[Request] After The Fall
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- Novice Cheater
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Re: [Request] After The Fall
How to use the value of an address as address? For example:
[ENABLE]
define(pPlayer,[[[["THREADSTACK0"-00000AC0]+11C]+20]+6C]+614)
registersymbol(Slot1)
define(pWeapon,(pPlayer.Value))
registersymbol(pWeapon)
How to set assign pPlayer's value to pWeapon as an address?
[ENABLE]
define(pPlayer,[[[["THREADSTACK0"-00000AC0]+11C]+20]+6C]+614)
registersymbol(Slot1)
define(pWeapon,(pPlayer.Value))
registersymbol(pWeapon)
How to set assign pPlayer's value to pWeapon as an address?
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- What is cheating?
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Re: [Request] After The Fall
Thanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
- Attachments
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- AfterTheFall (+5a).CT
- (15.54 KiB) Downloaded 122 times
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- Novice Cheater
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Re: [Request] After The Fall
Cool, It works well.Comprehenser wrote: ↑Sun Dec 19, 2021 5:05 amThanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
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- Novice Cheater
- Posts: 16
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Re: [Request] After The Fall
Health keeping? so we are invincible?Comprehenser wrote: ↑Sun Dec 19, 2021 5:05 amThanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
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- Novice Cheater
- Posts: 18
- Joined: Sat Dec 18, 2021 7:21 pm
- Reputation: 6
Re: [Request] After The Fall
Not only u but all AI will be invincibleheymanjack wrote: ↑Sun Dec 19, 2021 5:47 amHealth keeping? so we are invincible?Comprehenser wrote: ↑Sun Dec 19, 2021 5:05 amThanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
Re: [Request] After The Fall
You are a legend m8. take my repComprehenser wrote: ↑Sun Dec 19, 2021 5:05 amThanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
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- Novice Cheater
- Posts: 18
- Joined: Sat Dec 18, 2021 7:21 pm
- Reputation: 6
Re: [Request] After The Fall
Add Inf missles.
Thanks to user kravitch and user Comprehenser.
Thanks to user kravitch and user Comprehenser.
- Attachments
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- AfterTheFall(+6).CT
- (15.46 KiB) Downloaded 122 times
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- Novice Cheater
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- Joined: Fri Dec 17, 2021 11:54 am
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Re: [Request] After The Fall
Is there a way to separate easy kills and infinite health?
Re: [Request] After The Fall
I've been trying to find the pointer of the wrist slots so i can try duping floppy disks or something. anyone got any idea on how to do this?
Re: [Request] After The Fall
Maybe here for floppies :
The other option is here :
Same as above ?
Code: Select all
// Token: 0x060046D1 RID: 18129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60046D1")]
[Address(RVA = "0x1016140", Offset = "0x1015540", VA = "0x181016140")]
private void DecryptFloppy(uint floppyId) // Since it's an uint calling it with all possible id could be an option ?
{
}
Code: Select all
// ClientSessionGameSystem
[Token(Token = "0x6003F01")]
[Address(RVA = "0x8F0F30", Offset = "0x8F0330", VA = "0x1808F0F30")]
// MissionSessionModule
[Token(Token = "0x60046CD")]
[Address(RVA = "0x1015C60", Offset = "0x1015060", VA = "0x181015C60")]
public void OnFloppyCollected(uint floppyId)
{
}
Re: [Request] After The Fall
You already have inf rockets with my Ammo capacity script.Ride_A_Pig wrote: ↑Mon Dec 20, 2021 2:08 amAdd Inf missles.
Thanks to user kravitch and user Comprehenser.
Try thist table pls.heymanjack wrote: ↑Mon Dec 20, 2021 6:13 amIs there a way to separate easy kills and infinite health?
- Attachments
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- AfterTheFall(+6a).CT
- (15.34 KiB) Downloaded 96 times
Re: [Request] After The Fall
yo whered ya find those. and seeing that onfloppycollected also needs the id makes me suspicious as to whether it decides whats inside the floppy and decrypt is only some ui animation. on another note i found a WIP monster called an icewing lolIterer wrote: ↑Mon Dec 20, 2021 7:26 amMaybe here for floppies :
The other option is here :Code: Select all
// Token: 0x060046D1 RID: 18129 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60046D1")] [Address(RVA = "0x1016140", Offset = "0x1015540", VA = "0x181016140")] private void DecryptFloppy(uint floppyId) // Since it's an uint calling it with all possible id could be an option ? { }
Same as above ?Code: Select all
// ClientSessionGameSystem [Token(Token = "0x6003F01")] [Address(RVA = "0x8F0F30", Offset = "0x8F0330", VA = "0x1808F0F30")] // MissionSessionModule [Token(Token = "0x60046CD")] [Address(RVA = "0x1015C60", Offset = "0x1015060", VA = "0x181015C60")] public void OnFloppyCollected(uint floppyId) { }
Re: [Request] After The Fall
Use Il2CppDumper then dnSpy or you can use mono inspector with Cheat Engine.mhLeague wrote: ↑Mon Dec 20, 2021 9:13 amyo whered ya find those. and seeing that onfloppycollected also needs the id makes me suspicious as to whether it decides whats inside the floppy and decrypt is only some ui animation. on another note i found a WIP monster called an icewing lolIterer wrote: ↑Mon Dec 20, 2021 7:26 amMaybe here for floppies :
The other option is here :Code: Select all
// Token: 0x060046D1 RID: 18129 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60046D1")] [Address(RVA = "0x1016140", Offset = "0x1015540", VA = "0x181016140")] private void DecryptFloppy(uint floppyId) // Since it's an uint calling it with all possible id could be an option ? { }
Same as above ?Code: Select all
// ClientSessionGameSystem [Token(Token = "0x6003F01")] [Address(RVA = "0x8F0F30", Offset = "0x8F0330", VA = "0x1808F0F30")] // MissionSessionModule [Token(Token = "0x60046CD")] [Address(RVA = "0x1015C60", Offset = "0x1015060", VA = "0x181015C60")] public void OnFloppyCollected(uint floppyId) { }
Re: [Request] After The Fall
X,Y,Z coordinates would be nice, so we can teleport to the end of the game and instantly get the red floppy ^^
btw, thanks for the upload Comprehenser and kravitch!
btw, thanks for the upload Comprehenser and kravitch!
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- Novice Cheater
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Re: [Request] After The Fall
I think it's possible to turn off the anti walk through walls via cheat engine because you can actually glitch it to walk through SOME walls in the game. If we can do it, it would be very easy to run through levels and get a floppy