Thunder Tier One
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Thunder Tier One
Game Name: Thunder Tier One
Game Engine: Unreal Engine
Options Required: Health, Ammo, XP
Link:
Game Engine: Unreal Engine
Options Required: Health, Ammo, XP
Link:
Re: Thunder Tier One
oh yeah! +1
-
- What is cheating?
- Posts: 2
- Joined: Sun Oct 11, 2020 11:58 pm
- Reputation: 0
Re: Thunder Tier One
+1 loving this game.
- DarkIceCore
- Novice Cheater
- Posts: 18
- Joined: Sat Apr 01, 2017 1:38 pm
- Reputation: 7
Re: Thunder Tier One
Here is script for "Stamina", or maybe and more likely "Fatigue". so, that mean, when your "stam" is upping visually on scale, your fatigue is going down, and same in another direction. When you running, your "fati" value is growing, so this script will stop it.
i think, this "weird-through-ass-thinking-devs" was a main problem, when i was looking for timers, coz next time will search for "already passed time", and not for "how much left" (on "change" of course).
i think, this "weird-through-ass-thinking-devs" was a main problem, when i was looking for timers, coz next time will search for "already passed time", and not for "how much left" (on "change" of course).
Code: Select all
// Game : Thunder2305-Win64-Shipping.exe
// Date : 2021-12-09
[ENABLE]
aobscanmodule(FatigueAOB,Thunder2305-Win64-Shipping.exe,F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00)
alloc(Fatigue,1024,Thunder2305-Win64-Shipping.exe) //Thunder2305-Win64-Shipping.exe+A20D03
///////////////////////////////////////
//label(Fatigue_indi)
//
registersymbol(Fatigue)
registersymbol(FatigueAOB)
//registersymbol(Fatigue_indi)
////////////////////////////////////////
Fatigue:
subss xmm0,[rcx+000000CC]
cmp [rcx+000000CC],00000000
jl FatigueAOB+8
xorps xmm1,xmm1
// mov [Fatigue_indi],rcx
jmp FatigueAOB+8
db 90 90 90
//
//
//Fatigue_indi:
// dq 0
//
//
FatigueAOB:
jmp Fatigue
db 90 90 90
//nop 3//
////////////////////////
//Thunder2305-Win64-Shipping.exe+A20D03:
//Alt: subss xmm0,[rcx+000000CC]
//db F3 0F 5C 81 CC 00 00 00
[DISABLE]
FatigueAOB:
db F3 0F 5C 81 CC 00 00 00
unregistersymbol(Fatigue)
unregistersymbol(FatigueAOB)
//unregistersymbol(Fatigue_indi)
dealloc(Fatigue)
////////////////AOB manual adjust FatigueAOB//////////////////
//AOB +0hex //RETURN +8hex //
//F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00
//F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00
//
{
51E4688C - value
Thunder2305-Win64-Shipping.exe+A20D0B:
140760D00 - 0F28 C1 - movaps xmm0,xmm1
140760D03 - F3 0F5C 81 CC000000 - subss xmm0,[rcx+000000CC]
140760D0B - F3 0F11 89 CC000000 - movss [rcx+000000CC],xmm1 <<
140760D13 - F3 0F11 81 D0000000 - movss [rcx+000000D0],xmm0
140760D1B - C3 - ret
RAX=0000000142FA9650
RBX=0000000051E467C0
RCX=0000000051E467C0
RDX=0000000017458E98
RSI=0000000000000002
RDI=00000000873F1A80
RSP=0000000000D8EB98
RBP=0000000000000006
RIP=0000000140760D13
R8=0000000000000000
R9=00000000186D5440
R10=0000000000000001
R11=0000000000D8EB98
R12=000000004FC1AC50
R13=0000000000000001
R14=00000000064C2E40
R15=000000000000F6EF
xmm0:-0.01 _ 0.00 _ 0.00 _ 0.00
xmm1:41.44 _ 0.00 _ 0.00 _ 0.00
xmm2:0.00 _ 0.00 _ 0.00 _ 0.00
xmm3:0.38 _ 0.00 _ 0.00 _ 0.00
xmm4:0.48 _ 0.00 _ 0.00 _ 0.00
xmm5:0.43 _ 0.00 _ 0.00 _ 0.00
xmm6:1.31 _ 0.00 _ 0.00 _ 0.00
xmm7:-0.01 _ 0.00 _ 0.00 _ 0.00
xmm8:-0.01 _ 0.00 _ 0.00 _ 0.00
xmm9:0.69 _ 0.00 _ 0.00 _ 0.00
xmm10:0.02 _ 0.00 _ 0.00 _ 0.00
xmm11:0.00 _ 0.00 _ 0.00 _ 0.00
xmm12:0.00 _ 0.00 _ 0.00 _ 0.00
xmm13:0.00 _ 0.00 _ 0.00 _ 0.00
xmm14:0.00 _ 0.00 _ 0.00 _ 0.00
xmm15:0.00 _ 0.00 _ 0.00 _ 0.00
// ORIGINAL CODE - INJECTION POINT: Thunder2305-Win64-Shipping.exe+A20D03
Thunder2305-Win64-Shipping.exe+A20CB6: 48 89 44 24 38 - mov [rsp+38],rax
Thunder2305-Win64-Shipping.exe+A20CBB: 48 89 AE C0 00 00 00 - mov [rsi+000000C0],rbp
Thunder2305-Win64-Shipping.exe+A20CC2: 40 88 BE C8 00 00 00 - mov [rsi+000000C8],dil
Thunder2305-Win64-Shipping.exe+A20CC9: 88 9E C9 00 00 00 - mov [rsi+000000C9],bl
Thunder2305-Win64-Shipping.exe+A20CCF: 48 89 74 24 20 - mov [rsp+20],rsi
Thunder2305-Win64-Shipping.exe+A20CD4: 48 89 6C 24 28 - mov [rsp+28],rbp
Thunder2305-Win64-Shipping.exe+A20CD9: 40 88 7C 24 30 - mov [rsp+30],dil
Thunder2305-Win64-Shipping.exe+A20CDE: 88 5C 24 31 - mov [rsp+31],bl
Thunder2305-Win64-Shipping.exe+A20CE2: E8 79 BB C4 FF - call Thunder2305-Win64-Shipping.exe+66C860
Thunder2305-Win64-Shipping.exe+A20CE7: 48 8B 5C 24 50 - mov rbx,[rsp+50]
Thunder2305-Win64-Shipping.exe+A20CEC: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Thunder2305-Win64-Shipping.exe+A20CF1: 48 8B 74 24 60 - mov rsi,[rsp+60]
Thunder2305-Win64-Shipping.exe+A20CF6: 48 83 C4 40 - add rsp,40
Thunder2305-Win64-Shipping.exe+A20CFA: 5F - pop rdi
Thunder2305-Win64-Shipping.exe+A20CFB: C3 - ret
Thunder2305-Win64-Shipping.exe+A20CFC: CC - int 3
Thunder2305-Win64-Shipping.exe+A20CFD: CC - int 3
Thunder2305-Win64-Shipping.exe+A20CFE: CC - int 3
Thunder2305-Win64-Shipping.exe+A20CFF: CC - int 3
Thunder2305-Win64-Shipping.exe+A20D00: 0F 28 C1 - movaps xmm0,xmm1
// ---------- INJECTING HERE ----------
Thunder2305-Win64-Shipping.exe+A20D03: F3 0F 5C 81 CC 00 00 00 - subss xmm0,[rcx+000000CC]
// ---------- DONE INJECTING ----------
Thunder2305-Win64-Shipping.exe+A20D0B: F3 0F 11 89 CC 00 00 00 - movss [rcx+000000CC],xmm1
Thunder2305-Win64-Shipping.exe+A20D13: F3 0F 11 81 D0 00 00 00 - movss [rcx+000000D0],xmm0
Thunder2305-Win64-Shipping.exe+A20D1B: C3 - ret
Thunder2305-Win64-Shipping.exe+A20D1C: CC - int 3
Thunder2305-Win64-Shipping.exe+A20D1D: CC - int 3
Thunder2305-Win64-Shipping.exe+A20D1E: CC - int 3
Thunder2305-Win64-Shipping.exe+A20D1F: CC - int 3
Thunder2305-Win64-Shipping.exe+A20D20: 39 91 F0 01 00 00 - cmp [rcx+000001F0],edx
Thunder2305-Win64-Shipping.exe+A20D26: 74 06 - je Thunder2305-Win64-Shipping.exe+A20D2E
Thunder2305-Win64-Shipping.exe+A20D28: 89 91 F0 01 00 00 - mov [rcx+000001F0],edx
Thunder2305-Win64-Shipping.exe+A20D2E: C3 - ret
Thunder2305-Win64-Shipping.exe+A20D2F: CC - int 3
Thunder2305-Win64-Shipping.exe+A20D30: 38 91 F4 01 00 00 - cmp [rcx+000001F4],dl
Thunder2305-Win64-Shipping.exe+A20D36: 74 0B - je Thunder2305-Win64-Shipping.exe+A20D43
Thunder2305-Win64-Shipping.exe+A20D38: 88 91 F4 01 00 00 - mov [rcx+000001F4],dl
Thunder2305-Win64-Shipping.exe+A20D3E: E9 DD CB 00 00 - jmp Thunder2305-Win64-Shipping.exe+A2D920
Thunder2305-Win64-Shipping.exe+A20D43: C3 - ret
Thunder2305-Win64-Shipping.exe+A20D44: CC - int 3
Thunder2305-Win64-Shipping.exe+A20D45: CC - int 3
Thunder2305-Win64-Shipping.exe+A20D46: CC - int 3
}
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Re: Thunder Tier One
So I guess with this logic, they count how much health is missing instead of how much health you still have?DarkIceCore wrote: ↑Thu Dec 09, 2021 8:26 amHere is script for "Stamina", or maybe and more likely "Fatigue". so, that mean, when your "stam" is upping visually on scale, your fatigue is going down, and same in another direction. When you running, your "fati" value is growing, so this script will stop it.
i think, this "weird-through-ass-thinking-devs" was a main problem, when i was looking for timers, coz next time will search for "already passed time", and not for "how much left" (on "change" of course).Code: Select all
// Game : Thunder2305-Win64-Shipping.exe // Date : 2021-12-09 [ENABLE] aobscanmodule(FatigueAOB,Thunder2305-Win64-Shipping.exe,F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00) alloc(Fatigue,1024,Thunder2305-Win64-Shipping.exe) //Thunder2305-Win64-Shipping.exe+A20D03 /////////////////////////////////////// //label(Fatigue_indi) // registersymbol(Fatigue) registersymbol(FatigueAOB) //registersymbol(Fatigue_indi) //////////////////////////////////////// Fatigue: subss xmm0,[rcx+000000CC] cmp [rcx+000000CC],00000000 jl FatigueAOB+8 xorps xmm1,xmm1 // mov [Fatigue_indi],rcx jmp FatigueAOB+8 db 90 90 90 // // //Fatigue_indi: // dq 0 // // FatigueAOB: jmp Fatigue db 90 90 90 //nop 3// //////////////////////// //Thunder2305-Win64-Shipping.exe+A20D03: //Alt: subss xmm0,[rcx+000000CC] //db F3 0F 5C 81 CC 00 00 00 [DISABLE] FatigueAOB: db F3 0F 5C 81 CC 00 00 00 unregistersymbol(Fatigue) unregistersymbol(FatigueAOB) //unregistersymbol(Fatigue_indi) dealloc(Fatigue) ////////////////AOB manual adjust FatigueAOB////////////////// //AOB +0hex //RETURN +8hex // //F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00 //F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00 // { 51E4688C - value Thunder2305-Win64-Shipping.exe+A20D0B: 140760D00 - 0F28 C1 - movaps xmm0,xmm1 140760D03 - F3 0F5C 81 CC000000 - subss xmm0,[rcx+000000CC] 140760D0B - F3 0F11 89 CC000000 - movss [rcx+000000CC],xmm1 << 140760D13 - F3 0F11 81 D0000000 - movss [rcx+000000D0],xmm0 140760D1B - C3 - ret RAX=0000000142FA9650 RBX=0000000051E467C0 RCX=0000000051E467C0 RDX=0000000017458E98 RSI=0000000000000002 RDI=00000000873F1A80 RSP=0000000000D8EB98 RBP=0000000000000006 RIP=0000000140760D13 R8=0000000000000000 R9=00000000186D5440 R10=0000000000000001 R11=0000000000D8EB98 R12=000000004FC1AC50 R13=0000000000000001 R14=00000000064C2E40 R15=000000000000F6EF xmm0:-0.01 _ 0.00 _ 0.00 _ 0.00 xmm1:41.44 _ 0.00 _ 0.00 _ 0.00 xmm2:0.00 _ 0.00 _ 0.00 _ 0.00 xmm3:0.38 _ 0.00 _ 0.00 _ 0.00 xmm4:0.48 _ 0.00 _ 0.00 _ 0.00 xmm5:0.43 _ 0.00 _ 0.00 _ 0.00 xmm6:1.31 _ 0.00 _ 0.00 _ 0.00 xmm7:-0.01 _ 0.00 _ 0.00 _ 0.00 xmm8:-0.01 _ 0.00 _ 0.00 _ 0.00 xmm9:0.69 _ 0.00 _ 0.00 _ 0.00 xmm10:0.02 _ 0.00 _ 0.00 _ 0.00 xmm11:0.00 _ 0.00 _ 0.00 _ 0.00 xmm12:0.00 _ 0.00 _ 0.00 _ 0.00 xmm13:0.00 _ 0.00 _ 0.00 _ 0.00 xmm14:0.00 _ 0.00 _ 0.00 _ 0.00 xmm15:0.00 _ 0.00 _ 0.00 _ 0.00 // ORIGINAL CODE - INJECTION POINT: Thunder2305-Win64-Shipping.exe+A20D03 Thunder2305-Win64-Shipping.exe+A20CB6: 48 89 44 24 38 - mov [rsp+38],rax Thunder2305-Win64-Shipping.exe+A20CBB: 48 89 AE C0 00 00 00 - mov [rsi+000000C0],rbp Thunder2305-Win64-Shipping.exe+A20CC2: 40 88 BE C8 00 00 00 - mov [rsi+000000C8],dil Thunder2305-Win64-Shipping.exe+A20CC9: 88 9E C9 00 00 00 - mov [rsi+000000C9],bl Thunder2305-Win64-Shipping.exe+A20CCF: 48 89 74 24 20 - mov [rsp+20],rsi Thunder2305-Win64-Shipping.exe+A20CD4: 48 89 6C 24 28 - mov [rsp+28],rbp Thunder2305-Win64-Shipping.exe+A20CD9: 40 88 7C 24 30 - mov [rsp+30],dil Thunder2305-Win64-Shipping.exe+A20CDE: 88 5C 24 31 - mov [rsp+31],bl Thunder2305-Win64-Shipping.exe+A20CE2: E8 79 BB C4 FF - call Thunder2305-Win64-Shipping.exe+66C860 Thunder2305-Win64-Shipping.exe+A20CE7: 48 8B 5C 24 50 - mov rbx,[rsp+50] Thunder2305-Win64-Shipping.exe+A20CEC: 48 8B 6C 24 58 - mov rbp,[rsp+58] Thunder2305-Win64-Shipping.exe+A20CF1: 48 8B 74 24 60 - mov rsi,[rsp+60] Thunder2305-Win64-Shipping.exe+A20CF6: 48 83 C4 40 - add rsp,40 Thunder2305-Win64-Shipping.exe+A20CFA: 5F - pop rdi Thunder2305-Win64-Shipping.exe+A20CFB: C3 - ret Thunder2305-Win64-Shipping.exe+A20CFC: CC - int 3 Thunder2305-Win64-Shipping.exe+A20CFD: CC - int 3 Thunder2305-Win64-Shipping.exe+A20CFE: CC - int 3 Thunder2305-Win64-Shipping.exe+A20CFF: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D00: 0F 28 C1 - movaps xmm0,xmm1 // ---------- INJECTING HERE ---------- Thunder2305-Win64-Shipping.exe+A20D03: F3 0F 5C 81 CC 00 00 00 - subss xmm0,[rcx+000000CC] // ---------- DONE INJECTING ---------- Thunder2305-Win64-Shipping.exe+A20D0B: F3 0F 11 89 CC 00 00 00 - movss [rcx+000000CC],xmm1 Thunder2305-Win64-Shipping.exe+A20D13: F3 0F 11 81 D0 00 00 00 - movss [rcx+000000D0],xmm0 Thunder2305-Win64-Shipping.exe+A20D1B: C3 - ret Thunder2305-Win64-Shipping.exe+A20D1C: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D1D: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D1E: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D1F: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D20: 39 91 F0 01 00 00 - cmp [rcx+000001F0],edx Thunder2305-Win64-Shipping.exe+A20D26: 74 06 - je Thunder2305-Win64-Shipping.exe+A20D2E Thunder2305-Win64-Shipping.exe+A20D28: 89 91 F0 01 00 00 - mov [rcx+000001F0],edx Thunder2305-Win64-Shipping.exe+A20D2E: C3 - ret Thunder2305-Win64-Shipping.exe+A20D2F: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D30: 38 91 F4 01 00 00 - cmp [rcx+000001F4],dl Thunder2305-Win64-Shipping.exe+A20D36: 74 0B - je Thunder2305-Win64-Shipping.exe+A20D43 Thunder2305-Win64-Shipping.exe+A20D38: 88 91 F4 01 00 00 - mov [rcx+000001F4],dl Thunder2305-Win64-Shipping.exe+A20D3E: E9 DD CB 00 00 - jmp Thunder2305-Win64-Shipping.exe+A2D920 Thunder2305-Win64-Shipping.exe+A20D43: C3 - ret Thunder2305-Win64-Shipping.exe+A20D44: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D45: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D46: CC - int 3 }
-
- Expert Cheater
- Posts: 55
- Joined: Fri Apr 07, 2017 12:24 pm
- Reputation: 9
Re: Thunder Tier One
How do I copy that script into a virgin table? I used to be able to do it in an existing table by rclick and paste but that doesn't work here.
-
- Expert Cheater
- Posts: 55
- Joined: Fri Apr 07, 2017 12:24 pm
- Reputation: 9
Re: Thunder Tier One
What do I do with this?DarkIceCore wrote: ↑Thu Dec 09, 2021 8:26 amHere is script for "Stamina", or maybe and more likely "Fatigue". so, that mean, when your "stam" is upping visually on scale, your fatigue is going down, and same in another direction. When you running, your "fati" value is growing, so this script will stop it.
i think, this "weird-through-ass-thinking-devs" was a main problem, when i was looking for timers, coz next time will search for "already passed time", and not for "how much left" (on "change" of course).Code: Select all
// Game : Thunder2305-Win64-Shipping.exe // Date : 2021-12-09 [ENABLE] aobscanmodule(FatigueAOB,Thunder2305-Win64-Shipping.exe,F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00) alloc(Fatigue,1024,Thunder2305-Win64-Shipping.exe) //Thunder2305-Win64-Shipping.exe+A20D03 /////////////////////////////////////// //label(Fatigue_indi) // registersymbol(Fatigue) registersymbol(FatigueAOB) //registersymbol(Fatigue_indi) //////////////////////////////////////// Fatigue: subss xmm0,[rcx+000000CC] cmp [rcx+000000CC],00000000 jl FatigueAOB+8 xorps xmm1,xmm1 // mov [Fatigue_indi],rcx jmp FatigueAOB+8 db 90 90 90 // // //Fatigue_indi: // dq 0 // // FatigueAOB: jmp Fatigue db 90 90 90 //nop 3// //////////////////////// //Thunder2305-Win64-Shipping.exe+A20D03: //Alt: subss xmm0,[rcx+000000CC] //db F3 0F 5C 81 CC 00 00 00 [DISABLE] FatigueAOB: db F3 0F 5C 81 CC 00 00 00 unregistersymbol(Fatigue) unregistersymbol(FatigueAOB) //unregistersymbol(Fatigue_indi) dealloc(Fatigue) ////////////////AOB manual adjust FatigueAOB////////////////// //AOB +0hex //RETURN +8hex // //F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00 //F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00 // { 51E4688C - value Thunder2305-Win64-Shipping.exe+A20D0B: 140760D00 - 0F28 C1 - movaps xmm0,xmm1 140760D03 - F3 0F5C 81 CC000000 - subss xmm0,[rcx+000000CC] 140760D0B - F3 0F11 89 CC000000 - movss [rcx+000000CC],xmm1 << 140760D13 - F3 0F11 81 D0000000 - movss [rcx+000000D0],xmm0 140760D1B - C3 - ret RAX=0000000142FA9650 RBX=0000000051E467C0 RCX=0000000051E467C0 RDX=0000000017458E98 RSI=0000000000000002 RDI=00000000873F1A80 RSP=0000000000D8EB98 RBP=0000000000000006 RIP=0000000140760D13 R8=0000000000000000 R9=00000000186D5440 R10=0000000000000001 R11=0000000000D8EB98 R12=000000004FC1AC50 R13=0000000000000001 R14=00000000064C2E40 R15=000000000000F6EF xmm0:-0.01 _ 0.00 _ 0.00 _ 0.00 xmm1:41.44 _ 0.00 _ 0.00 _ 0.00 xmm2:0.00 _ 0.00 _ 0.00 _ 0.00 xmm3:0.38 _ 0.00 _ 0.00 _ 0.00 xmm4:0.48 _ 0.00 _ 0.00 _ 0.00 xmm5:0.43 _ 0.00 _ 0.00 _ 0.00 xmm6:1.31 _ 0.00 _ 0.00 _ 0.00 xmm7:-0.01 _ 0.00 _ 0.00 _ 0.00 xmm8:-0.01 _ 0.00 _ 0.00 _ 0.00 xmm9:0.69 _ 0.00 _ 0.00 _ 0.00 xmm10:0.02 _ 0.00 _ 0.00 _ 0.00 xmm11:0.00 _ 0.00 _ 0.00 _ 0.00 xmm12:0.00 _ 0.00 _ 0.00 _ 0.00 xmm13:0.00 _ 0.00 _ 0.00 _ 0.00 xmm14:0.00 _ 0.00 _ 0.00 _ 0.00 xmm15:0.00 _ 0.00 _ 0.00 _ 0.00 // ORIGINAL CODE - INJECTION POINT: Thunder2305-Win64-Shipping.exe+A20D03 Thunder2305-Win64-Shipping.exe+A20CB6: 48 89 44 24 38 - mov [rsp+38],rax Thunder2305-Win64-Shipping.exe+A20CBB: 48 89 AE C0 00 00 00 - mov [rsi+000000C0],rbp Thunder2305-Win64-Shipping.exe+A20CC2: 40 88 BE C8 00 00 00 - mov [rsi+000000C8],dil Thunder2305-Win64-Shipping.exe+A20CC9: 88 9E C9 00 00 00 - mov [rsi+000000C9],bl Thunder2305-Win64-Shipping.exe+A20CCF: 48 89 74 24 20 - mov [rsp+20],rsi Thunder2305-Win64-Shipping.exe+A20CD4: 48 89 6C 24 28 - mov [rsp+28],rbp Thunder2305-Win64-Shipping.exe+A20CD9: 40 88 7C 24 30 - mov [rsp+30],dil Thunder2305-Win64-Shipping.exe+A20CDE: 88 5C 24 31 - mov [rsp+31],bl Thunder2305-Win64-Shipping.exe+A20CE2: E8 79 BB C4 FF - call Thunder2305-Win64-Shipping.exe+66C860 Thunder2305-Win64-Shipping.exe+A20CE7: 48 8B 5C 24 50 - mov rbx,[rsp+50] Thunder2305-Win64-Shipping.exe+A20CEC: 48 8B 6C 24 58 - mov rbp,[rsp+58] Thunder2305-Win64-Shipping.exe+A20CF1: 48 8B 74 24 60 - mov rsi,[rsp+60] Thunder2305-Win64-Shipping.exe+A20CF6: 48 83 C4 40 - add rsp,40 Thunder2305-Win64-Shipping.exe+A20CFA: 5F - pop rdi Thunder2305-Win64-Shipping.exe+A20CFB: C3 - ret Thunder2305-Win64-Shipping.exe+A20CFC: CC - int 3 Thunder2305-Win64-Shipping.exe+A20CFD: CC - int 3 Thunder2305-Win64-Shipping.exe+A20CFE: CC - int 3 Thunder2305-Win64-Shipping.exe+A20CFF: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D00: 0F 28 C1 - movaps xmm0,xmm1 // ---------- INJECTING HERE ---------- Thunder2305-Win64-Shipping.exe+A20D03: F3 0F 5C 81 CC 00 00 00 - subss xmm0,[rcx+000000CC] // ---------- DONE INJECTING ---------- Thunder2305-Win64-Shipping.exe+A20D0B: F3 0F 11 89 CC 00 00 00 - movss [rcx+000000CC],xmm1 Thunder2305-Win64-Shipping.exe+A20D13: F3 0F 11 81 D0 00 00 00 - movss [rcx+000000D0],xmm0 Thunder2305-Win64-Shipping.exe+A20D1B: C3 - ret Thunder2305-Win64-Shipping.exe+A20D1C: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D1D: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D1E: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D1F: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D20: 39 91 F0 01 00 00 - cmp [rcx+000001F0],edx Thunder2305-Win64-Shipping.exe+A20D26: 74 06 - je Thunder2305-Win64-Shipping.exe+A20D2E Thunder2305-Win64-Shipping.exe+A20D28: 89 91 F0 01 00 00 - mov [rcx+000001F0],edx Thunder2305-Win64-Shipping.exe+A20D2E: C3 - ret Thunder2305-Win64-Shipping.exe+A20D2F: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D30: 38 91 F4 01 00 00 - cmp [rcx+000001F4],dl Thunder2305-Win64-Shipping.exe+A20D36: 74 0B - je Thunder2305-Win64-Shipping.exe+A20D43 Thunder2305-Win64-Shipping.exe+A20D38: 88 91 F4 01 00 00 - mov [rcx+000001F4],dl Thunder2305-Win64-Shipping.exe+A20D3E: E9 DD CB 00 00 - jmp Thunder2305-Win64-Shipping.exe+A2D920 Thunder2305-Win64-Shipping.exe+A20D43: C3 - ret Thunder2305-Win64-Shipping.exe+A20D44: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D45: CC - int 3 Thunder2305-Win64-Shipping.exe+A20D46: CC - int 3 }
- DarkIceCore
- Novice Cheater
- Posts: 18
- Joined: Sat Apr 01, 2017 1:38 pm
- Reputation: 7
Re: Thunder Tier One
jess.... you on a specific CE forum, where a tone of tutorials around, plus youtube, official forum etc. with just a 1click search.
1.click "Code: Select all", CTRL+C or Right MOUSE buttom, choose "copy"
2.open game, open CE (Ch-e-a-t En-g-i-ne), attach to game, in CE, Click "Memory View", or Ctrl+M.
3.on upper menu, choose "tools", go down, "Auto Assemble", or Ctrl+A.
4.Right Mouse click on empty blank, choose "paste", or Ctrl+V.
5.on upper window (Auto Assemble) menu, choose "File", go down to "Assign to current cheat table".
trolling this or not, but sorry, it's last time i answer personally to your questions.
if you don't want to learn a minimum about CE functionality, assembler, lua, etc, it's mean you asking on wrong forum.
in net, there is a some 2 nice persons that sell already working trainers. for that price, they both will teach you any f... lessons. good luck with it and with them.
-
- Expert Cheater
- Posts: 55
- Joined: Fri Apr 07, 2017 12:24 pm
- Reputation: 9
Re: Thunder Tier One
I did it with an existing table before. Pasted in an empty space below existing options. This created a new option. I don't know how to do it when there's no existing table. Thank you.
- DarkIceCore
- Novice Cheater
- Posts: 18
- Joined: Sat Apr 01, 2017 1:38 pm
- Reputation: 7
Re: Thunder Tier One
Patch 1.1.0 (steam/goldberg/codex/creamAPI/OnlineFix)
"Fatigue"+"Weight" both to zero. 2 scripts.
"Fatigue"+"Weight" both to zero. 2 scripts.
- Attachments
-
- Thunder2305-Win64-Shipping-Patch 1.1.0.CT
- Patch 1.1.0 (steam/goldberg/codex/creamAPI/OnlineFix)
- (16.68 KiB) Downloaded 84 times
Who is online
Users browsing this forum: darkkaiser00