn't register in these counters. Jugg also showed zero when I tested it, though that may be as it's head exploded while I was burst firing so I may have had a miss.
Second edit: Falcon now done. The counters with this method seem to be 1)Consecutive HS Kills 2)Consecutive Headshot Hits 3)Consecutive Enemy Hits.
Is it possible to use VEH debugger directly in ATF, or do I need a different method. I get the error: Failure determining what veh debug-x86_64.initialize veh means
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