[Request] After The Fall

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Fluffy373
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[Request] After The Fall

Post by Fluffy373 »

Goto Last Page to look for latest CT +rep

Launch Edition is 35.99 (like $4 off) in my opinion the best VR to date,

Game Name: After The Fall
Game Engine: RAGS engine by Moradin/Unity
Game Version: Current as of December 8th.
Options Required: Unlimited Ammo/God Mode/Harvest(Money)
Steam/Website:
[Link]

Other Info: Iv tried the simple search for ammo in value and hex but no avail like arizona sunshine, so they stepped up their game.

Is it possible to do a request for some talented individual to come up with a few trainer options for this amazing Virtual Reality hit?

i know its pricey but this is so popular its only out for Prelaunch and releases on the 9th of december
its really impossible to solo Nightmare difficulty with just AI in this game because your teammates die within seconds of starting the match..

Noclip maybe?

PM me if your interested in working on it!! or post table here so everyone gets lucky TYSM! :mrgreen:

EDIT:
Im quoting the last post so you guys know there is a CT in page 2
kravitch wrote:
Fri Dec 17, 2021 10:39 am
Update:
- added unlimited harvest script (when enabled, you have to buy something first to make it work)

This table should work for both steam and oculus version of the game.
Please send your +rep to kravitch for going so far out of his way for steam to have this
as well as rouge for telling us which byte types unlimited harvest was located in
Last edited by Fluffy373 on Fri Sep 30, 2022 8:40 pm, edited 6 times in total.

Rogue
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[Request] After The Fall

Post by Rogue »

First off, Yes! this game is the successor of Arizona Sunshine;
and it's looks and plays much more action-packed shooter,
and with additional of having up to 4 co-op players.
:D
Next, obviously is the Difficulty level on Master and Harder, on solo session,
as the developers does wants players to team-up more,
good thing, there are few hardcore players trying nightmare, just ain't enough.
:D
Lastly, what possible hacks from this game?
Well Ammo is the first, Money would be second, (possible task)
anything else like unlockable, would be another thing.

Dadjoke
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Re: [Request] After The Fall

Post by Dadjoke »

So if anyone can explain how to make pointers I got unlimited ammo and God mod working

Fluffy373
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Re: [Request] After The Fall

Post by Fluffy373 »

I really wanna get chambered ammo locked for shotgun

EDIT: my cpu cant handle the first scan because my processor only has 4 threads so when i do my first scan on "unknown initial value" my game just loses connection before the scan can go through billions of addresses :0
Last edited by Fluffy373 on Mon Dec 13, 2021 4:53 am, edited 1 time in total.

sad0panda
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Re: [Request] After The Fall

Post by sad0panda »

Dadjoke wrote:
Sat Dec 11, 2021 7:05 pm
So if anyone can explain how to make pointers I got unlimited ammo and God mod working
Can you make a tutorial please

koboling
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Re: [Request] After The Fall

Post by koboling »

I used pointer scanning to find some addresses for ammo, but they only seem to work once in the game, I mean they lose their effect when you close the game and then open it again. I don't know why, and I don't know why, but I got seven Pointers on my scan .

koboling
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Re: [Request] After The Fall

Post by koboling »

I'm trying to find memory for ammo using il2cppDumper and DNSpy, but I don't know how to use them.

Rogue
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Re: [Request] After The Fall

Post by Rogue »

Fluffy373 wrote:
Sat Dec 11, 2021 7:27 pm
I really wanna get chambered ammo locked for shotgun
:geek: this would be possible, with the right address, that controls the value of the Weapon.
Spoiler
unlike the Pointer in my testing, which hints the accesses and writes. :geek: this need access to the DebugMode to rip the hidden addresses. :geek:
koboling wrote:
Mon Dec 13, 2021 4:54 am
I used pointer scanning to find some addresses for ammo, but they only seem to work once in the game, I mean they lose their effect when you close the game and then open it again. I don't know why, and I don't know why, but I got seven Pointers on my scan .
:geek: smart play, unfortunately Scan only show addresses temporarily; it would be wise to look at " what accesses" and " what writes" those address.
koboling wrote:
Mon Dec 13, 2021 4:56 am
I'm trying to find memory for ammo using il2cppDumper and DNSpy, but I don't know how to use them.
:!: Interesting info, thank you for bringing this up.

skyhookjojo
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Re: [Request] After The Fall

Post by skyhookjojo »

Found this one for the ammo that i am pulling each time for the ammo
// Token: 0x060038CE RID: 14542 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60038CE")]
[Address(RVA = "0xA935C0", Offset = "0xA929C0", VA = "0x180A935C0", Slot = "37")]
public virtual void SetRemainingMagAmmoCount(uint remainingMagAmmoCount)
{
}


also i tried looking into health no luck
/ Token: 0x170004CE RID: 1230
// (get) Token: 0x06001129 RID: 4393 RVA: 0x00009000 File Offset: 0x00007200
[Token(Token = "0x170004CE")]
public float Health
{
[Token(Token = "0x6001129")]
[Address(RVA = "0x10388C0", Offset = "0x1037CC0", VA = "0x1810388C0", Slot = "17")]
get
{
return 0f;
}
}

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kravitch
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Re: [Request] After The Fall

Post by kravitch »

This is my table. I have Oculus version so i can't test it on steam version.

It has unlimited ammo capacity + unlimited clip (does not work for shotgun, but works best with dual uzi)

Also there is an experimental script for easy/one hit kill, but sadly it works for everyone (including player and AI teammates). I do not know how to fix this yet.


***Table removed***
See viewtopic.php?p=225464#p225464 for the table
Last edited by kravitch on Fri Dec 17, 2021 10:48 am, edited 1 time in total.

koboling
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Re: [Request] After The Fall

Post by koboling »

kravitch wrote:
Tue Dec 14, 2021 1:04 pm
This is my table. I have Oculus version so i can't test it on steam version.

It has unlimited ammo capacity + unlimited clip (does not work for shotgun, but works best with dual uzi)

Also there is an experimental script for easy/one hit kill, but sadly it works for everyone (including player and AI teammates). I do not know how to fix this yet.
ThankS for your table kravitch , but its not work in steam version...

And i also input the address manually according to your script, but I also cannot read the value, but I suspect that I may not understand your script. Could you please send out the pointer and address separately? Thank you.

Qwark909
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Re: [Request] After The Fall

Post by Qwark909 »

kravitch wrote:
Tue Dec 14, 2021 1:04 pm
This is my table. I have Oculus version so i can't test it on steam version.

It has unlimited ammo capacity + unlimited clip (does not work for shotgun, but works best with dual uzi)

Also there is an experimental script for easy/one hit kill, but sadly it works for everyone (including player and AI teammates). I do not know how to fix this yet.
Dang. Was really hoping it would work for steam, but thanks for keeping the ball rolling. I hope it helps others make one for steam

skyhookjojo
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Re: [Request] After The Fall

Post by skyhookjojo »

kravitch wrote:
Tue Dec 14, 2021 1:04 pm
This is my table. I have Oculus version so i can't test it on steam version.

It has unlimited ammo capacity + unlimited clip (does not work for shotgun, but works best with dual uzi)

Also there is an experimental script for easy/one hit kill, but sadly it works for everyone (including player and AI teammates). I do not know how to fix this yet.
Hey man pass me your gameassembly.dll
Mydiscord is skyhookjojo#9700

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kravitch
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Re: [Request] After The Fall

Post by kravitch »

Can some steam user try this table?

***Table removed***
See viewtopic.php?p=225464#p225464 for the table
Last edited by kravitch on Fri Dec 17, 2021 10:48 am, edited 1 time in total.

Kiteki
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Re: [Request] After The Fall

Post by Kiteki »

kravitch wrote:
Wed Dec 15, 2021 10:36 am
Can some steam user try this table?
Tried it, it works, including dying in 2 hits or so.

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